I love the idea of Nightwave however, the alerts had its pros. I am a casual/hybrid player that likes to mix up my gameplay. When I first started playing warframe back in 2016 the alerts were a great way for me to jump in and start playing. To admit the game was overwhelming and I almost stopped playing. I decided to stick with it because I loved the art direction, parkour system, and potential story this universe has to offer. So, I stuck with it and learned that the warframe wiki is my best friend.
What Nightwave does right imo is that it offers players an opportunity the purchase the items they require, that they would've otherwise had to plan for ahead of time due to alert cycle and limited time. I personally did not mind it. In addition, the app assisted me in further planning ahead however, I do like the direction Nightwave is going to allow players especially new players to purchase sought after blueprints such as potatoes and Nitain to upgrade their frames.
One of the things I’d love to see change with Nightwave is for the weekly and elite mission types to be listed under the alert’s column like all the current alerts left in game are. The Nightwave banner can remain below for players to track overall progress but the mission objectives should be under alerts tab for quick access. Doing this I assume would require alert missions to have a per-determined map. With Nightwave as it stands currently, players have the choice to choose which map they prefer to attempt the challenge on. They just need to search the star chart for all the available nodes unlocked to them that qualify for the mission objective. With the old alert system, the map was per-determined and if the player did not have node unlocked, they could work towards unlocking that node.
I believe the best part of the old alert system was the quick play capability.
Pro of old alert system:
allowed for quick play, access to additional resources, and instant reward on completion.
Pro of Nightwave system:
Lore attached to season, capability to purchase what you require, goal-oriented progression at players pace within season time frame.
Forgot to mention for the Nightwave alerts there is no mission failure prompt, the player can just keep playing the mission. I noticed this when playing the stealth exterminate alert available for this week’s Nightwave cycle. I do not typically play stealthy because I do not feel the game really requires it except in niche game modes. While doing the mission I could not tell if I was failing or not. I had to go to the wiki and read about how stealth and AI alertness works to determine if I was properly completing the mission and what I could get away with. It would be nice to have a prompt indicating if the Nightwave alert selected failed with an option to proceed or abort mission.
Elite mission types
As a casual/hybrid player I like the idea of a challenging objectives. I can choose whether I want to pursue it or continue completing the lesser objectives available. I have read many forum posts expressing mixed feelings specifically about the 60-minute kuva survival elite mission. After reading many of the complaints, the frequent complaint I have seen is that many feel 60 minutes is to long due to a feeling of unbalanced reward for play time ratio. I believe the mission rewards 5k standing. Perhaps bumping this up to 10k would make it more appealing. Maybe another way to approach it is to make it tiered. For example, first 30 minutes rewards 5k. If player decided to proceed further for another 30minutes, the mission becomes a lot harder, AI level increases significantly, and rewards 10k standing.
Perhaps the mission can be 30 minutes long and start AI at lvl 80+. Allow elite missions to have a greater chance of spawning the Wolf and his goons in attempt to ruin the players day.
Thank you for your time.