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(PSN)Dredgen_Vor

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Posts posted by (PSN)Dredgen_Vor

  1. @[DE]Rebecca Adding cool downs to arcane is an excuse to shaft efficient arcanes because they’re more popular instead of bringing up the weaker arcanes in line. Even if you absolutely must add a cooldown, make it 3 seconds maximum because warframe is fast paced, you can die any minute waiting for “arcanes to cool down” for survivability. Please Don’t punish your players after all that cumbersome, yes, cumbersome grind of eidolons to get them. frames like valkyr and atlas CAN still die with Guardian and grace equipped. Can’t claim energize as broken either because less than half/half of the community even has access to it with the abhorrent drop rate. Saying arcanes needed to nerfed is crybaby drivel by players who don’t have them or some other pettiness. Please RECONSIDER.Loved all the other changes so far though. ❤️

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  2. Good day DE, in this thread I would like to concisely express the infuriating issues with rivens, kuva and the quality of life changes that will benefit ALL Tenno alike.

    • 1.   Negative stats, most specifically: Neg damage, multishot, Crit chance and crit damage. The chances of getting 3 positives in your roll with any of those 4 negatives completely nullifies the entire use of the riven. From no angle can it be concluded that any weapon benefits from Neg damage, multishot,etc. In reference to Vile Acceleration/ Anemic Agility the only mods with neg damage but only a 15% decrease never 100%+ like in a riven. There is no “balance” in those neg stats because it nullifies any positive stat you get. There is no reason for it to be in the database and this issue has been overlooked since Rivens Release. Please this is an urgent issue because your company knows the riven market and it’s out of your jurisdiction but the rolling experience itself is unbearably frustrating knowing those 4 specific neg stats can magically appear. I won’t discuss the other neg stats as of now, they are fine.
    •    Secondly, Riven Capacity, beside it being ridiculously steep of 60 plat for 3x slots. The same price each for one as an entire warframe slot. Why isn’t +1 riven capacity added with mastery rank? If a mastery rank gate was added why not see it through all the way?. If +1 mod capacity and +1 load-out capacity is given upon mastery rank, there should be no issue adding +1 riven capacity to help with the ever growing demand. Considering riven mods are a common drop reward from sorties. 
    •    Lastly, Kuva abundance, DE did a great job with adding kuva survival but the yields are so deplorable it’s not even funny. Without a resource booster, the player’s time invested is nowhere equal per kuva reward to roll a riven mod of 3.5k each after 10 rolls. Yielding only 200 kuva per capsule is bad resource economy and again forces players farming kuva to use boosters just to get a decent amount of kuva efficiently. Game modes like Arbitration or Nightwave almost feel less tedious to earn the 10k kuva from their store because the farm is more fun/beneficial. The community has been begging for this but not barking loud enough for it(enough) please increase kuva survival yields to 500 PER capsule or decrease the fixed 3.5k to 2.5k kuva or adding scaling rewards to kuva survival where the yields increase by 100 every 10/15 minutes so players have reason to stay longer in mission. The community has been too distracted with the current bugs with railjack and Kuva liches because they found something new to be upset about. If the Kuva Lich system can receive optimal quality of life changes upon such recent release. The Riven stats, Capacity and Kuva existing for far longer can be rectified and improved. Thank you and keep making this game awesome.
    • 1.   Negative stats, most specifically: Neg damage, multishot, Crit chance and crit damage. The chances of getting 3 positives in your roll with any of those 4 negatives completely nullifies the entire use of the riven. From no angle can it be concluded that any weapon benefits from Neg damage, multishot,etc. In reference to Vile Acceleration/ Anemic Agility the only mods with neg damage but only a 15% decrease never 100%+ like in a riven. There is no “balance” in those neg stats because it nullifies any positive stat you get. There is no reason for it to be in the database and this issue has been overlooked since Rivens Release. Please this is an urgent issue because your company knows the riven market and it’s out of your jurisdiction but the rolling experience itself is unbearably frustrating knowing those 4 specific neg stats can magically appear. I won’t discuss the other neg stats as of now, they are fine.
    •    Secondly, Riven Capacity, beside it being ridiculously steep of 60 plat for 3x slots. The same price each for one as an entire warframe slot. Why isn’t +1 riven capacity added with mastery rank? If a mastery rank gate was added why not see it through all the way? The 3x Forma Bundle costs 35 platinum if I remember correctly and that same forma is required to fit that new riven mod into a weapon. The Riven slot bundle should/can be at least 45 platinum or close to a forma bundle. It shouldn’t reach to riot levels where the community says they are feeling cheated to forcibly buy a slot bundle/ dissolve or sell their wanted rivens. If +1 mod capacity and +1 load-out capacity is given upon mastery rank, there should be no issue adding +1 riven capacity to help with the ever growing demand. Considering riven mods are a common drop reward from sorties. 
    •    Lastly, Kuva abundance, DE did a great job with adding kuva survival but the yields are so deplorable it’s not even funny. Without a resource booster, the player’s time invested is nowhere equal per kuva reward to roll a riven mod of 3.5k each after 10 rolls. Yielding only 200 kuva per capsule is bad resource economy and again forces players farming kuva to use boosters just to get a decent amount of kuva efficiently. Game modes like Arbitration or Nightwave almost feel less tedious to earn the 10k kuva from their store because the farm is more fun/beneficial. The community has been begging for this but not barking loud enough for it(enough) please increase kuva survival yields to 500 PER capsule or decrease the fixed 3.5k to 2.5k kuva or adding scaling rewards to kuva survival where the yields increase by 100 every 10/15 minutes so players have reason to stay longer in mission. The community has been too distracted with the current bugs with railjack and Kuva liches because they found something new to be upset about. If the Kuva Lich system can receive optimal quality of life changes upon such recent release. The Riven stats, Capacity and Kuva existing for far longer can be rectified and improved. Thank you and keep making this game awesome.
  3. 57 minutes ago, (PS4)Dredgen_Vor said:

    Good day DE, in this thread I would like to concisely express the infuriating issues with rivens, kuva and the quality of life changes that will benefit ALL Tenno alike. 1. Negative stats, most specifically: Neg damage, multishot, Crit chance and crit damage. The chances of getting 3 positives in your roll with any of those 4 negatives completely nullifies the entire use of the riven. From no angle can it be concluded that any weapon benefits from Neg damage, multishot,etc. In reference to Vile Acceleration/ Anemic Agility the only mods with neg damage but only a 15% decrease never 100%+ like in a riven. There is no “balance” in those neg stats because it nullifies any positive stat you get. There is no reason for it to be in the database and this issue has been overlooked since Rivens Release. Please this is an urgent issue because your company knows the riven market and it’s out of your jurisdiction but the rolling experience itself is unbearably frustrating knowing those 4 specific neg stats can magically appear. I won’t discuss the other neg stats as of now, they are fine. Secondly, Riven Capacity, beside it being ridiculously steep of 60 plat for 3x slots. The same price each for one as an entire warframe slot. Why isn’t +1 riven capacity added with mastery rank? If a mastery rank gate was added why not see it through all the way? The 3x Forma Bundle costs 35 platinum if I remember correctly and that same forma is REQUIRED to fit that new riven mod into a weapon. The Riven slot bundle should at least 45 platinum or close to a forma bundle. It shouldn’t reach to riot levels where the community says they are feeling cheated to forcibly buy a slot bundle/ dissolve or sell their wanted rivens. If + 1 mod capacity and +1 load-out capacity is given upon mastery rank, there should be no issue adding + 1 riven capacity to help with the ever growing demand. Considering riven mods are a common drop reward from sorties. Lastly, Kuva abundance, DE did a great job with adding kuva survival but the yields are so deplorable it’s not even funny. Without a resource booster, the player’s time invested is nowhere equal per kuva reward to roll a riven mod of 3.5k each after 10 rolls. Yielding only 200 kuva per capsule is bad resource economy and again forces players farming kuva to use boosters just to get a decent amount of kuva efficiently. Game modes like Arbitration or Nightwave almost feel less tedious to earn the 10k kuva from their store because the farm is more fun/beneficial. The community has been begging for this but not barking loud enough for it(enough) please increase kuva survival yields to 500 PER capsule or decrease the fixed 3.5k to 2.5k kuva or adding scaling rewards to kuva survival where the yields increase by 100 every 10/15 minutes so players have reason to stay longer in mission. The community has been too distracted with the current bugs with railjack and Kuva liches because they found something new to be upset about. If the Kuva Lich system can receive optimal quality of life changes upon such recent release. The Riven stats, Capacity and Kuva existing for far longer can be rectified and improved. Thank you and keep making this game awesome.

  4. Good day DE, in this thread I would like to concisely express the infuriating issues with rivens, kuva and the quality of life changes that will benefit ALL Tenno alike.

    • 1.   Negative stats, most specifically: Neg damage, multishot, Crit chance and crit damage. The chances of getting 3 positives in your roll with any of those 4 negatives completely nullifies the entire use of the riven. From no angle can it be concluded that any weapon benefits from Neg damage, multishot,etc. In reference to Vile Acceleration/ Anemic Agility the only mods with neg damage but only a 15% decrease never 100%+ like in a riven. There is no “balance” in those neg stats because it nullifies any positive stat you get. There is no reason for it to be in the database and this issue has been overlooked since Rivens Release. Please this is an urgent issue because your company knows the riven market and it’s out of your jurisdiction but the rolling experience itself is unbearably frustrating knowing those 4 specific neg stats can magically appear. I won’t discuss the other neg stats as of now, they are fine.
    •    Secondly, Riven Capacity, beside it being ridiculously steep of 60 plat for 3x slots. The same price each for one as an entire warframe slot. Why isn’t +1 riven capacity added with mastery rank? If a mastery rank gate was added why not see it through all the way? The 3x Forma Bundle costs 35 platinum if I remember correctly and that same forma is required to fit that new riven mod into a weapon. The Riven slot bundle should/can be at least 45 platinum or close to a forma bundle. It shouldn’t reach to riot levels where the community says they are feeling cheated to forcibly buy a slot bundle/ dissolve or sell their wanted rivens. If +1 mod capacity and +1 load-out capacity is given upon mastery rank, there should be no issue adding +1 riven capacity to help with the ever growing demand. Considering riven mods are a common drop reward from sorties. 
    •    Lastly, Kuva abundance, DE did a great job with adding kuva survival but the yields are so deplorable it’s not even funny. Without a resource booster, the player’s time invested is nowhere equal per kuva reward to roll a riven mod of 3.5k each after 10 rolls. Yielding only 200 kuva per capsule is bad resource economy and again forces players farming kuva to use boosters just to get a decent amount of kuva efficiently. Game modes like Arbitration or Nightwave almost feel less tedious to earn the 10k kuva from their store because the farm is more fun/beneficial. The community has been begging for this but not barking loud enough for it(enough) please increase kuva survival yields to 500 PER capsule or decrease the fixed 3.5k to 2.5k kuva or adding scaling rewards to kuva survival where the yields increase by 100 every 10/15 minutes so players have reason to stay longer in mission. The community has been too distracted with the current bugs with railjack and Kuva liches because they found something new to be upset about. If the Kuva Lich system can receive optimal quality of life changes upon such recent release. The Riven stats, Capacity and Kuva existing for far longer can be rectified and improved. Thank you and keep making this game awesome.
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