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Bolegdae

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  1. Similar to this. I queue'd into a void fissure, obviously equipping a relic. I joined into a squad of 3 people and the queue stopped for a second, started again. So I joined into this squad, they somehow cancelled the queue which unequipped my relic without any notice. It didn't even prompt me to re-equip a relic (if it did this, then the issue wouldn't have happened).
  2. As someone who was super excited about this update, it just doesn't work. Playing as Octavia, it doesn't care what you pick, the game decides for you at the moment. Really unfortunate.
  3. Except its just completely bugged with Octavia. You select semi-cloak? Nah you get glow-cloak. Like how? It's just broken, I've tried everything.
  4. Wisp Breach Surge teleport to mote Reservoir not working when on Munio (Mirrored Defence) Bounties. Circle target does not appear at the motes when jumping above, walking, gliding, or standing. Still isn't fixed. Archiving just makes people (like me) repost the bug.
  5. Similar issue, but why are these archived and closed if the bug hasn't been fixed?....not a very good sign.
  6. Bump because this is sad. Will it hit 8 years before they fix their game? Actually insane.
  7. Wanted to research this one to make sure it wasn't a mechanic I didn't know about. Another bug I experienced while doing void cascade (very buggy!) were the Kuva Trokarian being immune to CC. I noticed on the Wiki there was a patch that made it so they could be CC'd when they didn't have overguard (makes sense, overguard prevents CC) but the Kuva Trokarian I was fighting, had no overguard. I made sure and damaged him below full HP, no overguard. Khora's Strangledome will never CC a Trokarian regardless. Not sure if another patch simply broke the old patch, but it broke again. (noticed a lot of CC issues recently, not just this)
  8. The first issue I ran into were enemies being completely immune to Khora's Whipclaw. I would spam cast on enemies (very rarely happened but at least 3 different enemies during 1 mission) and they would never take damage. I changed positions, angles, everything. They were immune to my ability but took damage instantly from my gun. When you have an entire build around one thing doing your damage, and enemies are immune, you are completely useless. It happened to a thrax so I had to just abandon the mission. The second one was even worse because my pet helps me stay alive. The pet died somewhere, one time, and it just never ressurected. Permanently stayed at 'reviving 1%'. No marker for where it was at or anything. Someone summoned the angel so I attempted to help, but after leaving the 'void realm' the game wouldn't let me leave operator. AFAIK there is a mechanic where if you die too many times in operator, you die in warframe. So this inclined me to not help and just watch since I was forced to die (in operator) everytime. IDK how many bugs I can find and report and have no idea if anything is being fixed. At this point what is the difference between me and a QA? Nearly half a dozen bugs have been reported and silence. Am I wasting my time? I would like this game to prosper, and I'm trying to help.
  9. So yes, after simply checking the config: it works now. It should be said also that I ONLY use config A, its the only loadout with mods. If this is an obscure mechanic I am unaware of, I don't understand the reasoning behind it. If I find anymore differences while testing I'll post them.
  10. Logged in today and wanted to try out Prism Guard for Cetus bounties. Well, as I was doing the first bounty I noticed my disco ball did its usual thing as if I wasn't using the augment. I double checked to make sure I was in the right loadout (config A I have prism guard on) and yes I was in config A. I could be missing something here but I don't understand what. (Game loaded me into config B, when I checked to see my current config that is when it switched to config A? Is this a mechanic?) Thank you DE for making a great game!
  11. I honestly wasn't sure if I just didn't know how the mechanics worked in the game so I only tested Khora. Might be intended, not sure! Maybe I didn't notice eximus being immune to CC for a few seconds after overguard break and it's always been like this? So I just brought it to attention for DE to decide.
  12. Using Khora's Strangledome as the CC, it doesn't always work consistently. As I understand overguard is what makes Eximus CC immune. Remove the overguard, you can now CC. 99% of the time I remove the overguard, no CC gets applied unless I reapply it AFTER overguard is taken off. This still doesn't always happen: I remove overguard from Eximus, recast Strangledome, the Strangledome does not work 100% of the time. What kind of "update" do eximus get when overguard is removed so the game knows they can now be CC'd? This "update" of the cc status is not consistent. I cast Strangledome, then remove overguard from the eximus, sometimes the eximus immediately get CC'd, sometimes I recast the Strangledome THEN they get CC'd, sometimes I recast Strangledome and they DO NOT get CC'd. I tried playing around with ranges, casting with the eximus on the inside of the dome, outside, on the edge etc. Same issue. Also during this test I noticed the "companion invincibility" button for the Simulacrum, not sure if you could make this work with Venari or not. Subsuming over Venari takes away our ability to pacify her, so this feature would help a ton! Removing a subsume just to test some bugs, in a closed environment, unnecessary.
  13. The sortie today was melee only and apparently if you equip a synthesis scanner, you can't unequip it because you have no other weapons to cycle through. Also while I was attempting to report this bug: trying to sign into the forums gave me "already signed in". I had to log out on the Warframe website, then it allowed me to login. One of the reasons why forum bug reports are terrible. Help us help YOU, take away these hurdles you place in front of the players that are trying to make your game better. Help me report all the bugs I find instead of me giving up halfway through because you give me no help in return. If I can't login to the forums to report bugs, how do they get fixed?
  14. Feral Kavats drop Kavat Genetic Code at a 25% drop chance. Using Noctua to "scan" them, they do not drop Kavat Genetic Code. I tested this and got a mod drop with 0.83% chance and 0 genetic codes. Am I that unlucky DE?
  15. Found out there was 4 different extractions. Only 1 was real. I had to go to them all to see which was the real one...what the hell.
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