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Koalachan

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Posts posted by Koalachan

  1. You've got a point of course. The only way to really solve both our points is a bland point system and shop which I think is fine being kept at new frame rewards. My frustations made me commit to making this post and only when I looked at the drop table I noticed the Arcanes could drop in 3 of the reward levels. Although I would also point out that they'd be the opposite of worthless unless you decide to opt out of the trading system. You can get about 25-50 plat for an unranked one in this current system today.

    • Like 1
  2. I understand that it's prefectly in your right to walk back Pablo's promise to have a guaranteed Legendary Arcane at the max level, but for someone who specificly was looking forward to that after having real bad luck in normal Netracells, this change is really vexing. Two weeks in now and lucked out twice again on what apparently is a 50% chance instead of 100% as a Legendary reward. Considering I can see there 's Silver and Gold Rewards that have a chance for them too, makes me feel a little better at least. Assuming the droptables are correct. 

    If I want to earn them ingame rather than buying them, it once again looks like more than a year of relegious Deep Archimedea. And that is on top of resorting to luck since the original Netracells released.

    RNG is a thing but you're making this feel real bad. Protect your players form bad RNG most signs indicated you had learned this lesson several times teh last year. This last second change of mind to reintroduce it in the end reward is annoying. There's plenty other ways to get and make Tauforged by now. They don't need to pollute the last DA reward pool. 

    :(

    • Like 2
    • Were you host or client?
      I don't recall BUT we talked about losing the reward in chat in squad and clearly one other guy was missing the loot. So the only thing I can say for sure is that at least one of us was CLIENT :-)
    • Was there a host migration?
      No
    • Was it SP or Normal?
      Had loot disappear 2 days ago when starting out normal and yesterday in Steel
    • Were they Bounties or regular missions?
      Regular, multiple rounds (mission took 38 minutes I can tell from the screenshot I took at the reward screen (Dante Blueprint of last round was not there which is the only thing I remember for sure being off)
    • Did you start from Star Chart or Sanctum Elevator?
      Sanctum Elevator
  3. Same, but Onos & Dante BP, also posted a bug report. Seems like other people reporting it from other areas (ambassador farm) too so it's a widespread problem. I'm not gonna farm anymore till I see a patch note that adresses this.

  4. Yesterday I was sure that I saw an Onos Blueprint as a popup of a Disruption round and when I went to the Foundry it wasn't there. This was non steel path

    Just now, we had a Dante BP on the last round in Steel Path and head to the exit. It wasn't in the rewards overview. I asked in chat and the others were missing it too. It's not in my inventory either.

    This is quite disheartening as those are the most expensive BPs to buy. I still don't have a Ruvox BP either but I don't religiously check drops during the run so who knows if I missed out on any of those either.

    I have a screenshot of the chat and mission reward of the last run if needed.

     

     

  5. I finally was annoyed enough at this bug that I came to report it. I cannot 100% reproduce it after Mercy kills. But it's getting mighty annoying.

    It also equips Parazon if you aim glide after the mercy kill.

    It also equips Parazon if immediately after your kill you're back to melee weapon and hit weapon switch. It cycles from melee > Parazon > Ranged Weapon > Other Ranged > and the nalternate the ranged weapons correctly.

  6. How did "improved nightwave" end up in an overall net-loss?

    3 no brainer permanent replacements for actual challenges (if you disliked challenges this is a net gain for you). But the damning side-effects...

    Replacement instead of addition is going against announcement which is a PR hit for DE and a standing hit for players?

    Eliminating 3 catchup challenges PER WEEK is the really REALLY bad part of all of this according to me. It directly enforces the recent FOMO embarasment with the Heirloom skins as a direction that DE intentionally IS taking. For the love of.... WHY?

    • Like 13
  7. Each time I get Zaw or Kitguns from Iron Wake I die a little inside. They obviously have a large scale of the pool compared to the ratio of kitguns/zaws vs secondaries/melees since they were set in the past. No new modular weapons got added, and the pool seems to remain. Most people have their modular weapons made and new people tend to not interact since it's yet another old system that isn't in the meta anymore. 

    Could a system ala buying them at Teshin be used so you know up front what Riven class Iron Wake is offering so you can at least choose not to engage. Although obviously, I would prefer they wouldn't show up so much at all, even if I could tell. Perhaps offer 1 of each type, the pools are so big and capacity is limited anyway. Or offer one of each class and keep a purchase limit of 2 per week overall for perhaps the best of all worlds?

    • Like 1
  8. Sevagoth Shadow Exalted Claws might have a weird interaction with missions that limit the type of weapons you can bring. 

     

    • TYPE: In-Game
    • DESCRIPTION: meleeing in Sevagoth Shadow with Exalted Claws during the Gifts of the Lotus Dex Rifle mission where you can only equip a Primary. As expected, you can use exalted weapons, but the weird thing this time around was that the Heavy Attack didn't work. You could still 'normal' melee wih the Exalted Claws but the Heavy attack acted as a normal attack
    • VISUAL: NA
    • REPRODUCTION: Happened every time during this particular mission. It'll probably be reproducable wit hthe Dex Pistol mission, and possible the melee only one too depending how weird teh bug is. After that Sortee missions can still limit weapon selection and reproduce this.
    • EXPECTED RESULT: execute exalted Claw Heavy Attack
    • OBSERVED RESULT: execute a normal attack instead
    • REPRODUCTION RATE: every time in a mission where you could only bring a primary.
    • TYPE: In-Game
    • DESCRIPTION: Sorting Zetki Armaments Broken for at least the new Plans
    • VISUAL
    • REPRODUCTION: Have Zetki Armament  wreckage on account. Look at it under ALL then look under it at Zetki preselection. The other factions don't have this problem
    • EXPECTED RESULT: Zetki Armament Wreckage should show up when presorting on Zetki
    • OBSERVED RESULT: it doesn't
    • REPRODUCTION RATE: 100%
    • Like 1
    • TYPE: In-Game
    • DESCRIPTION: Interaction hotkey for EXITING Pilot and Gunnery positions does not respect the Hotkey chosen and can only be achieved with the default X 
    • VISUAL: [This is where you would add your screenshot or video]
    • REPRODUCTION: 100%
    • EXPECTED RESULT: Exit gunnery & piloting position by pressing Interact button again that I set to G (it works for activating it btw and it shows G after setting up my Hotkey)
    • OBSERVED RESULT: Nothing happens. Found out the default key X still works instead. Oddly, the Slingshot does work correctly and respects my G hotkey for both activating/exiting
    • REPRODUCTION RATE: 100%
  9. Arbitration vs Infested is just pointless at the moment. After having one lousy host that left after Wave 1 because "Sorry misclicked" whatever that means. Then we host migrate and the new host that gets chosen gives me below 100 ms but game is unplayably choppy as hell for the other 2 players. So annoyed we break up and I continue solo. 

    Dodge like a madman if I see Goo go down, but sure enough, 3 minutes later:

    19465.484 Game [Info]: Koalachan was killed by 991 / 2,824 damage from a level 75 TAR MUTALIST MOA using a SlowGooDamageTrigger

    This is a lot worse than the old grenade problem. You can't play Infested and expect to live at the moment. These things are out of control.

  10. I came to post some data regarding this and found this thread. It for sure is a buggy interaction since it  1) didn't used to do this & 2) sensible gamedesign balance dictates you don't want to oneshot tanks in a mere Kuva Flood. That means something went wrong. After I got oneshotted for the third time today on a Nidus with Umbral Health & armor, Arcane Guardian I had a look at my logfile and found this:

    6000.604 Game [Info]: Koalachan was killed by 1,062 / 1,312 damage from a level 81 TAR MUTALIST MOA using a SlowGooDamageTrigger
    27665.477 Game [Info]: Koalachan was killed by 1,066 / 1,506 damage from a level 80 TAR MUTALIST MOA using a SlowGooDamageTrigger
    27845.967 Game [Info]: Koalachan was killed by 934 / 2,358 damage from a level 92 TAR MUTALIST MOA using a SlowGooDamageTrigger

    • Like 1
  11. Would have guessed this would be fixed by now since it is a known bug (reported many times, even the wiki lists it at this point).  Today after giving Glaive Prime another chance now that critical on heavy finally got fixed after forever, I had to discover Relentless Combination is broken. Broken STILL. And apparently since Status rework too. This is rather disheartening. Could you please please get around to fixing this.

    • Like 2
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