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Sunai_Moonswing

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Posts posted by Sunai_Moonswing

  1. I'd say that the problem is possibly player retention and paying players. 

     

    With the average player income lowering, so does their spending. Veteran players are also less prone to buying stuff they could just as easily get with patience and playing. 

     

    And lastly to inflate average playtime of the update before people start leaving again because they're all caught up. 

    That's why you can't trade regular warframe parts. 

     

    Took me two years to get Khora and Harrow, trying on and off. 

    • Like 1
  2. You mean have it be a toggle that keeps the enemy stunned as long as it's on, rather than have to recast it over and over? I'd like that. Sounds like a great boon for sniper oriented builds, or actually making Savage Silence work on more than just one enemy per cast. 

  3. 6 months? 

    Ask customer support to put your account in stasis, whether it's for addiction issues, or real life problems. 

    I guess it's more than just a problem of just putting your pet into stasis and waiting 6 months without playing. 

     

    This is just a joke, don't actually do it as that leaves a troublemaker tag on your account. 

    Maybe with one of the warframes' names and the other name given to Vauban's grenades / mines. 

    Usually it only does 2 weeks. 

    • Like 2
  4. I'm not saying lower the chances of getting a common drop, just increase the chances of getting the remaining common drops to compensate for the missing one. 

     

    I'd gladly take anything just to get my game to stop yelling at me for getting two rivens in a single day without anyone to give or sell my rivens to. 

  5. Greetings! 

    I've been playing the game for some time, and like doing the daily sortie. Usually, to get another Anasa statue for my horde as seen here

    https://cdn.discordapp.com/attachments/259927777032142850/702140087109943306/tentunnel.gif

     

     

    The only thing slowing it down is getting rivens. I wonder if it would be okay to make it possible to choose in the reward pool what to get. As in, you get to pick from the reward bracket you got. Or simply opt out of a certain reward?

     

    Thank you for reading. Oh and there's anywhere between 150 and 200 of those statues in that gif, all filled, none traded. 

    • Like 2
  6. Thing is, they turned it from sprint speed while flying, into boost while piloting. 

    With the size of the map, those who're starting out are at a huge disadvantage, as they can hardly boost, and archwings could move faster. And fighters, of course, move faster. 

    Boosting was the only way to move at an acceptable rate in these large maps making the piloting intrensic necessary to perform, and not an upgrade, like other intrensic categories. 

  7. Stealth. Like, I used to play bows, kunai, bo... And now, all these newer weapons are all loud. And if any enemy gets line of sight of a corpse, they're alerted. If they see you, alerted.. If anything dies within 5 meters, alerted. 

    Sure, it's realistic. But for gameplay.. Ugh ! Enemies always clump up, making it very difficult for the non stealth frames to play sneaky. 

     

     

    Back when I was new, stealth was much easier than now! And sneak range kills were easier too. 

  8. 13 minutes ago, Kaotyke said:

    Even in the Sentient Anomaly.

    Go on. Wait for it there. Glassed Sentients.

    This is not an attempt to troll.

    .... Yeah.

    You say that but Nora was saying stuff about sensing glass during my RJ missions on Tuesday... I would have liked to fight glassed fighters and crewships, but no, only foot soldiers onboard ships and stations get glassed. 

  9. I like elevators, when playing the game as a cover shooter. Just wish there was more space to hide when entering or exiting them. 

    But, that's what makes it realistic, elevators should have a clear space to move freight around. 

     

    From the regular play side, playing solo I don't care. 

    Playing in a team, it's fine, but more often than not, the person who's left behind gets slowed down even further by the groups of enemies that block the way. 

     

    Playing public, I feel there should be a "all team members should be present" lock. Or at least half of the team. 

    Or even have a warp to player function. 

     

     

    And to those who say people would abuse it. It's easier to abuse leaving behind newer players that then have to wait 5 to 30 seconds. Than it is to wait those 5 to 15 seconds for someone who still is gathering resources and catching up. 

     

     

    As far as I know, public, or any kind of squad is for having other people around, or to do something that you don't trust yourself to manage to do solo. 

  10. 1 hour ago, Travis05 said:

    To destroy ships i think Grendel is good. I enter, swallow everyone so they dont disturb me, hack and destroy the engine

    CANNONBALL! 

     

    Personally, Zephyr Prime. I have CC, AOE and damage boost all in one. Ignore bullets, just watch out for the melee and ice units. I main her, so take what I say with a mountain of salt. 

     

    Mirage is a pretty good one to use, you have EVERYTHING you need! Crowd control with 2 and 4, 1 and 3 for damage boost and mitigation. 

    • Like 1
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