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Arcadiace

Grand Master
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Posts posted by Arcadiace

  1. 1a) Riven Disposition (value) is based entirely on the weapon's global usage, not personal usage.

    1b) You can get a Riven mod for any weapon (currently only Rifle-mod applicable weapons until they expand the system) regardless of ownership. (as far as I'm concerned)

    2) There is no difference in likelihood of getting Riven mods.

  2. 28 minutes ago, XIceBladeX said:

    So would the +zoom in% mods make your sentinel's range larger or smaller?
    Or should I ask, which one will make my sentinel acquire more targets, increased zoom % or decreased zoom %?

    Increases the range as a +% of the Sentinel's equipped precept. Dethcube's Swift Deth (30m) plus Eagle Eye (+40% Zoom) is 42m targeting range.

  3. I agree entirely on every aspect mentioned. My personal gripe would be the scaling cost for re-rolling Riven mods. 

     

    On a side note, Zoom does affect Sentinel weapons. It increases the range it acquires targets with their precepts.

  4. I know this isn't directly tied to the Sentinel's survivability (you know, BEFORE death), but a suggested change to Regen could be a cooldown until revive, instead of once per mission. Other than that, yes, any kind of sustainability mod would be welcomed, given obvious reasons.

  5. 7 minutes ago, Rauxon said:

    The issue is that you are trading time for returns - e.g. you're only running the mission once, instead of four times, and your chance of getting the desired item is the same - you just don't get the rubbish instead.

    This needs careful balancing to the drop tables and prices for things to remain viable, but the general direction is 'change' rather than 'nerf' - but with lots of chance to be pushed either way.

    G

    Quite true entirely. I personally won't have too much of an issue with this myself. In all honesty, I'm more than happy to make a trade of quantity for time and convenience, as I don't really care for market value of new prime parts, or ducats. Ducats (assuming that is what you were referring to in terms of "balances... prices") would be a main concern, as with the removal of endless defense Void rewards - as well as this "keysharing" method - would put a huge damper on things. But all-in-all, you aren't wrong. 

  6. 3 hours ago, (PS4)Double991 said:

    I don't mean to be negative but I see something very wrong here if you are playing with friends.

    I will describe the new way you have presented and the old way. For simplicity I will refer to Projections as "Keys" and leave out the Luminous as it doesn't matter here.

    The New Way

    All 4 players use a key. All players receive only 1 reward but you get to choose ( total rewards for the team's 4 keys = 4 ). If you didn't use your key, you get nothing.

    The Old Way

    A key is used by 1 player. All 4 players receive 1 reward and there is no choice. If you didn't use your key, you still get something.

    This process can be repeated 3 more times for each of the other players. So in total, all 4 players receive 4 rewards for each of their 4 keys, not just 1. (total rewards for the team's 4 keys = 16 )

     

    Obviously the new way works to protect you from public players who don't want to share which is nice but it does something much worse. It now divides the possible loot obtained by 4 friends who have every intention to share by 4.

    Unless I misread the post, this is a serious issue.

    Nope, you are not wrong at all my friend. I was just thinking about the same thing. The way it reads is exactly as you compared; and I can't find another way to read into the words for the sake of optimism.

  7. It's been a while since I've been on the forums, so I do apologize if this idea has been brought up before. However, despite my searches, I found nothing quite similar buried beneath the posts of ongoing issues and discussions; let alone more than the occasional post regarding this matter.

    This is regarding the recent (Volt's Speed) and not so recent (Limbo's Banish) opt-out mechanics to remove friendly buffs when considered undesired. While this doesn't pose too much of a problem now, barring niche players who in which enjoy a plethora of play-style options, I surmise implementing opt-out mechanics similar to the aforementioned two would either

    a) Eventually bloat the maneuver system with several different opt-out functions, thereby limiting future buffs and augments alike (as well as become difficult to remember all opt-out mechanics); or

    b) Become overlapping in which several buffs are removed from a single mechanic, agreeably undesirable.

    c) In an extreme situation, a bloated options list of ON/OFF choices for certain opt-out scenarios.

    To future-proof the above issues, a simple GUI above (or below) the Items and Emotes screen (Default - Q) with rows of icons relative the buffs could be displayed, and right-clicked to remove the corresponding buff. In addition to it, this menu could also be utilized for displaying tooltips for buffs one wishes to identify or use to calculate specific numbers.

    Clearly there is no solution to please everyone, as my method described could be relatively slow for other players; and right now this isn't entirely a problem with only two opt-outs required, as I've said before. However, if the vast majority prefer the current mechanics as-is, at least allow the aforementioned additive idea in regards to calculations. Perhaps even a toggle in the options menu for an individual's preference regarding the opt-out buff mechanics. 

    Thank you~

  8. You're missing the point. I know my internet is bad, don't need you others to tell me that. My point is here, that Blessings mechanic was changed with no note of it, and ruining Blessing for high latency players

    The mechanic in no way shape or form was changed. The delivering of the code was optimized. And that is not something DE should be responsible for relaying to us.

  9. Alternatively, I remember someone suggested that Tyl Regor should switch frame drops with Vay Hek (who drops Hydroid). It would be very fitting since:

     

    a) Hydroid is the water frame, so now he'd drop on a water themed planet

    b) Earth has a day and night cycle, so Equinox's day pieces could be rewarded during the day and the night pieces at night, as oppose to the current setup where all eight pieces share the same drop table.

     

    As for Ash, personally I think it would make sense to move him to Clan research instead of having him drop from one of the most uncommon enemies in the game.

    100% this.

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