Gentleman_Bird
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Posts posted by Gentleman_Bird
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On 2018-12-03 at 11:01 PM, Disruptis said:
Wait, I thought they patched this??? Well, if it's still happening that's alarming! Are you able to record a video that we can show to the devs?
How recently did they patch this? It's been about a week since I last tested it, but I didn't see any fix in the patch notes.
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On 2018-12-03 at 10:45 PM, EinheriarJudith said:
this isnt soundcloud or FL Studio. we have a very basic mixer that fits her kit based on actions that need to be done. the mandricord is not some alternative to BGM
I'm not saying we should be able to create full songs with the thing, but that doesn't mean what we have can't be improved.
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I like the Mandachord, but it can be really limiting. Here are some things that should be added:
- Allow us to hold a note for multiple beats
- Allow us to play shortened (staccado) notes
- Add different scales
- More instruments are always a plus. Also, allow us to demo new instruments before we buy them.
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On 2018-12-02 at 3:16 PM, AlphaPHENIX said:
It's a better version of Ghost.
Give us a command wheel, even just the two simplest orders {Follow/Stay} & {''Fire'' at Will/''Weapons'' Lock} would make a world of difference!
Also, maybe allow us to command our kubrow to use abilities. I think stuff like Dig and Stalk can be made much better if they can be used on command with a cooldown instead of activating randomly.
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Whipclaw is an ability, not a weapon. exalted or otherwise.
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Yes, it will be removed.
If you have two of the same weapon, one with the catalyst and one without, There's a UI indicator for which weapon has a reactor so you don't use that one in crafting.
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For an ignis riven, you could probably sell it for 50-150 platinum, depending on how patient you are.
If you like the ignis, I see no harm in keeping it until you're MR 16. Up to you.
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There's a bug where a conservation target can be captured more than once, allowing your group to gain duplicate rewards.
To perform this exploit, more than one person is required. Here are the steps:
Step 1: Tranquilize the capture target normally, call the retrieval drone, and receive rewards.
Step 2: Player 1 remains on the capture statistics screen while Players 2, and 3 exit the capture statistics screen.
Step 3*: While Player 1 is still on the capture statistics screen, Player 2 tranquilizes the capture target again. Drone can be called again, and rewards are collected a second time.
Step 4*: Players 1 and 2 remain on capture statistics screen while Player 3 tranquilizes the capture target a third time. Drone can be called, and rewards are collected a third time.
*Steps 3 and 4 hasn't been entirely consistent for me. There may be additional details that I am not aware of that contribute to the bug.
I have only tested this bug in groups of 2 and 3. I do not know if the process can be repeated with a group of 4 for quadruple rewards.
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21 minutes ago, AdunSaveMe said:
I don't think having a tab just for starter weapons is going to solve this problem. It simply needs to be more obvious that you can get blueprints. Like, front page obvious.
True. They could put in a text box saying that blueprints can be purchased on the market, but that may clutter up the UI.
Or, when the player first installs the Market segment, they could put in a voice line from Ordis or Lotus talking about how the market grants you access to weapon and warframe blueprints.
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The first time I unlocked the Market landing craft segment and opened up the in-game Market, the first thing I saw was the "Featured" tab full of cosmetics that are paid for with platinum. My first thought after seeing this was "Oh, this is for premium players, I don't want this". And then I proceeded to never touch the Market again until other people told me that the Market actually has stuff I can buy with credits.
My proposed solution is to add a "Starter Gear" tab to the market that includes all the weapons that you can directly buy with credits (MK-1 and standard versions of the Lex, Braton, Bo, Paris, etc.) and also blueprints to some basic gear items such as ciphers and codex scanners.
I also think this should be the first thing a new player sees when they open up the market for the first time. This should result in less new player confusion.
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Yes, I said lowest, as in it takes a long time to reload.
I want to see if the new Synth mod set can cover the weakness of any otherwise powerful weapons that are hindered by their reload speeds. Any ideas?
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I had the fishing bug as well. The new EMP spear did not work when I was in a group. However, old Cetus fishing spears did work, though this isn't optimal because the Cetus spears damage the fish.
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Effects of the bug: Mouse sensitivity is temporarily swapped from general mouse sensitivity to archwing mouse sensitivity, despite not being in archwing mode. This can be very jarring, since my archwing mouse sensitivity is much higher compared my warframe mouse sensitivity.
To recreate the bug:
1. Go to Orb Vallis or the Plains
2. Deploy archwing
3. Leave archwing
4. Deploy K-Drive OR switch to operator mode
5. Leave K-Drive / operator mode
After these steps, my mouse sensitivity gets messed up. The bug seems to resolve itself over time, returning my mouse sensitivity to what it was before. I don't know what triggers the bug to be resolved. However, the bug returns whenever I repeat steps 4 and 5, up until I leave the plains / Orb Vallis.
Edit: Here's some more information from me testing the bug:
- The bug occurs whether or not I am host
- Activating archwing temporarily disables the bug
- Hacking a panel temporarily disables the bug
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I found a very specific bug where my look sensitivity changes to archwing mode while on land on the Cetus plains. While the bug is active, changing the general look sensitivity in the options has absolutely no effect on the game. I was able to reproduce this bug after leaving the plains and coming back.
Here is how I reproduced it:
1. Go to the plains on Cetus
2. Call and board an archwing
3. Leave the archwing
4. Switch to operator mode
5. Switch back to warframe mode
My mouse sensitivity is now that of archwing mode while walking on land. The bug seems to go away after a few seconds, but comes back every time I switch from operator mode to warframe mode.
Another thing: I've also experienced a similar bug on a submersible level on Neptune, except the bug didn't go away on it's own, and I had to jump into the water and back out again to fix it. I'm not sure what triggered this bug.
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Well, it turns out I already completed the Saturn junction, and mistook it for a junction I have not yet completed. whoops. Is there any way for me to delete this thread?
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Forgive me if bug reports are supposed to be in another place, as I am new to the forum
Today I attempted to complete the Saturn junction. I managed to beat the Ember specter, but nothing happened after that. I couldn't activate the junction, and I was stuck in the level. I attempted to complete the junction three times, and I had the same result each time.
Nightwave concept is shafting new and casual players
in General Discussion
Posted
Nightwave can get boring for veteran players too. While I really like the nightwave system so far, I already finished all of his week’s challenges, and now I have nothing to do until the weekly reset. Sure, I can do the daily missions, but since each daily mission is on a 3 day timer, I might as well just not play for three days. With alerts you always have something to do.