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AntLion

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Posts posted by AntLion

  1. there's a few reasons why this won't work 1. the warframes are suits not people 2. the tenno re the ones controlling those suits. so this woudnt make a lot of sense.

    Just No. You're wrong. Each Tenno has its own warframe suit. It's not the same character. User (player) is warframe suit AI. 

    And Lotus is our coordinator.

  2. Aura: Energy Siphon

     

    1. Null Star 

    2. Redirection

    3. Vitality

    4. Focus

    5. Antimatter Drop

    6. Wormhole

    7. Stretch 

    8. Fleeting Experience (Maybe? Still getting use to the Corrupted mods.)

    9. Blind Rage (Maybe? Still getting use to the Corrupted mods.)

    10. M. Prime

    Good. Almost as mine. But with maxed Fleeting Expertise you will get just 2 Null Star particles per cast. So it's better to change Null Star for Flow (to get 450 energy).

  3. Worst Nova's build I've ever seen.

     

    Continuity doesn't affect any of her abilities except Null Star. Why did you not put this useful ability in your build?

    This frame is fast enough. So she doesn't need Marathon, Quick Rest, Rush.

    But where are Redirection and Vitality? Nova is very fragile.

    Heavy Impact is useless for Nova without Worm Hole.

    Where are new corrupted mods? Blind Rage, Fleeting Expertise (and Overextended in some cases) are highly useful for this frame.

  4. Fix your broken Void reward tables. I did dozens survivals, exterminates and mobile defenses but I can't find Mag Prime Systems, Dakra Prime Blade and Boar Prime Reciever. It starts to be very annoying. Like any pointless grinding game.

  5. Wrong on two counts, Mag easily beats Nyx in terms of usefulness and I believe Saryn owns that title now.

    LOL WUT? Are you crazy? Nyx is much more powerful crowd controller than Mag. Saryn is very far from uselessness even after several pointless nerfs. She is still more powerful nuker than Mag.

     

    Anyway, I think prime versions should be as switchable skin for standard versions of frames (and maybe weapons too). I don't want to buy new slots, new potatos and formas just for almost the same frame/weapon but with another look.

     

    BTW, Prime Mags helmet reminds me of Wraith demon from Doom 3 (http://www.trueachievements.com/customimages/007550.jpg).

  6. Well, good job, DE. It looks cool. But I'd like to see new HUD and mod customization interface in update 10 (is it ready?).

    PS: Mag Prime looks like aqualunger though. And I don't know what I supposed to do with my normal Mag (I potatoed and polarized her).

    That's the problem...

  7. I play as Mag very long time. She is one of my favourite frames and I was waiting improvements for her. But now I'm so confused by them.

     

    Pull is very broken now. Yeah, it's incredible powerful on low/mid-level missions. But it's also almost uncontrollable. I knew what I should expect when I used old Pull. But new one is too random. Enemies can be instantly killed or pulled to me or scattered in different directions or just knocked down for 3 seconds. When enemy is ragdolled I can't see its health, I can't do anything with it. I don't even know if it's dead or still alive. It's very confusing. Yeah, I like increased damage but Pull should be crowd control ability but not nuke. Maxed Pull (with maxed Focus mod) should deal damage enough to destroy Corpus Cameras and Grineer Rollers on Pluto and Ceres but no more. Because Mag's main damage ability is Crush. But now 3 Pulls deal more damage (and cost cheaper) than 1 Crush on high-level planets. It's nonsense.

     

    Old Pull had some issues. Sometimes it was too risky when you pulled a lot of strong enemies (especially Toxic Ancients) in close range. But ragdoll effect is not a solution. I prefer previous sliding effect. It would be good if you return it. But it just needs some tweaks. Pull should always knock down and drag heavy enemies (Ancients, Techs, Heavy Gunners, Commanders, Napalms, Bombards, Bosses) at less distance (at half) to Mag than other enemies. But it should knock down and pull them anyway (maybe with exception for some bosses). Old Pull had one bug: when Mag used this skill second time after enemies got up, they just slided to her standing on their feet (knock down effect didn't work second time). I hope you will take this into account as well.

     

    Shiled Polarize is deadly great now against enemies with shields on low/mid-level missions. But it quickly loses damage dealing effectiveness against 50+ level enemies because of their incredible armor/health scaling. Knock down effect is cool but it's not enough. Also SP can't be used as offensive ability against Infested. To compensate these issues, I think current SP should be improved. Maxed SP (with maxed Focus mod) should deplete 100% of enemies shields in power range. Also it should restore 100% of allies (including Mag) shields and if allies shileds are already full, boost them (but no more than +50% of their max amount) for a while. Casting animation speed should be increased a bit.

     

    Bullet Attractor is still too expensive for Mag. It's still very situational ability. Damage multiplier (2x) is good but explosion damage is still useless. I offer to rework explosion stage of BA. Its explosion should scatter near enemies ragdolling them (like pull does this now). This additional effect would justify the high price of Bullet Attractor. Also there is a problem with bubble size. It's too big (when BA is maxed) . When I cast BA on approaching enemy I often find myself inside the bubble and I have to spend seconds to run away from it. Bubble's radius shouldn't be more than 1.5x target size.

     

    Crush remained without significant changes. Yes, you increased casting animation speed but this ult is still useless against high-level enemies. It should have armor ignore or at least armor piercing damage.

     

    And I have to mention about new sound effects. I don't like them. The previous ones were better. Now every ability sounds almost the same.

  8. i miss the fact pull got nerfed in doing less damage with succesful combo's.

    ^think about it, if you say its not true than you werent a mag user.

    Yep, devs completely broke Mag's Pull as well. Now it's uncontrollable garbage. lol, and I thought it would be buff...

  9.  

    2:53 PM addition:

     

    • You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now.
    • Addition: If you find yourself saying "Now I wasted mods fusing up duplicate X because I can equip the same mod twice on Sentinel/etc." This will likely not be possible in the future so don't sell your duplicates!

     

    What? You made great innovation to prevent us equip/unequip same mod (for example, my only maxed Redirection) billion times when we change our frames/weapons/sentinels and now you're going to revert these changes? WTF? DE, I don't trust you anymore (especially after your pointless "tweaks" for my favourite frames). It seems you completely don't know what you're doing.

  10. When I first started, I would have high leveled guys join the room, and me who didn't know jack shi-  would always go left and right trying to figure out what's going on, the story and the dialogue, etc. And these guys would rush so fast that I can't even get to the finish line before the timer.

     

    This wouldn't be ideal for newer players since if they can't 1 hit anything then they won't gain any bonuses and exp.

    New players should try to play solo first and only when you learn basis of this game, go to online.

    No one needs random noobs in their team.

  11. the idea behind it is good the execution of it not so good, its now a complete chaos in the installed mods menu how do i know wich mod is installed on wich warframe, for instance i have 5 frame's all of them have redirection all on diferent levels but no tool tip or what so ever of in wich frame there installed.

     

    But now we need only one copy of each mode with the same level for all our frames, weapons and sentinels. I think it's good because I always max all my mods. Now I'll just sell extra-copies and it'll be ok. So, I'll keep same mods only if they have different rank. I only want to be sure DE won't change it back.

    • You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now.

     

    Wow, Thanks. Now I don't need to have several maxed Focus for each frame. I just need to keep only one. Good.

    PS: Don't change it back please.

  12. FIXES:

    • Fixed performance issues relating to Saryn’s Venom ability.

     

    Again? Last time when you fixed performance issues relating to Saryn’s Venom ability (hotfix 9.7), you nerfed this skill to the ground...

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