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(PSN)yokai1235

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Posts posted by (PSN)yokai1235

  1. 8 hours ago, Magus_Tahir said:

    Well compared to other threads you have commented in it looks like this post was put into a blender and set to Nigerian prince email.

    Hence why I asked if everything was alright.

    i was just tired and the autocorrect don't work well on the forums and normally re-vise all my text before post 

    • Like 1
  2. 2 minutes ago, 0_The_F00l said:

     

     

    A joke or two per frame , per weapon and even witty one liners in the game when you pull of some moves (once in a while not always)

    Like:

    You proc heat procs : "smells like long pork "

    You get headshot: " Looks like it does have a brain , or it did before now"

    You dismember an enemy " Rest in pieces *static* HAHAHAHAHAAHH! "

    You kill enenmies using auto rifle " Pump them full of lead UnTiL THEY arrree DEAD DEAD DEAD!"

    You kill enemies with sniper at point blank range "Operator, thats not how a sniper is supposed to work"

    You kill unalerted enemies : " Bet they didnt see that coming"

    Alarms start : " They know you are here operator  *static* GoOD more target pRAAActice"

     

    Just some examples.

    Players would be less inclined if you actually fed ordis a book of jokes that can last him more than 15 minutes total run time.

    your idea fit more for the operator than ordis 

  3. Just now, (NSW)Greybones said:

    Like what? I think I understand, but some examples would be good to help me see if I understand correctly. If it’s what I think it is, I’ve had similar thoughts before. Gotta confirm though 😛 

    using some old event create some mission that have unique conditions like only bombards that both can test for unique interactions without the need to force intire quest new rewards but can make ground for balancing and making ground for the update with quest or new game modes or new enemies 

  4. 1 minute ago, (NSW)Greybones said:

    As a player of Warframe my control over DE’s actions are limited. I can choose to not pay for the development of Warframe, though the options that DE have to address the problem would be then be that bit more limited. Could choose to not play the game, though player engagement would drop that bit more, again ultimately limiting DE’s options.

    Hrm. If my actions are limited to “Keep Warframe Alive” or “Kill it off”, how would I utilise them to break this cycle?

    hard isn't i have been thinking on it since April and still can't find the answer 

  5. yeah the power fantasy on warframe is making a vicious cycle of stuff is added into the game them people complains that stuff is too hard and take away the "power fantasy" them some stuff is nerfed game modes are streamlined to oblivion them powercreeps emerges because none of the other stuff is rebalanced to the new nerfed stuff so a flat nerf is added to the old stuff them the community collective screch that they are removing they fun and ""power fantasy "them de revert the changes them people complain that there's nothing to do them de is forced to hush content to Pease thme and the cycle starts again and so  here's is this tread to discuss on how to break this cycle before is too late

    • Like 10
  6. 3 hours ago, Firetempest said:

    The corpus ships aren't changing. Any memory to the contrary is just you dreaming about an alternate reality, Tenno. They always looked like that... Always

    For orokin stuff the military vessels seemed to have DNA locks. Why the Grineer kidnapped or 'befriended' Orokin who rather not die, to fly their early rebel ships. Everyone basically had no choice but to eventually make their own conventional ships as with the hybrid organic tech they were using for the war, few had the know-how to take care of them. So that's why we have all those derelicts out there.

    The Infested could probably make use of them with their RJ expansion. Maybe the void could have pristine versions ran by tower defense AI.

    But there should be a run for this old tech with the sentient return with new experimental ships from all sides. The syndicates should really conglomerate their own navy.

    that'swhy i said parts alot of vehicles on real world use parts of older model to make new experimental ones one great example is the first war  tanks tha used motors from unused cars 

  7. 18 hours ago, xcrimsonlegendx said:

    I support this, its annoying searching for them.

     

    15 hours ago, Ulvra said:

    Yeah, enemies or the rift, either way it would be nice. I similarly had it happen in the Vallis and considering we hadn't been moving for several minutes and they were nowhere in sight, it's definitely an issue in these open zones, but even in regular missions it could be annoying, especially if you're doing something like public survival where the group is split up.

    you don'tneed to search for them they spawn aways near the play like fissures nora message is to start the event like stalker or sindicates assassins

  8. 14 hours ago, MorteNexus13 said:

    I know that we have just the part 1 of Railjack Revisited, but since I guess some people have used archwings more on Railjack missions (and Balor Fomorian) than on Archwing missions, I would like DE to exploit the potential of the missions that started it all (especially with the future modular archwings). My suggestions are:

    • Mix ground and archwing missions.
    • Drop Railjack resources.
    • Free Space for Corpus and Infested.
    • Endurance mission (Survival for archwings)
    • Use the Archwing on some tile sets (such as Corpus ice planet, Corpus gas city, Infested ship, Grineer forest and Grineer asteroid fortress) as a means of transportation and fight against some flying enemies on the way.
    • Make the corpus ship (archwing) a bigger place so as not to collide every 5 seconds (such as The Jordas Verdict tile set).
    • Fight against Railjack fighters on the Pursuit mission.
    • Show a light sphere instead of a ring on Interception missions.
    • Improve the way to heal downed allies from a higher distance.
    • Make the Pursuit mission endless (?)

    Tell me your ideas/suggestions and if you can, how to improve Rush, because I don't have any to be honest (besides fix some bugs).

    • railjack is the mix ground and space mission 

    they already doing corpus and infested space

    • wouldn't be fun trust me 

    • the tilesets are too small for that 

    •the fighers are too big for persuit as archwing missions enemy scale is bigger than railjack like the ship that is captured on the archwing on persuit mission is the bomber that we see on Railjack missions and is significantly bigger archwing mission 

    • make the mere open tile sets with  more open with less wall or holes of inconsistent geometry to get stuckon and better archwing controls that dosent feel like you're piloting drunk fly 

    also spawn archwing enemies on railjack near station that only attack archwings and the railjack enemies only attack the railjack giving a more balanced and less use amesha because is the only one that survives

  9. On 2020-05-14 at 9:06 AM, (XB1)JcAnfis said:

    There are still some parts in railjack which feel weird.

    1) boost Meter deplets to fast. Boosting feels terrible now. May we get an avionic that extends the boost time ?

    2) remove the Refine Button in the Forge. Ist can lead to a Desaster when used in the middle of a Mission.

    3) piloting intrinsics feel useless with such a short boosting time.

    4) deviding the avionics in the selection Screen by houses ist no longer needed. Could you devide them by category Combat, piloting, engineering, tactical ?

    Thx for your time. 

    i would say give a polaride slot also the same motive to why i hated the changed of the enemy spawn being to close they made the railjack basically a turret to eliminate all them throwing away to fly 5 minutes straight on archwing to actually play the interesting part of railjack that is sabotaging invading enemy ship and bases

  10. since the update fortuna ive though some of garuda is unfinished but a i belived de would finished it past year and the problems are still there so i placed list of changes that would improve the the unfinished visual

    1-garuda chestplate being removable like banshee shoulder plate and khora  syandana is dum that you have a chestplate over another chest plate

    2-garuda claws turn invisibly when aiming down sights especially when aim gliding some weapons are unusable because of them

    3-garuda first ability the dread mirrors the borders of the mirror needs to be Finn out and the blood bomb substitute for a hud indicator on the bottom right of the screen and giving the effect of her beiing covered in blood that get more bloody as the damage count gets higher and animationof her polling her heart out of her chest throwing at the enemy  making a more fitting look for the name dread mirror  also the blood bomb block the vision when interacting with some object like the railjack turrets 

    4-changing the passive ability visual effect from the blood body for something similar to the vengeance trickster ephemera 

  11. since the update the contrast is well irregulted the dark areas are black and the bright area are eye hurting bright everything time i godray appeared i had to turn my head away from the blinding lights and no its not my settings i use the default settings and have the bloom off and that never occurred before 

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