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AntLion

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Posts posted by AntLion

  1. hysteria isnt supposed to be controlled is supposed to be swing at every moving thing be it friend or foe. absolutely 0% controle required for hysteria.... maybe they should make it another blade storm  would that work for you? just press 4 and forget for a few seconds?

    lol, really? maybe you stop issuing your thoughts for mine? I'm talking about effects of Hysteria and not about mechanics. And Valkyr under Hysteria can't hurt their teammates anyway. Such extensive effects interfere with play and tire the eyes.

  2. i take it you have never been truely &!$$ed off...while you don't see red for real when extream rage mode kicks in moast people don't hear crap...because of the increase in blood pressure and i belive thats what DE was going for but yes with loki that dose need to be fixed

    I'm talking about comfortable playing and not about your or someone's else personal issues. Red filter, muffled sound and bright effects of Hysteria don't allow to control situation in-game. The same for Loki's Invisibility.

  3. Please, remove red filter and reduce effects of Hysteria. It causes a headache for me. Red filter is very annoying and looks bad with another energy colors (for example, blue). Effects are very bright and I almost don't see anything when Hysteria is on. Muffled sound is bad too because it's hard to orientate and fight when you don't hear and see almost anything under Hysteria.

     

    PS: Same for Loki's Invisibility. Muffled sound and yelllow filter are very annoying.

  4. I don't like any abilities that make my frame immobile. Sound Quake is not really good against high level enemies due small damage to them. Banshee can't do anything while it's on, so her ult sucks as utility skill as well. It's very "funny" when 30 lvl Naplam makes a shot in Banshee while she casts Sound Quake. It will never be more effective than Bastille for solo-player on high-level missions. Sonic Boom is more helpful there because Banshee can shoot and move while enemies are trying to get on their feet.

    PS: I hope DE will rework Sound Quake to allow Banshee move and shoot while it's active (for example, something similar to Ember's Fire Blast but more crowd control than damage skill).

  5. CHANGES:

    • Armour resistances don’t make enemies entirely immune to damage.

    What the hell happens with grineer armor? My modded Brakk has these stats: Impact 604.8; Puncture 537.6; Slash 403.2; Blast 1747.2. But it deals only about 6-8 damage per pellet to 40 lvl Corrupted Heavy Gunners and Lancers (when I shoot in body). When I shoot in head it's about 40-45 damage per pellet...

  6. but lessen the effects Hysteria? Are we talking the positive ones or the negative ones? If it's the positive ones then this warframe will really start collecting dust on the shelves.

    Visual effects. They were too bright before.

     

    Btw, I don't understand how many titan extractors we can deploy? I have 13 mastery rank and can deploy only 2 extractors. But one player with 9 mastery rank said he can deploy 3 extractors, another guy with 10 mastery rank can deploy 4 extractors. How is it possible?

  7. Infested Invasion missions are very boring and grinding. Actually it's the same missions as before Invasion but only with Infested as enemy. Reward is too low for 5 identical missions in a row. Also you don't know what Invasion mission (Survival, Defense, Mobile Defense, Extermination etc) you play until you start it. I doubt everyone remembers what mission types these nodes had before Invasion.

    I think Infested should have their own planet in Solar System. Leave at least Eris for them.

     

    PS: Your Damage 2.0 system still sucks. Weaknesses and resistances still need rework. Do not forget that all unreasonable changes can break weapons and frames damage skills very hard. And your reputation as well.

  8. 1. How are you going to buff the underpowered frames? Like Ember, Saryn, Frost, Banshee, Valkyr etc? Many frames abilities have bad scaling and aren't effective against high level enemies. I see that since Update 9. And Damage 2.0 broke almost all damage skills, made them much weaker than before. Will you fix that at least in the next month?

     

    2. When will frames get additional mod slots? Are you going to rework or improve mod system?

     

    3. When will new useful auras with V polarity be released? Because current ones (Steel Charge and Rifle Amp) are not as effective as -- or D polarity auras.

     

    4. When will you improve titan extractors? Now they are almost useless.

     

    5. What's about stealth? Some old maps (Corpus ships, for example) don't have ways around patrols. Why do enemies continue to respawn even in rooms where you killed everyone without alarm? It doesn't allow to control situation in stealth. Why are heavy units active without alarm and patrol rooms? Also problem: stealth attack don't instantly kill mid/high-level enemies and they detect you.

     

    6. Are you going to add in Codex detailed description about every mod (especially frames abilities)? Their stats with each rank, features, advantages and disadvantages? Because now there is no convenient in-game information about this important part of warframe.

     

    7. When will you add on HUD sentinels stats (shields/health/cooldown indicator for skills (for Guardian, for example)) and timer for frames abilities (to indicate how soon their effect ends and we can cast them again)? Hostages stats?

     

    8. Enemy health and damage grow too high with their levels (look at 40 lvl Grineer and Corpus - they can kill you and cryopod in seconds). Are you going to balance enemy stats?

     

    9. After some good weapons were overnerfed we want to be able to rework our polarized weapons.

    Only one thing I want from forma: If I polarized slot once I should be able to switch/choose any polarity (V, D, --, none, '' etc) of THIS slot as many times as I want without the need to polarize THIS slot again with another polarity and level my weapon or frame over and over.

    I guess this idea can solve many problems when we need to change our builds after new mods releasing or weapons rebalancing.

    Can you do something like that?

     

    10. What's about new (more interesting) achievements not associated with weapons leveling or mastery ranks?

  9. Yeah, well stuffed it's okay, but just imagine you are the only person currently leveling a stupidly bad gun and your energy vampire just results in a massive trolling of your squad ? 

    You have one primary, one secondary and one melee weapon. Even if you go to level your stuff you should bring at least one good modded weapon to not be encumbrance for your team.

    Don't forget you can have only one enemy under Mind Control and Energy Vampire at the same time. So, you won't make any problems for your squad. And your skill won't be wasted. Because only you will decide when your marked enemy must die.

     

    My idea can resolve main problem with these abilities in online matches. Or you want to waste your energy (without any favor) for enemy that will be killed in the next second by your teammate? Because I'm sure even right description won't prevent people to shoot everything they see (even your market targets). Believe me, I played as Trinity and Nyx long enough.

  10. No. Just No. I'm already tired to level up my frames and weapons every time I polarized them. It's not so entertaining process to make it longer than now. Warframe is not game only for batch of no-lifers.

  11. Mod system needs complete rework. Instead of having 8 mod slots we should have 3 offensive, 3 defensive and 3 support slots. Abilities shouldnt use mod slots.

    Totally agree with you. Because now many players just get rid of uneffective and broken frame skills changing them for more useful mods and use only 1-2 abilities (oftenly: ult + some solid damage or utility or crowd control skill). As result: one-trick frames everywhere.

  12. You know...seriously....let's put this in perspective....for those who LIKE, say, the conclave/Dueling room idea..:

     

    Enter match. Come around a corner at a respectable range with, say, a well-modded/forma'd Despair or Soma. See enemy. Both fire. You have got a fire rate (or charge rate if you using a bow).....other person points and clicks. You get, MAYBE, 2-3 shots in. Opponent, BOOM. One shot kill.

     

    The Brakk...yeah. Was why I never bothered with Conclave anymore after that event. 

     

    So, nerf Brakk so that at least your opponent has a CHANCE in HELL....BLOODY HECK YES!

     

    Keep up the balancing, DE......

    Warframe is not for PvP. It's primarily PvE game. I always thought Conclave idea and balancing around it would destroy everything that many people liked in this game.

  13. In livestream 16 (about 52 min) 2 months ago Scott and Steve promised that they will add new mod slots and capacity for frames.

    It was expected it would be done with release of Update 11 and Damage 2.0 system but still nothing.

     

    First step: Take all the terrible mods no one bothers to use. (DE would probably have statistics around)

    Second Step: Change them to the new polarity "supplementary"

    You forgot one important step: Rework these mods to make them useful.

  14. Lack of information is one of biggest problems of this game. We don't know actual drop chances, we don't have accurate information about frame's abilities (their stats, changes with new ranks, features, advantages and disadvantages). Many months we didn't even have in-game information about our weapons and enemies. Thanks to community who tested mods/weapons/abilities, hacked game resources and created warframe.wikia. But very long time DE didn't do anything to fill it with accurate data. And after Codex was finally released we still have to search most of important information by ourselves.

  15. Toxic doesn't bypass armor. That's why Saryn is completely destroyed by Damage 2.0 and sucks against each faction now. Her toxic damage abilities deal 50% reduced damage to Corpus MOAs, 25% reduced damage to Infested and even fleshy Grineer get reduced damage due their heavy armor.

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