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kuryux

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Everything posted by kuryux

  1. Me: whoa catchmoon being raised? N I C E ! *looks again* Ow...primary...ok then
  2. If you are in a team when u start a junction in steel patch it will take you to the normal junction instead, thus u will kill specter very fast, but will have to leave through the back of the junction to ur ship and wont progress. You will have to do the junction again in steel path in order to progress. Quite annoying. Happened with me at least 3 times in a row, so can confirm its not something random.
  3. Woa, those were great drops. I regret just seeing this now.... T_T
  4. You removed the parts where we explain why: basically the person has to clear the whole star chart...so not a new player anymore. That was the logic for arbitrations for example. High level content, no MR required...no issues here. MR makes sense for kuva liches as it has a direct impact on a new players that might stumble upon it and then has trouble further down with lich stealing his stuff and might affect his morale when attempting to kill it. Tl;DR: Steel path is completely optional and will not affect the gameplay of anyone that is not interested in it... it requires you to clear the whole star chart, thus no noob will attempt it....thus no reason for MR wall.
  5. Sure, it makes some sense for Kuva, cause its just out there on low lvl missions and some new players might stumble onto them by accident without even knowing what they are getting into...and then it troubles them forever stealing their loot till they kill that OP bastard. Yeap, makes total sense. On a completely optional mode that requires u to have cleared the whole star chart though? Eh...
  6. Exactly! Im running an MR5 doing all sorts of stuff, like arbs, sorties, liches and whatnot... was having fun at steel path till I reached an MR gate which makes no sense whatsoever...
  7. Im running an MR5 doing sorties, arbs and whatnot. Only limitation so far were rivens, but now Im locked out of content which is very sad.
  8. This is exactly my opinion! It is already locked behind finishing the whole starchart which only requires MR5... if the person can handle the content, no need to force require any MR
  9. Just...why? This is very disappointing and utter unecessary
  10. Booster stack and they stack multiplicatively which is very generous! I would be glad enough if they stacked additively, but this is awesome!
  11. Happened exactly this with me. We are simply put outside of battle and gotta wait for friends to finish it
  12. Removing non sense stagger from operator inexistant self damage, when?
  13. Eh? it was exactly what everyone was asking for. It had a CD and was a chanelling ability which made no sense and was very bad
  14. Wise move DE! Maybe make it so the CD doesnt increase with duration as well? No other CD works like that
  15. Its OK, u can post a stream of Helen on her free time..
  16. Altas: is only above 1400 and it caps at 1500, making it too hard to keep up for little benefit Nidus: useful, but the huge CD is a big downside... Valkyr: still counts as channelling for some reason, making it worse than with no augment while consuming a slot cause now it has a big CD... Saryn: WTF is this sh*t?
  17. only Saryn? Boi, they all are pointless and a big disappointment not worth the slot at all. I can see some ppl possibly using nidus one and thats it
  18. This! Would upvote twice if possible. Amps never had self damage, no sense in having stagger now. Its annoying af also
  19. This feedback was awesome! It would be *perfect* if it included a date for glassmaker though. Im hoping it will be released during devstream this friday at least...
  20. Im okay with drop rates, as long as they dont force u to get top tier stuff on earth/saturn. I mean, its ok to have some drops exclusive there, but not top tier, as the drops should help u to reach the next tier till u eventually get to veil. The problem is when u can already cheese veil, but have to go back to earth to farm stuff. That is really boring and deff bad design.
  21. TYPE: In-Game DESCRIPTION: Tracker not working as expected in anomalies VISUAL: https://imgur.com/a/K4zMzhd REPRODUCTION: Go to the blinking spot in the veil and enter the murex EXPECTED RESULT: It is expected for the tracker to work like in other exterminate missions, as u need to kill 20 sentients. However OBSERVED RESULT: sometimes there is one sentient right next to you and tracker send you somewhere else (screenshot 1) and sometimes there is no enemy nearby, but also no tracker (screenshot 2). Sometimes it just points to the exit, while you still need to kill more sentients (no screenshot, sorry) REPRODUCTION RATE: Almost 100%, unless u kill mobs really slowly or get really lucky
  22. TYPE: In-Game DESCRIPTION: Cant do anything after using omni tool during "boost" in the anomaly VISUAL: REPRODUCTION: Use omni tool and jump in the "warp booster" that moves u around the anomaly EXPECTED RESULT: It is expected to be normal after being teleported to the rj OBSERVED RESULT: Warframe gets stuck in the "boost" animation, being able to move around, but cant shoot nor use skills nor operator, unstuck doesnt work. REPRODUCTION RATE: 100%
  23. TYPE: In-Game DESCRIPTION: Cant see the fire rate/damage bonus on new scrap menu VISUAL: REPRODUCTION: access this menu when above wreackage capacity EXPECTED RESULT: It is expected to see the fire rate / damage bonus, otherwise we cant pick what to scrap OBSERVED RESULT: No bonus is shown, just like it happened b4 while in dry dock REPRODUCTION RATE: 100%
  24. Woa, another devstream already? Is there enough advancement in such a short time? Looks promising!
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