Arcadiace
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Posts posted by Arcadiace
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On 1/2/2018 at 1:32 PM, Vauclain said:
I have started playing Warframe around a month ago and since last 2 weeks my Nvidia driver keeps randomly crashing in game.
Sometimes it recovers from the crash, but it ends up with a black screen with sound only, sometimes I just get a BSoD with video_scheduler_internal_error.
I have tried
+Verifying Cache
+Disabling DX11
+Checking if the GPU is seated right
+Scanning for Malware
+Updating/Reinstalling the drivers
+Formatting Windows
+Lowering GPU's clock speeds by 100 mhz
I am sure its not overheating, and it doesn't matter if I limit the fps or disable physx etc. There are other games I play that loads GPU much more yet it doesn't crash in those games.
I would really appreciate any kind of help, it really takes the fun out of the game when it crashes in middle of a mission.
My GPU is ASUS Gtx 560 TIOn 1/2/2018 at 4:46 PM, PrOF_k said:The next time it happens you might want to send your EE.log to the Zendesk page, so they can diagnose the issue
17 minutes ago, Yuki-Chakara said:I get this issue on the earth tile set and only seems to be on the earth tile set. My screen will either just freeze up while the game keeps playing or it will crash my driver, which upon recovery will also just freeze my screen while the game plays in the background. Going full screen helps prevent this for the most part. In window mode though it happens so often that its a pain in the &#!.
My time with support has proven useful, but not entirely fruitful in narrowing a similar case I've been recently experiencing. Here's everything that's crossed my support claim thus far:
There are many possible causes:
- The graphic drivers are corrupt, re-install them from your PC/Laptop makers website and use Display Driver Uninstaller to clean the residue before reinstalling it.
- If you have a PC and you know what you're doing, open up the case cover and check the power connections to your video device - re-seat if necessary. Also clean out (with compressed air) your power supply.
- If your PC is quite old, your power supply may be on its way to the great power supply bone yard - have it checked out;
- Downclock overclocked graphic card
- Overheating issue
- The graphic card is dying slowly, replace it
Alternatively, if you are willing to sacrifice some visual quality and special effects without having your PC checked out, you can also try to disable 64-bit mode, Dx10, and Dx11 at the launcher's settings and tune Graphics quality Preset under Display tab to Medium or LOW at in-game Options.
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It seems this is a TDR issue related with Nvidia graphic drivers. Can you please try these walkaround below and see if it helps?
- Try tuning Nvidia power management to Prefer maximum performance by following the instructions here
- Set Windows power management to High performance, and you can learn how to do it in this link or here if you are using Windows 10.
If you have already installed the most recent Nvidia graphic drivers, there is an new option Debug mode in this driver, and by selecting this mode, the driver will restore the clock speeds of your graphics cards to NVIDIA reference clock speeds.
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Fashionframe
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8 minutes ago, aligatorno said:
Bladestorm scales with melee mods and since Cover Lethality adds 100 flat damage to the weapon [in this case to Ash's bladestorm blades], which is then affected by other mods and multipliers, hence higher damage.
Bladestorm does not scale with melee weapon damage mods. It does, however, have its animations sped up by attack speed mods; except Berserker.
10 minutes ago, elpapitoluizito said:I mean i’ve been ash main since 1 year,but i always copied life of rio builds without thinking do much about how ash works,but today i tried to understand how melee weapon mods affect to BS and i can’t understand,i have 145% strengh so i do about 3500dmg
The only mod that affected it much was cover lethality,doing 7000dmg with it equiped,but that was on a lvl 4 zaw,so a lvl 4 zaw with covert lethslity does more dmg than a endgame nikana prime build?
Bladestorm is affected by Ability Strength mods, Steel Charge aura, and your Combo Counter multiplier. Body Count and Drifting Contact prolong the multipliers from Bladestorm as well.
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8 minutes ago, mccreeperify said:
this is general mate
not bugs
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Weekly mission; resets every Sunday.
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Have you visited the Twitch homepage, selected Prime Loot; and claimed it to your twitch account?
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4 minutes ago, Klonoa1996 said:
guys, im a bit slow with english.... (im peruvian) wich is why is a bit difficult for me to assume what are you tryng to say with those short answers... i know its annoying, but can you explain me more or with more detail if im going to get frost prime or not? thank you for the consideration.
I don't know how to simplify my answer any more. No, not yet? You'll get it on the 29th on June.
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3 minutes ago, Klonoa1996 said:
it said until 26... but thats exactly why im asking the question
It starts June 29th; ends July 26th.
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Just now, (PS4)CROLL37_1 said:
If someone wants to post a link to where I can find a name shaming policy, I'll happily remove it. But if I can't find it, it stays.
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Yes, the base damage of Cataclysm is treated as Blast.
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Kavats might have biting habits after Nidus' release. Remember to discipline your Kavats by dropping them into stasis to assure they're aware when fun time is over.
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Just now, (PS4)D4rcynmo said:
What is the path to this category?
Submit a request > Aresenal & Inventory > (Scroll down to Category) Kubrows & Kavats
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11 minutes ago, (PS4)D4rcynmo said:
There were no categories anywhere near my subject.
How is Arsenal & Inventory nowhere near your subject?
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11 minutes ago, (Xbox One)EternalDrk Mako said:
50% strength is more then enough
slap it on nekros or trinity makes it comparable to intensify, but a bit stronger
adding multiple other strength mods makes it a ample buff as is
Did you even read the post?
The stack idea for amplified abilities in succession sounds like the better, and easier improvement. Either that, or allow the same decay mechanic as Health Conversion: when you cast an ability, that ability and all other abilities for the next X seconds have increased Power Strength.
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21 minutes ago, Redderbone said:
That's the left panel in the end circular space. Currently, nothing has resources toward it, or is either finished or not started on that panel for my clan...
The panel on the right in that room cannot be accessed to finished researches that have resources towards them.
I just rebuilt the Orokin Lab to backtrack my footsteps and see if I can recollect what I did. Finally remembering everything properly, it seems with the introduction to the "Research and constructing Solar Rails is disable during Armistice" prompt (on the far right panel) is potentially keeping you from cancelling a partially funded construction project. That message wasn't there when I previously halted funding.
It may be a shot in the dark, but perhaps a support ticket requesting the dissolving of the project would be an option? I apologize if I haven't been of much help.
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On 12/10/2016 at 7:23 AM, Redderbone said:
Where is this specific research panel located? Is this in a hall, or is this in the Orokin Lab?
If the latter, then where? Because its not the left console (that's got nothing going on), and I can't access the right or farthest back due to Armistice and not being in an Alliance...You're most likely looking for the Research panel within the Orokin Lab itself; more specifically the Specter Research. (I had the same problem once upon a time)
Double-check all the Specter Research, and cancel any active research.
Edit: I apologize, as I can't remember which panel was which. (I have currently torn down my Dojo for future rebuilding.)
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No, it authorizes via your Steam Wallet; before attempting to make a transaction request to add funds.
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Go to your research panel, select and cancel any active research.
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No, the maximum mod capacity for any piece of equipment is 60 (ignoring Stance and Aura mod bonuses).
However, your minimum mod capacity is equivalent to your Mastery Rank, or Mastery Rank * 2 for equipment with a Reactor or Catalyst.
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Those mods get rotated with newer, rare mods as an incentive to buy them. It may have been an oversight these last few times.
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Personally I think the cutscenes should be limited. One or two animated cutscenes, regardless of the number of marks; and let the clones do the rest.
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29 minutes ago, (XB1)ashes of suvius said:
if you talk to gamers, read these forums and look at your own play statistics, its just common sense.
I was going to bullet point each rebuttal I had, but this made it easier to reply:
They do talk to us, we each just have differing opinions. Not everyone is on the forums at all times, so no fix can be done "right off the bat" because not every voice is heard right away.
They do look at statistics, and they share it with us all the time. (I would implore you to actually review them)
Common sense tells me we (and others) have differing opinions.
I almost want to state this also is more of a rant post than actual "feedback".
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Just now, chainchompguy3 said:
Really? Well...shoot. That dashes some of my hopes and dreams.
She didn't say they wouldn't look into doing it at all; just that it couldn't be done with the current saving format. She and the rest of the developers are well aware that under-clocking is a highly requested feature.
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The idea of mod "under-clocking" has been brought up several times before. Unfortunately, Rebecca has explicitly stated this cannot be done, as of yet, due to the way mods are saved for players.
Clan warlord MIA
in Missions & Levels
Posted
Submit a support ticket here.