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Tynged

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  1. Hi! I wanted to chime in and provide some feedback to address the riven situation and its overencumbering (imo) RNG nature. Sorry if this topic was discussed in depth before. This feedback is coming from the perspective of a person who doesn't play the game enough to know the nuances of its economy. But seeing how many systems of Warframe have been streamlined over the past several updates, I thought it is time for the rivens to get some long-overdue QoL too. So, numbers first. According to the wiki (correct me if the numbers are wrong), for guns there are 24 positives and 19 negatives to roll from (elemental damage and Punch Through can't be negatives), with 2-3 positives being included in a riven and up to 1 negative. Disregarding the stat value increments (65.4 in one case, 63.2 in the other etc), that amounts to 40756 stat variations on a riven. Rolling the one and only god tier (whatever that means) riven with perfect everything is roughly 0.0025% (1 in 40756). And now onto my proposition. I would like a Riven Catalyst to be introduced to the game. It functions as a resource/item that you can expend upon rolling a riven to get 1 stat with 100% probability on the next roll. Say, I really want to roll a riven with Fire Rate. I open the riven rolling window, choose the catalyst with the right stat in an inventory prompt, click roll, and a riven with all random stats BUT Fire Rate falls into my hands. I don't know exactly how the wiki calculated that 40756 amount, since combination formulas gave me a different result, so I can't apply the logic further and make an example of how well a catalyst like this will improve the odds. But it is safe to say that rolling a riven for a desired 2nd or 3rd stat with one good stat already fixed is miles better than rolling all 3 at random. It is not a groundbreaking change across the board, but it is nice. The ways to acquire said Riven Catalyst can be aplenty, varying from bosses to syndicates, the possibilities are limitless here. Making them too easy to obtain will trivialise the whole riven market, while making farming too difficult would defeat the whole purpose of such a mechanic. I think that this new addition would make the riven side of the game healthier and more engaging, rather than being a mind-numbing resource sink.
  2. In my mind, adding this quest skip mechanic to the Referral program, for FREE, would be the solution to the "I want to play with my friends" problem. With a proper disclaimer for the person who is about to use this mechanic, to let them know they are about to skip all of the game mechanics and be put into the fray completely blind. Why is this even considered to be monetised? If the devs are short on money, they have to tell that to the community that keeps them afloat and ask for help. Not to mention the way it was just put out there in the middle of a conversation with "this is not for greed" message, with other devs visibly being concerned with how much chat pushback this caused.
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