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thor_sten

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Everything posted by thor_sten

  1. Put Forma and Orokin Reactors (which can thankfully be bought on Nightwave's little shoppe) on your favourite Frames, this should give you enough capacity to make a Frame with more survivability (and Orokin Catalysts for your weapons to make them harder hitting). OTOH Survivability mods can be replaced by movement. Take a weapon that is quite forgiving with aiming, say a Kohm, Sonicor, Moon-Catcher, Amprex, Ignis (or learn the spin Attack with your favourite Meele) and then: Never ever stand still. Enemies really suck at hitting you when you're constantly moving and rolling(rolling gives great Damage reduction by the way). If you can move around freely without much survivability mods, you can put in more mods to strengthen your Frames powers. Learn to play to your Frame's strengths and Powers. I played with Mag until Sedna or so, without using much powers besides her 1 (Pull) and the occasional 4, mostly relying on my mods and weapons. This worked to a point, but somewhere around Sedna I felt pretty useless, until I went to actually use all her abilities and tried some synergies between them. Join (or start) a clan to get access to Derelict and Dragon Keys. Use them together to find corrupted mods in the Orokin Derelicts. Some of these Mods allow for very interesting (and sometimes ridiculous overpowered) builds. And there's also some nice things for weapons like Magnum Force.
  2. Random Odyssey: Just an endless string of random missions: Starting as a spy mission, and thanks to the data you find, you know: There's a cryo-captive you need to defrost/defend for X Minutes. Suddenly Infested Invasion, so bring the Captive to saftery and then better sabotage / blow up this ship. While the countdown lasts, head to the escape pod to board the infested Vessel that brought the invaders here and ...
  3. Game-Wise: -Railjack, perhaps in combination with navigating the void and/exploring tau. A use for excess Focus (I've maxed all schools, and a few million Focus floating around), Operators being more useful in-game. Storywise: -I hope for the Tenno to finally grow up a little. Not (only) as in "making them a little older", but in getting some closure on the Lotus situation (the "orphan looking for it's mom"-schtick gets a little worn out). Perhaps something along the lines of "Lotus is reborn as a child and now it's the Tenno who take care/charge of her, instead of the other way around". -an Avatar for Ordis, so we can "visit" Ballas together.
  4. The Jackal. Whenever I see him after a Razorback event, he looks way to harmless, cute even 🙂
  5. I would love if the chance to meet him increases, the more fugitives you capture...
  6. I think my biggest gripe with Arbritations was (and as it looks like will be) boredom. Always the same enemies for quite a long time, without many milestones in between and without interesting loot for the first 30 Minutes. I think I most often died because I just didn't pay attention to the game anymore, rather than the enemies being that overwhelming. Perhaps the faster leveling enemies will change that a bit, but I kinda doubt it. Elite Sanctuary Onslaught by camparison is way more fun, thanks to it's diverse enemies and shorter reward-cycle, but I guess coping things from it, will not make a unique thing out of Arbritations. What about making it some kind of endless chain of random missions, instead of just a "a little harder" endless Misson? You start as a spy mission, and thanks to the data you know: There's a cryo-captive you need to defrost/defend for X Minutes. Then while bringing the Capitve to the exit: Suddenly Infested Invasion, so bring the Captive to saftery and then better sabotage / blow up this ship. While the countdown lasts, head to the escape pod to board the infested Vessel that brought the invaders here...
  7. I don't like the alert removal, and don't see why it can't co-exist with Nightwave. Especially in the early stages of the game they are pretty exciting (An Orokin Cell or Argon Crystal? Niiiiice! A new helmet? Awesome!) and even later they were an endless supply of answers to the question "What to do next?". Most Nightwave-Missions, on the other hand are done quickly (or even casully along the way), being exhausted fast, leaving me with the rather tedious Invasions (tedious in the regard that I have to play three Missions to get a reward, instead of having the option to play a quick filler mission) or yet another relic to open. Nightwave in principle is fine, but except for a very few Challenges (Index without points for the enemy, One Hour Kuva Survival (with a friend)), most of them were quite bland (Kill X enemies, or Kill X enemies with Y damage) to the point where some became tedious work, rather than challenging ("Do 10 Nightmare missions").
  8. Go to the Trading board and sell trash 6-for-12 schould take 5 Minutes to get a new slot at best.
  9. But my Armor Strip kavat is fun wherever I go 🙂 Actually I'm just "getting" now, why the Wolf was more of an annoyance to me, than the unbeatable Tank a lot of people see in him. The armor stripping mod always felt more like a filler in my Smeeta Kavat. Well until now 😮.
  10. Probably more of a gut feeling, having last seen Alad V as a mutalist...
  11. Yes they are, but is the infestation imune to sentient "upgrades" administered by Alad V?
  12. I did read this as a new kind of Infestation, made by Alad V. Combinig the known infestation with the remnants of the Void neutered Sentients...
  13. Yes, you missed the "leave squad" option. It's in the upper left corner, as soon as you click on you your player icon. Use "Leave Squad" and then jump into that elevator.
  14. It would also give the heist some sense of urgency. Returning to Fortuna in between, always reminds me of comedy movies where a chase scene pauses for an elevator ride, complete with calming music.
  15. Allow the Operator to use K-Drive while keeping the abilty to void dash and they MIGHT have a little chance to be used more often, otherwise: flying over obstacles is always faster then driving around them, so unless they remove Archwings...
  16. I wont abbandon Archwings for K-Drives, because I just don't like the way their control scheme feels. Or let me stat it this way: Flying over obstacles is always faster than crashing into them. And for the open plains, Itzal will still be my mainstay, because, even if they cut Itzals Teleport, it's still the fastest Archwing and the only one with vaccuum, so it's still got the best utility for most missions. If they allow the operator to use a K-Drive, while keeping the ability to void-dash, I might be tempted to give them a try again, but until then, I'll perhaps grind for some Ventkids-Standing but otherwise it'll stay with Ordis.
  17. I don't know what's the meta for him, yet we killed him quit a few times, but it takes what feels like forever. The problem is: It's not a challenge, but rather grindy and boring. The only time it got interesting was in a 10 round - Nightmare-Defense-Mission, where the question was, if we could kill him before the final wave passed (we didn't want to find out, if the mission closed with him still active or not). I wouldn't call for a nerf, but for a total rework.
  18. Clem narrates every mission
  19. Had the same problem (wasn't even spamming it) . Lasted until the next host migration.
  20. But: even with all the Status mods you can't go over 100% Status chance and 120% is enough for that with the kohm.
  21. Status Chance is awesome on Kohm, so the first one EDIT: It seems I can't read today. ignor me
  22. take the first one, crit isn't good on kohm
  23. I have no cool pictures of my operator, but I'd really love to do an opeator-only sortie and thankfully Wally allowed me to take a shot at kinda-my-self...
  24. I like the new Orb-heist but I feel returning to Fortuna between every phase, breaks the flow and dimishes the urgency which is a big part of the heist-feel. Would it be possible to rework it into one big mission, that can be played like a extra single raid/extra long bounty?
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