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(XBOX)Avant Solace

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Posts posted by (XBOX)Avant Solace

  1. I'm guessing you're referring to the "limp" thing a bunch of sugatras do? I've noticed this with a lot of sugatras where their lower connecting half will be fairly stif and just out and their further half just dangles like a half-boiled noodle. Certain sugatras do it on certain weapons, so its anyone's guess as to what causes it.

  2. 8 hours ago, peterc3 said:

    Based on what?

    They both act as an upgrade system to weapons. Wraiths and Vandals are always an upgrade (or occasional sidegrade) to their base counterpart. Primes are always an upgrade. Save for the occasional oddity like the Braton and Latron, weapons in these categories are largely exclusive to their respective upgrade class.

  3. 1 hour ago, peterc3 said:

    I make better mashed potatoes with potatoes rather than apples.

    Vandals and Primes are suppose to be largely analogous to each other, with Primes being exclusive to Tenno/Orokin weaponry. These two weapons have similar base damage, but one is suppose to lean toward status while the other leans toward crits.

  4. 54 minutes ago, --Q--ualityContent said:

    Honestly just take it to conclave, there some of the worst weapons in the game get their redemption.
    You also have to consider the fact that the Braton V is like a MR4? weapon and it performs about as good as a weapon of that requirement, whether you get that weapon at MR4 is here not the question though.

    Counterpoint: Its an old weapon. Old weapons are kinda screwy with their MRs and stats due to being brought into the game in a very different setting. While I respect the fact that MR should play a role in determining the relative effectiveness of a weapon, it should not be used as a concrete design for weapon stats. After all, this is one of the single hardest weapons to outright earn in the game right now.

  5. I'm really just saying this because I'm one of those guys that just love the "starting weapon but stronger" aesthetic in games.

    The Braton Vandal is really lackluster compared to the Braton Prime and even to its "friend" the Lato Vandal. This is made worse by the fact its one of the hardest weapons in the game to get. I'm thinking this is just because its an older weapon that is being held back by the "old school" stat system. Really though, it just needs two easy buffs to ramp up its lethality: Bump up its fire rate to 9.58 (same as Prime) and increase its Critical Change to 26%. With these changes, it would make a good crit/hybrid weapon.

    Thoughts?

  6. Now that you mention it, it did kinda bug me that there was no genuine reward for exploring mission maps, aside from getting some extra resources. It would be neat to have a sort of "treasure room" mechanic where people who really wanted to get some extra goodies had to make an effort to sniff out a cache and found out how to break into it. They could even throw in a sort of "time attack" detail where you have to loot as much as you can before security systems kick you out, la Knox's Armory style.

  7. I'd say doubling is way too much, but I do agree that Warframes feel too sluggish at their current speeds. You'd think turbo-roided space ninjas would be running circles around Usain Bolt by default, but in truth their current sprint speed is only slightly faster than an average human (Sprint speed of 1 is equal to ~7.1 m/s. The average human runs ~6.7m/s). I'd say make the average sprint speed around 10m/s (currently ~1.4 sprint speed), so they feel genuinely athletic without being needlessly fast.

    • Like 1
  8. 17 minutes ago, Tatann said:

    There's buffing, and there's annihilating the only downside from a very buffed 1st ability from a self-buffing Warframe (who's so buffed he doesn't need shield)

    Well the idea here is to act as a sort of trade-off instead of a complete buff. Severely reducing the range makes using Virulence at range less practical, while splitting up the damage means you get lower focused DPS on specific targets without the use of Larva. The up side is that the player can effectively deal with a somewhat spread crowd and/or exceptionally close enemies without instantly needing to use Larva.

    You also have to consider Virulence is Nidus' only truly offensive ability and which the rest of his kit revolves around, so it only makes sense to be abnormally strong right off the bat. Really I just want to see him have a bit more tactical choice instead of simply throwing down a Larva and stomping at the meatball.

  9. Virulence-Augment.png

    Above is a crude model for an augment for Nidus'  Virulence ability. Essentially it converts the Virulence path from a single medium range line into three short range paths that seek out targets. This allows Nidus to fight more effectively in CQC engagements at the cost of limiting his mid range capability by sharply reducing the overall range. It could even potentially have the bonus effect to where each path gains mutation stacks separately, making it so hitting a single enemy with all three paths gives 3 mutation stack instead of 1.

    I call it Scattering Virulence: Virulence now divides and seeks out enemies. Virulence range is halved. Virulence damage is split between paths.

    Thoughts?

    EDIT: People are concerned its a bit too strong, so I've added in the idea that the damage would be divided between each path.

  10. Well there really isn't too much DE could really do. Whenever they release something "challenging" players just find a meta build to nuke the new thing in an instant. DE could potentially had a sort of health-gating mechanic to prevent nuking, but then people complain about how their builds are being oppressed.

  11. Just now, peterc3 said:

    There is no gimmick. What exists is a hack to allow it to kind of do the thing they wanted it to do, but the original system didn't work. It continues to not be a priority and isn't something that should be considered a mechanic to base other weapons on.

    Has any weapon ever been reclassified?

    1. Warframe itself is a huge bundle of spaghetti code. Whether or not something is a "hack" doesn't really matter in hindsight. If DE wants something, they make it happen.

    2. Not currently, but there have been numerous talks of such. One main example is DE having talked about converting scythes in the Heavy Blade class and even there been shown fluid beta tests.

  12. 1 hour ago, peterc3 said:

    It just isn't and they aren't going to redo the weapon just to placate the katana truthers.

    Well they are overhauling melee altogether, so it wouldn't really be a huge surprise if they revised a bunch of their stylistic inaccuracies while they were at it.

  13. 6 minutes ago, Loza03 said:

    Because it was made before the two handed Nikana class, I suppose.

    I wouldn't mind it getting access to the Wise Razor stance if possible, similar to Dark Split-Sword, but a full conversion isn't really called for. Besides, I like the sheath, even if it isn't practical.

    I actually proposed something like that before, but people got nasty over it. Nikanas (katanas) are designed by default to be two-handed, so it would be cool if they carried over the Split-sword gimmick to the nikana weapons so people can weeb-out with historical accuracy.

  14. To be blunt: The skiajati is too long be used like a normal nikana. Assuming a typical Warframe is roughly 2 meters tall, then the blade of the Skiajati would be over 1 meter long(reference my shoddy edit); which is far too long to effectively draw out of a scabbard without serious difficulty. The only way it could be drawn from its holster like other nikanas was if the scabbard had an opening half way up its thin side to allow for a diagonal draw. That said, its length does make it practical for another class of weapon.

    Skiajati-measurments.pngTatsu.png

    As shown above, the Tatsu (a two-handed nikana) stands almost as long as the Warframe itself. It sends a clear message that no scabbard can contain it. Now while the Skiajati isn't as big as this monster, it shares the same problem of being too long for a scabbard. It also shares a common trait of having an exaggerated grip to allow for easy two-handed use. Overall its made rather clear that the Skiajati was meant for two-handed use instead of the traditional single-hand style. So why isn't it thus?

  15. 33 minutes ago, peterc3 said:

    How does that mesh with your idea, though. That's hideously roundabout to get from your OP to your actual problem.

    Well its quite simple really. The original nikana animations put heavy emphasis on the sheath being a part of combat, constantly being unholstered and moved around. The two-handed nikana animation doesn't use a sheath while still being martially coherent, so it would make an existing sheath purely cosmetic. The overall idea is that people that enjoy the current animations would be able to keep them, while people that want updated animations (me) would still have that option.

  16. 2 hours ago, peterc3 said:

    They aren't going to build off of a hack used to get a certain type of weapon to have the main feature it is in the game for. The DSS is not something to be used as an example of something to duplicate, it is broken and I doubt any other things will be released like it until they have a system that actually works.

    Diversification being, whatever does the most damage multipliers with the most forced Slash procs in the fewest frames.

    Look, I'm going to be brutally honest here. It just really annoys me how much "artistic liberty" is taken with the nikana model. The constant sheathing of the blade when one stops mashing buttons just annoys me to no end. Its martially impractical and frankly just looks bad. That said the two-handed nikana class doesn't do the constant sheathe thing, so I thought it'd be cool if one-handed nikanas could copy over that animation.

  17. Before the main topic, a quick lesson on swords: Warframe's sword type, the nikana, is based on a real life type of sword called "katana". A katana is any Japanese sword that possesses a moderate curve, a single-edged blade that is ~60 cm or longer, a simple circular or squared guard, and a long grip. The main reason for the long grip was to allow easy two-handed use, as the katana was considered a "large sword" compared to the shorter wakizashi and kodachi designs. That said its overall length is still rather small as a medieval arming sword, a distinctly one-handed weapon, averaged their blade length at around 75 cm. To this end the katana was fully capable of being wielded with one hand, but was not typically done so as most Japanese martial arts involving this weapon emphasized two-handed use.

    Now back to Warframe. Currently all nikana are considered "one-handed" with "two handed nikana" being a totally separate weapon class. Even the exceptionally long Skiajati is classified as a one-handed weapon. This strikes me as rather odd considering their inspiration is designed specifically to allow easy two-handed use, with even their grip design being an identical match. But then I remembered something: the Dark Split-Sword.

    The Dark Split-Sword has a unique ability to change its weapon class depending on what stance it is equipped with. So why not share this ability with nikanas? A nikana with a "one-handed" stance equipped would act like how they normally do: Quick one-handed strikes and added interplay of its sheath in combat. A nikana with a "two-handed" stance could change class to the two-handed nikana, which uses predominantly heavier swings while relegating its sheath to a purely cosmetic role. This model would allow players to diversify their builds while also expanding upon an underused feature that Warframe has possessed for a while.

    Thoughts?

  18. So yeah. When I toggle Excalibur Umbra's "Prime details" to off, the attachments (mainly the chest and syandana) don't adjust to the altered proportions, causing them to protrude/float a couple inches from the proper position. My guess is that the mesh for the Warframe is being kept as Umbra's instead of switching to default Excalibur.

    Attch-Ref-1.png   Attch-Ref-2.png

    (Sorry if its hard to see. I'm not the best at taking reference pics.) Basically you can see that there are "pillars" that jut out of the attachment to connect with the Warframe, instead of being flush with the Warframe like it normally would be.
    Edit: Also noticed this affects sigils too. They no long flush with the torso.

  19. 43 minutes ago, FerockQuartz said:

    Then this is a PVE Alert Mission/Event then? linking Conclave benefits to this is like killing Conclave (PVP aspects, essence, etc.) itself? 

    Well to be fair Conclave is already kinda dead. So few people actually play it that its near impossible to get a full lobby nowadays. If anything this may actually stimulate Conclave as it would bypass some of the grinding for a limited time, allowing players to jump into Conclave later without having to worry about the hours of grinding they'll need to put in just to be at the rank needed to purchase most items.

  20. 2 hours ago, Voltage said:

    It's not that much grind. Weeklies give a large chunk of reputation. It makes perfect sense to keep PvP related cosmetics within PvP.

    The point of the game is for fun, but it's also meant to have progression systems. If you want PvP cosmetics/mods, you need to progress conclave. If not, you can skip out on that section of the game and not miss much.

    Fair point, but at the same time you have to consider this would be a limited-time event. Players would have about 2 weeks to gain standing via this alternative means, then go back to things being Conclave-exclusive. It'd be a good way for people who REALLY want to progress in Conclave to get a boost, while putting a bit more life into the Conclave after the event ends.

  21. 2 hours ago, Voltage said:

    I don't like the idea of giving PvP rewards for PvE missions. I am all for more variant modes as events like Quick Steel or that Valentines one with the Paris. I feel that all the conclave rewards are nice enough to feel rewarding and unnecessary enough that you can easily skip out on them. It's already generous that you can purchase the Riv Elite armor for Platinum.

    Well that's your fair opinion, but not everybody feels the same way. The Conclave's cosmetics are rather beautiful, but require an insane amount of PvP grinding to get. As the Conclave is so underused and overall nonenjoyable, it makes little sense to keep them totally locked behind that grind. After all the point of a game is to fun, not a chore.

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