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(PSN)deathwolfclaw666

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Posts posted by (PSN)deathwolfclaw666

  1. Syndicate themed items and npcs.

    More enemy statues.

    Duel room architect - small room that brings you to a simulated arena where you can setup matches involving players and ai (Duel room and simulacrum).

    Hangers - either a much smaller room than the relay's hangers (only the main area and an air lock) or a small room with the ships underside.

    Dance room/area - with somachord/Octavia music playing and disco balls.

    Banners with text.

    • Like 1
  2. All you can do right now is just leave the session, whether or not you sabotage the player by intentionally failing the mission before you go is up to you.

    As for your suggestion. It may help stop some people from doing it but others will just do something else or afk, not to mention that it's a slap in the face to those who might fish or mine just for a moment if the opportunity is there (on the way to the next part of the bounty). Perhaps allowing players to leave the bounty early via activating the door to town would work better, it could start a timer that would allow others to leave and stay together by doing the same.

  3. I didn't even know that there was an issue with spawns on the old map, might just be where I tend to use AoE frames on that map. As for this new map I've just had my first go on it where every so often I would find 1-3 enemies standing around in their spawns refusing to come out along with enemies seemingly jumping out the map.

  4. 14 hours ago, Kairo-Kuraku said:

    Sounds interesting, but I don't think that would make people happy. Would still get the,"I can't use my gun how I want" deal. 

    Just curious, how would that affect stasis? Is it just slowing time down rather than stopping it?

    It's stopping enemies but not gun fire, that travels as normal until it reaches the end of Cataclysm or hits an enemy.

  5. With Stasis you could have it where all player's rounds travel towards the end of Cataclysm until they meet an enemy. From there the round hits them, the enemy is highlighted and maybe have a skull above them if they would be killed by said rounds. If the enemy leaves Cataclysm due to it shrinking or Stasis is stopped then the damage is done.

  6. 22 minutes ago, NeithanDiniem said:

    And there in lies the issue. Most people wouldn't use it, which means less data for DE to collect. Even unhappy people can help locate and track down issues. Just them saying "it sucks" is irrelevant when most of their problems of that nature are solved with the actual UI (No idea why everyone is calling control mechanics UI, they are controls, not an interface) that is releasing with the Sacrifice.

    I disagree, people giving constructive feedback via the forums and perhaps Twitter should be more than enough data. The "it sucks" and like minded posts mainly help to bury the posts giving feedback.

    Also the reason why people are just using UI is because it's easier than saying "UI, control input, navigation and button mapping " all the time which are the system people are having issues with.

  7. 27 minutes ago, NeithanDiniem said:

    No, because as soon as people saw change the vast majority of them would have just switched to the old method and DE would get nothing useful out of it to put towards fixing the mechanical aspects of the control change for when the UI and the Sacrifice releases together.

    Actually, although most would probably switch to the old system it would be dumb to assume that no one would give feedback on the new system. In fact we wouldn't have this flood of simple "it sucks" "revert it" threads and comments.

  8. 10 minutes ago, (PS4)WraythOsu said:

    Ya'll need to spend some time on other games where most devs don't give a crap what we say and aren't responsive to screwing things up.

    I think people have gotten spoiled by how responsive DE is.

    Do you all really have to be so negative?

    So many people in the world can't be bothered to acknowledge they made a mistake and fix it.  I'm okay with them making mistakes, but they fix them and they fix them fast.

    True some devs simply don't care (until it really impacts them) but it's great to have some that do.

    I disagree about people being spoilt. Simply put it doesn't matter how "responsive" a dev is, when they mess something up (especially a big issue) they need to be pushed for a fix rather than given a pass. Do we need multiple people posting threads with the same thing? No we don't. Constructive posts with the problems and possible fixes will do.

    Some people are going to be negative because of how painful this has made things both mentally and (like in my case with trying to navigate with D-pad) physically. To me this honestly looks like they had tested the ui by plugging in a mouse and keyboard into a PS4, played around with it for 3-5 minutes and approved it, assuming it was tested at all.

    • Like 1
  9. I did post this in another thread a few hours back but this is probably the best place for it

     

    Looking at what they are planning with the future UI change the cursor makes sense to a degree and at current it does come in handy a bit, however with how it's currently implemented it's more of a liability than helpful. It would've been a smarter move to keep the old system and with a click of the sensor button/menus button(Xbone)/Keyboard button(kb/M) or if not possible via options to enable/disable cursor mode at will. 

    As for cursor mode

    Moving the cursor over a relic should show what it contains, same goes for Dojo rooms and showing the room layout.

    Sometimes the controls will become unresponsive resulting in a need to press a button multiple times or to move the cursor slightly to get it to work. Same goes for the D-pad it can either not respond or jump an option - lol I personally lost a Riven to this.

    Keyboard and Mouse

    Scrolling on mouse will either jump you to the end/start or some random place inbetween of a selection.

    No button mapping let alone free button mapping. Like seriously I plugged in my m/kb went into settings and nothing, not even something to tell me the default layout never mind trying to setup to use mouse and control (rather than keyboard) to play. 

    Additionally

    An option to quick post emojis with R3/L3 rather than having to click then open the chat bot would be helpful.

    A selection or cursors to chose from would've been fun.

  10. Having it only work on linked enemies without it switching right away upon a kill or with an AoE along with some damage in line with other explosives would have fixed the issue of Nuke Trinity.

    Removing self damage also removes using link as a way for more survivability vs unintended self damage, light dps and ally support.

  11. Looking at what they are planning with the future UI change the cursor makes sense to a degree and at current it does come in handy a bit, however with how it's currently implemented it's more of a liability than helpful. It would've been a smarter move to keep the old system and with a click of the sensor button/menus button(Xbone)/Keyboard button(kb/M) or if not possible via options to enable/disable cursor mode at will. 

    As for cursor mode

    Moving the cursor over a relic should show what it contains, same goes for Dojo rooms and showing the room layout.

    Sometimes the controls will become unresponsive resulting in a need to press a button multiple times or to move the cursor slightly to get it to work. Same goes for the D-pad it can either not respond or jump an option - lol I personally lost a Riven to this.

    Keyboard and Mouse

    Scrolling on mouse will either jump you to the end/start or some random place inbetween of a selection.

    No button mapping let alone free button mapping. Like seriously I plugged in my m/kb went into settings and nothing, not even something to tell me the default layout never mind trying to setup to use mouse and control (rather than keyboard) to play. 

    Additionally

    An option to quick post emojis with R3/L3 rather than having to click then open the chat bot would be helpful.

    A selection or cursors to chose from would've been fun.

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