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TheGambler_BR

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Posts posted by TheGambler_BR

  1. I don't mind skill mods dropping.

     

     

    Not more effectively leveled with cores than copies of themselves.

     

    We have what, 14 frames? Each one has 4 skills, so we have 14 common, 14 uncommon and 28 rare mods littering up the drop tables.

     

    What are the actual chances of you getting the exact mod you want to level, when there are 56 mods out there?

    You have a better time using rank3 c.Cores for leveling mods, BY FAR, because they're generic. They can be used with the same effectiveness for any frame whatsoever. And other mods, too.

  2. Simple thread. Often-times, I see people saying they think a select frame is bad for one reason or the other, but forget the frame has excellent redeeming aspects.

     

    Case in point: Ash.

    I see people complaining about him, saying he needs a buff and whatnot. IMO, his only two issues are teleport's front-flip (too lengthy) and his general lack of "team fight" capabilities.

     

    His nº1 skill is among the best, competing with all the "good" frames and, IMO, beating them. 500x2 serrated blade damage is VERY impressive, especially on such a fast and cheap skill.

    His invis duration is perfectly acceptable, especially considering its low energy cost and stagger on nearby enemies.

    His teleport is what it is, a teleport. Losing the targeting mechanic might not be a good idea, as it would trivialize obstacles (such as void secret rooms). Also, did you know you can throw your shurikens WHILE doing the flip?

    His Blade Storm deals great armor-ignoring damage, while turning Ash invincible. Did you know your shields regenerate during that time?

    And that's in addition to good stats (1.15 sprint speed, 100/150 base shield/health, 100 power, 50 armor)

     

    In my opinion, however, I feel Ember is a subpar frame. Well, it's better than say Volt. But frankly, not by much. Her only truly effective skill is Overheat, which outclasses Iron Skin on high-leveled enemies. The rest, however, is pretty pathetic.

     

    Fireball is the worst nº1 skill in the game. It deals little to no damage, moves VERY slowly, and is pretty much bugged.

    Overheat is good, as said.

    Fire Blast lets a ring of fire that only deals good damage against infested up to level 25. It doesn't stagger, doesn't stun, doesn't stop bullets, doesn't do anything. Only damages - and only on the ring itself.

    World on Fire is bugged. But even when it isn't, its damage isn't nearly as good as the other ults'. Sure, potential 4.8k damage is awesome, but its affected by enemy armor. At levels above 30, its damage is already becoming pitiful unless you're facing infested enemies - and even then.

     

    I am glad DE is reviewing her.

  3. IMO people only say he's weak only because his invis is shorter than Loki's.

     

    Often they forget his ult is massively powerful (invincibility during cast makes for an excellent shield regeneration... "shield"), that his invisibility stuns enemies close by, and his nº1 power is one of the most powerful in the game (500+ serrated blade damage x2 that can be cast any time? yes please). He also has very good across-the-board stats (he's fast, 100 shields and 150hp, with 50 armor)

     

    IMO Ash is an excellent frame. His only weakness is his lack of team assistance.

  4. like i stated above, i dont think that the armor overhaul will change the fact that secondary remain as masterrace

     

    however, yes it will differ how "strong" mods are, but DE also want to God-Tier all the frames

     

    and i dont think they gonna weaken the mods/weps because of it

     

    It might change.

    Secondaries are king now because they have VERY powerful weapons that ignore armor (acrid, despair). It's a combo of above-average stats with over-the-top mods.

    Most primaries do not have such a good element (lanka and flux rifle do). They mostly deal bullet damage.

  5. Your numbers on reload speed are WAY off.

     

    First of all, it isn't a reload time reduction. It's a reload speed increase.

     

    Reload times are calculated like this: (T*mT)/(1+mS) where T is base reload time, and 1 is base reload speed. mT and mS are modifiers.

     

    When you increase reload speed, you change the mS value. If you change it to, for example, 30% (or 0.3), like you do with a Fast Hands mod, you get a 1.3 reload speed. Dividing, say, Snipetron Vandal's reload speed (two seconds) by it will reduce overall reload time to 1.5 second. 

    I have a video proving that, down to the very frame per second.

     

    As far as pistols go, I am not sure how stacking works because I haven't tested it yet. If it works additively, you have a 1.88 reload speed, which should reduce reload times to around 53,2% of its base value. If it works multiplicatively, then to just slightly below 50% base. Either way it's a 3% difference, almost meaningless. But nowhere near the 88% reduction you said.

  6. Banshee's Ult is far from being anything near a boss-killer. In fact, Sonar is her boss-killer move (and an extremely effective one at that).

     

    Also, I thought that it's 3 targets, not a single target, unless that's the glitch you're talking about? (been a while since I used my Ember)

    Precisely. Currently it only hits one enemy instead of three.

     

    Banshee's sorta is. It staggers heavily, allowing a team to get some pretty heavy hits on the boss without worrying about anything else. Though yeah, sonar's best.

  7. I'm not gonna say Snipetron Vandal is better than Lanka but I think you're underestimating it. 

     

    +No charge mechanic

    +Hitscan = much easier to hit distant moving targets

    +Puncture mods work

     

     Lanka has 1.5s charge time, Snipetron Vandal has 1.5 fire rate. Does 1.5 fire rate mean 1.5 shots per second? If it does that give it 0.67s reload unmodded. That almost sounds too good though cause if that is true, then it's base DPS is 125 damage / 0.67s = 186,6 DPS while the Lanka gets 250 damage / 1.5s = 166,7 DPS. Hmm...

     

    Personally I don't like the Lanka. Unless it gets puncture I'll never use it. Snipetron Vandal is much less annoying to use, mainly because of the good old "pull trigger bullet instantly hits enemy in the face" mechanic. (if you aim correctly)

     

    I don't do high wave endless defense which is probably what the Lanka is best suited for.

     

    Using DPS to compare two burst-damage weapons makes as much sense as the comparison OP tried to make.

     

    Vandaltron and Lanka serve a specific purpose: killing a target in one shot.

    Lanka has twice the damage. And a better element.

     

    So Lanka is twice as good.

  8. I think they could expand on how WoF currently works. It's the only single-target ultimate there is, and I like that, even though its bugged and considerably weaker when you realize it deals the same damage to a single target that other ultis do to an entire crowd.

     

    Of course, maybe the name could be changed, but should they fix it, I'll miss it.

     

    IMO making it longer and more damaging while keeping the single-target system would synergyze with her other skills. Fireball and fire blast to kill the small fry, and WoF to kill the meaty target, while overheat keeps her alive through all of that.

     

    Naturally, that would make it quite the powerful boss-killer ultimate. But then again, which ultimate isn't?

  9. It was just a really bad idea putting warframes and their parts into the alert system. Thank god no more have been added to it, and I hope they never do it again.

    I disagree. I think it's a unique system.

     

    However, the overdependence on RNG kinda kills it.

  10. Only thing Burston needs is what all semi-autos need: a fix to the stupid fire rate bug.  Recoil is fine.  If you can't deal with it, you play with Hind.

     

    Personally, I prefer the Burston.  True, the Hind does more damage, but it is horribly inefficient.

     

    Recoil I find as inconsistent as the firerate bug, though.

  11. Idea! Buff the burston's RoF, lower it's recoil but only slightly, so you can actually sorta aim. So it spits out the three round insanely fast, it stays on target mostly, and then kicks up high after the fact

     

    Burston is in no need of such a buff.

     

    The ONLY things it needs are a reduction to recoil and a fix to its RoF, so it fires as intended.

  12. the 5 shot burst is more a disadvatage to the 3 shot burst of the braton

     

    even so the hind is supposed to be a direct upgrade from the burston

     

    they should set the mastery lvl for the hind to 3~4 and it would be fine

     

    Really?

     

    Except when you need more than three bullets to kill something.

    Which happens whenever you're facing enemies above level 40.

  13. you know that beside the amout of bullets in the burst and the accuracy burston and hind are completly the same brimir?

     

    (magazine size isnt rly a issue imo

     

    And the magazine size.

     

    In all honesty, the Hind could also use a small buff. To, as said, better differentiate it from the Burston. Don't let the recoil be that characteristic. It's not a difference, it's a limitation.

  14. hek the only high stat at the grakata is recoil x3

     

     

    so you want your burstn buffed to be at the same lvl as hind, nvm the tiering because you placed 4 forma in it in short

     

    No. Reducing its recoil would not bring it to the save level as the hind.

     

    The hind has higher DPS due to more rounds fired per burst. And it has a larger mag, too, so it has almost as many bursts per reload as the burston.

     

    Meanwhile, burston's recoil is so extreme, it makes hitting a full burst at a target's head surprisingly hard at mid-range, even when compensating with the mouse (FPS fluctuation randomizes its RoF).

     

    I'm all for it having a clear superior, but the burston's recoil is a little too extreme IMO.

  15. No.

     

    Burston needs it's strong recoil to differentiate it from the Hind.

     

    Having the Burston be another Hind is pointless.

     

     

    What are you talking about, nearly all firearms in the game have recoil to some significant degree.

     

    My Braton has recoil, my Gorgon has recoil, my Latron Prime has recoil, even my Grakata has recoil. They almost all have recoil.

     

    I'm sorry, let me make it clearer.

     

    The burston is the only weapon of all those you've mentioned that has revolver-like recoil.

     

    Do not get me wrong, I love it (have just forma'd it for the fourth time). But this recoil is just... ridiculous. It makes no sense.

     

    I've used most weapons in this game, and this (bar revolvers and snipers, which fire slow enough to recover from the recoil - except the vasto) is the only one that actually felt like it had recoil.

  16. no hind is a upgrade so why souhl they buff burston to the same lvl

     

    Hind has 2 extra bullets per burst, almost 50% more magsize, and no other downsides.

     

    Burston is practically the only non-sniper, non-revolver weapon in the game with recoil.

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