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Inanegrain62

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Posts posted by Inanegrain62

  1. Taking a look back, the traps are meant to be disabled, but they aren't and are still active after a certain number of waves.

    DE probably broke it with PoE? Seems like it as it's similar to how Excavation mission magically broke and only now some people could notice an issue with the sortie mission.

    Not fun having to watch a AI walk into traps and effectively kill itself, enemies won't need to spawn to beat us, just the map and a lack of interaction with the traps would do. An idea being survival, but it ends up as babysitting the operator and pulling him out as it walks into traps which also kills us, but with no enemies and only a timer with no need for life support.

  2. The extraction for the first mission will not work as you won't be picked up.

     

    However, you can be extracted by going into operator mode, resetting yourself with /unstuck or jumping into water has no effect.

     

    Newer players encountering this bug will have no way to solve it as they are not able to use operator mode.

  3. 20171015145400_1.jpg

    The image wasn't mine, it's from someone on discord. But it's the same.

    I have no idea what would DE do if they'll charge plat or just leave it for those who found out about it.

    https://www.reddit.com/r/Warframe/comments/76fdri/octavia_instruments_can_be_bought_for_20k_credits/

     

    Well, it's something that appeared when POE was out. 

     

    Did it myself and gotten all of the music with no change in plat, just credits though

     

  4. I'd prefer her passive to give her better mobility in the air.

    i.e. not losing momentum after some time has passed while aim gliding. Remove the falling slower part or add speed to make it... less awkward?

    For the 1st ability...  it's to prevent being locked or to have the option to dive forwards and upwards?

    I've heard that turbulence is inconsistent on reflecting hitscan projectiles. Should get fixed by then.

    Gale surge.... well, it could be something else, can't think of anything for myself. Should it be a toggle instead?

     

    The tornadoes, the augment available should be changed then. The damage type... logically, it could be changed to impact instead of magnetic for armor stripping, then again, shooting it with a corrosive weapon would be better. Honestly can't think of much to change despite her needing one.

     

    I believe her 2nd and 1st currently are useless with her third being valued. Her 4th being... well, not preferred as other things do better.

  5. @[DE]Saske After a certain hotfix, Trinity's Energy Vampire becomes inconsistent on different enemies, being unable to stun them yet able to drain them. Almost all grounded units aren't affected by Energy vampire unless they've been knocked down first such as bullet jumping on them or kicking them down which will then stun the unit. Doing so without knocking them down would allow them to roam freely. Corpus elites, detrons, crewmembers remain the same while all of the grineer are unaffected by EV's stun unless knocked down. There's probably more but it should be general enough.

     

    Regarding to NLukaz issue, a similar issue occurred to me, was invisible by Octavia's abilities which led to the cosmetics being missing  similar to the picture https://gyazo.com/1489520b1eca7c76cd0407ff26cfce49 well, the gif's not the best, I can only make out the contact I had with the nullifier I made that didn't remove the buffs, the issue was solved by diving into another nullifier's bubble.

    Also, after a host migration, all units in Helene, defense, were stuck in spawn and only a very few would move out. Another effect caused this to happen. https://gyazo.com/6c00dcc12b8714c90a76efcd10a5de80

    For grineer spy missions, clicking on links in chat without pressing typing into chat would lead to alarms being triggered if it's in the vault area. The only way to complete the hack would be to manually click on the cipher as clicking Y won't work unless you typed in chat after clicking a link.

     

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