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LifeNine

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Posts posted by LifeNine

  1. The Hind Semi-Auto fire offer almost nothing compared to the burst fire. The only benefit I really see is that you consume less ammo. The single shot shoots slow enough that the burst will do about the same amount of damage because it can just put out a lot more bullets at a lower damage. Either increase the damage of the semi-auto fire or increase the fire rate. Currently, it shoots very slow and does not have the damage behind it to make the weapon feel like a heavy damaging slow fire rate weapon, which should pack more of a punch when compared to a single shot of automatic rifles.

    Please also change the alt fire button to change the firing mechanic between burst and semi-auto similarly to how the Stradavar functions. There's not much of a need to be able to immediately shoot burst and semi-auto in combat. Pressing the middle mouse button repeatedly for semi-auto shots is also very uncomfortable.

    Weapons like the Azima's alt fire functions differently from the regular fire, such that they are not used in the same way and can be beneficial to be able to use at a moment's notice. It's also something that you won't be clicking repeatedly. So alt fire mechanics on guns should use a switch between the fire modes if it is going to be used extensively.

  2. 18 hours ago, --Q--Poeps said:

     

     

    http://warframe.wikia.com/wiki/Artax

    As of Hotfix 19.10.1 Artax Riven Mods are no longer obtainable from Sorties. Between the introduction and the removal were only 5 days and therefore the chance of getting an Artax Riven within this period was very tiny. Hence the amount of Artax Rivens in the game is now extremely limited.

    Also nobody in the entire game will sell a Primed Chamber for less than 30k, most are sold for around 50k.

    I know there's a very limited number of these mods out there, but it's still a very useless mod. The only reason I can see people getting this, is if they are a die hard collector and will pay anything for these exclusives or they are trying to fllip it for plat.

  3. I honestly don't know if I can take this as a serious selling post to be honest. 4k plat starting price is CA$154 at the cheapest platinum buying rate. The buy out price is CA$392. For the price your asking for, you can buy two Prime Chambers according to https://warframe.market/, which actually has a little bit of use.

    This is a mod for a weapon that isn't that good, the weapon is used by sentinels, which die fairly easily at higher levels, and it's been re-rolled so many times that the kuva cost of re-rolling is already maxed.

    As @Excalibur_Prime said,

    19 minutes ago, Excalibur_Prime said:

    Good luck, lmao.

     

  4. My favourite one so far is the Tetra riven. Most of the other Rivens never really piqued my interest ever with some rerolling. The only other one I really liked was the Burst Laster Riven. The Tetra Riven gave my Prisma Tetra 94 rounds, 26% or so final crit, and I think it was a little over 100% multishot. Makes it a nice weapon to unload on a hall of enemies and see the lasers just fly. Especially so if I put on the kinetic ricochet mod. I ended up putting a potato and six forma into it. Although it can use one more, I'll hold off on that until I know what I want to do with the weapon.

    However, even with six forma and a potato, it's better than a Soma without any potato nor forma, but only by a little. It seems that if I put a potato into the Soma I leveled, it will out class the Tetra.

    Regardless, I still had so much fun with the Tetra.

  5. I don't know if sentinels will count as pets. The riven prompt did pop up with my sentinel though. I just couldn't get it to complete. When I switched to my Kavat I was able to do it, but I swear I kept that combo at the 3x multiplier for much longer than 30 seconds. It felt more like a minute or two.

    Just put body count and drifting contact on a melee weapon without any damage mods and go into a level 20-30 mission with lots of enemies, like survival, and keep that combo up until it says complete.

  6. As the title says, multishot on the Castanas and Sancti Castanas reduces the accuracy to the point where you can miss a target standing a few meters in front of you. Without multishot, the Castana will always go where your dot is aiming plus the drop distance.

    The Talons don't have this problem. Even with multishot the Talons stay together and go where you aim.

  7. 16 minutes ago, thatguythatrocks said:

    when selecting a riven mod there will be a kuva counter at the top right corner beside to the endo counter.

     

    Yes, but once you're in the rolling screen, you can't see how much you have left. After one or two rolls, knowing how much you have left would be nice. That way I can tell if, one, I  have enough to keep rolling or, two, if I should keep rolling with amount I have left. That's what the OP is saying, and I agree with his idea.

  8. 5 hours ago, [DE]Rebecca said:

    I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted!

    Can we also get a fix for Mag's magnetize incorrectly interacting with hit scan weapons? If enemies are in front of the bubble and not in it, the hit scan bullets will be absorbed instead of hitting the enemy.

  9. 7 hours ago, PyroElleh said:

    I never noticed that about Magnetize (probably because I shove them in the bubble first before I point the Tigris at them haha).  But I can see where that would be a problem with weapons like shotguns. Otherwise... if your cursor isn't pointing at the enemy, wouldn't that register as a miss anyway?  But.. any kind of bug is definitely no good.  I hope DE can come up with a fix.

    Even when you are pointing at the enemy, if the bubble is behind the enemy the shot will be absorbed. This is a problem for a lot of weapons because a good portion are hit scan.

    And I agree, doing something to improve her overall movement in the game would be great. There's o many times I died before the cast animation for magnetize or polarize finished.

  10. Mag's movement is 1, so it's not slower than average. She just feels kinda slow compared to other frames.

    8 hours ago, PyroElleh said:

    Refund energy if the Magnetize target dies while the ability is still being cast.

    • This would reduce frustration and address some of Mag's energy management issues.
    • Alternatively, make magnetize significantly faster to cast. (Or both. I wouldn't complain.)

    I agree with making Magnetize refund energy if the enemy is killed or just make the bubble appear regardless. There's so many times where I end up wasting energy and I don't get the bubble I need for protection.

    7 hours ago, tsoa said:

    Magnetize:

    • Consistency when it comes to used weapons. Some are good with Magnetize others are pretty useless. If weapons have a similar strength, then they should work similar with Magnetize.
    • Being able to shoot enemies that stand before a Magnetize bubble. A problem for shotguns and maybe other weapons

    Magnetize has a bug with all hit scan weapons, which makes it problematic to use sometimes. If an enemy is in front of the bubble but not in it, you can't shoot the enemy if your cursor is pointing at the bubble. You bullet will be absorbed by the bubble instead. They can shoot you fine however.

  11. I know people wouldn't be getting what they had hoped for, but the number of gifts that can be given with the same amount of play would be 4-40+ times as much. For example, my gifting amount would have been 270 people instead of 10 if I just gifted 5p ship decorations.

    I've already spent more platinum on 10 people than I have on myself, ever, if you don't count the rest of colour packs I just bought for half off today and the plat I spent for slots.

    In exchange for what people want, they get random doodads for their ships, whatever rewards for the next tiers if they are reached, more money goes to charity, and I get to find out what that ultimate tier reward is =P. I don't think we ever got to see it two years ago when DE was running the Movember event, and I want to know what it is this time.

  12. I was playing the Snowball Event for the last couple days, and I noticed that my melee attacks would almost never hit anyone. A lot of times I would just fly right past the other players and they would just kill me. That was before I remembered I had melee auto targeting turned off. Once I turned it back on, meleeing became so much easier as my warframe just flies to the other players when I point in their general direction. I went from getting no kills with melee to multiple kills at once.

    The melee auto targeting should be defaulted to always on or off so everyone has a level playing field when it comes to melee.

  13. 2 hours ago, LifeNine said:

    Wish list:

    1. Eximus colour pallete
    2. Lotus colour pallete
    3. Twilight colour pallete
    4. Tenno colour pallete
    5. Mag noggle - Thanks @Suisui
    6. Yomo Syandana
    7. Solstice Salix Syandana
    8. Random cosmetic you think everyone should have
    9. and I would say Mag deluxe skin, but that's not out yet :(

    I also happened to get a 75% discount on platinum today, so to celebrate the first 10 people to message me on the forums (just to avoid spamming this post) will get any item 200 plat and under. That should cover most cosmetics and some items.

    I will be crossing the above message out when I received 10 forum messages.

    I still have 3 gifts left for anyone looking for something in particular. Thanks Suisui for the Noggle.

    All gifts are given out. Happy holidays.

  14. Wish list:

    1. Eximus colour pallete Thanks @Zeryllium
    2. Lotus colour pallete
    3. Twilight colour pallete
    4. Tenno colour pallete
    5. Mag noggle - Thanks @Suisui
    6. Yomo Syandana Thanks @Viperine
    7. Solstice Salix Syandana Thanks @Mothish
    8. Random cosmetic you think everyone should have
    9. and I would say Mag deluxe skin, but that's not out yet :(

    I also happened to get a 75% discount on platinum today, so to celebrate the first 10 people to message me on the forums (just to avoid spamming this post) will get any item 200 plat and under. That should cover most cosmetics and some items.

    I will be crossing the above message out when I received 10 forum messages.

  15. I've been having this issue as well since the War Within update. The game freezes when ever I load into and out of a mission and when I start up the game before it gets to the log in screen. It lasts around 30s to 1 min.

    I have tried 32 bit and 64 bit mode with an without V-sync on the latest update (19.0.6.1) and have optimized the cache after downloading the War Within update and after the 19.0.6.1 patch, but I still have the problem.

    Unchecking DX10 and DX11 for me did the trick. I get no freezes when entering and leaving a mission, and it's back to way it was pre War Within pretty much. I can join missions in public again as well.

    I did not have DX11 available to me because I'm using my on board graphics (Intel 2500k) pre and post War Within. My dedicated graphics card died during the Index Preview weekend. I also have 24Gb of ram and am using Windows 10.

  16. Ever since the war within update, I'm experiencing minute long freezes upon enter or exiting a mission and when starting up the game. The screen will freeze on the image of the liset flying (black screen in the case of starting up the game), but nothing will move and there is no sound for about a minute. The game will load as usual afterwards. The loading bar will continue and I will see the liset animation.

    Currently, I'm using my on board graphics on the Intel 2500k because my graphics card died during the Index weekend event. I'm using the same hardware before and after the update.

  17. Does anyone know if The War Within will be replayable when it launches?

    Long story short, my graphics card died during the Index Preview weekend. Now, I'm only able to run Warframe at 800x600 with everything turned down and get anywhere between 20-60 fps. If I can only play it once, I will be waiting to get a new graphics card before doing the quest. Otherwise I might just play it so I don't have to avoid spoilers for a month or two, and then replay it again later.

  18. My graphics card decided to die on me last Saturday while playing the Index.Just it time for the Halloween and the War Within update. My on board graphics can manage to get 30-60 fps at the absolute lowest settings at 800x600 resolution, but I really don't want to play through the quest with everything being pretty much unrecognizable at this resolution. I had some hope when DE announces replayable quests in the dev stream, but then it was only for the Second Dream for now.

    I guess I have to avoid spoilers for a month or two until I can get a graphics card.

  19. I like using semi-auto weapons in this game, but there really isn't that many. My concept is really more a mechanic for a semi-auto, so the damage, crit, and status can be changed as needed.

    • The weapon will shoot a projectile that will bounce up to a maximum of two times.
    • After bouncing once, the projectile will do 2x damage. After bouncing twice the projectile will do 3x damage.
    • It should have around 30 bullets in a magazine and have a 4-5 fire rate so it's not too punishing if you miss while trying to use the bouncing mechanic.

    The reason for the high multipliers it to incentivize using the new mechanic to do maximize damage. The second bounce is not likely to hit anything, so having a higher multiplier shouldn't matter. But if for some reason the weapon is too good the multipliers can be brought down a little to something like 1.5x and 2x or 2x and 2.5x.

    I also want this to be a semi-auto because it should feel like a precision weapon and not something you just spray a bunch of bullets into the ground or walls and hope they will hit the enemy. Hopefully this can change up the way weapons feels and how a mission is played, but still retain some usefulness at higher levels because of the multipliers.

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