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_Connor

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Posts posted by _Connor

  1. If you're going to make The Lone Story a requirement to play SP circuit how about actually telling us in game? "Normal mode for this node must be completed first" doesn't really #*!%ing cut it, and it's incredibly frustrating to clear normal mode only to be given the same message.

     

    edit: I completed every duviri node in normal mode and every duviri SP node is still locked. Boy do i love the idea of waiting another 6 weeks to get these incarnons again

    • Like 4
  2. What is the point of adding new dojo rooms and deco when we still can't easily move rooms/decos around? I don't want to build a new fancy room off on the edges of my dojo that serves no purpose, while my main hall is still full of old decos. And i'm sure as hell not deleting all the old decos from my previous rooms that took hundreds of hours to build. 

    • Like 1
  3. Just now, (XB1)Shodian said:

    Wht does everyone think there is something wrong with rivens? Cause there's not. Don't trade crazy amounts of plat for one. You have the power to say no. So say no.

    There is very much something wrong with groups of players getting together in private to buy out, and scam or coerce particular riven mods to manipulate their pricing, and create a false market around meta items. 'just ignore the broken content if you don't like it' is not an argument in a discussion about how to fix said broken content. 

  4. 5 minutes ago, kapn655321 said:


    I'm happy when DE makes lots of money. Truly and sincerely. I think they're swell, and deserve good things for all their hard work and patience. I'm not ok with hunkering down on rivens and saying they're good enough to be worth more money, to keep broken things at their most broken.

    Sure, but do you prefer cabals of immoral player traders to an actually useful plat sink?  I guess there's no reason you couldn't just spend kuva to lock in stats rather than plat, and let players buy kuva from the market since you can already buy just about everything else from the market. 

    Obviously in an ideal world you just remove the plat / 'p2w' aspect from the equation, but my intention is to play devil's advocate from DE's perspective on the assumption that riven trading is profitable for them. So the question is how to reduce the insidious nature of a free-trade, player-managed market without cutting DE out of the picture. 

  5. 2 minutes ago, kapn655321 said:

    You make a fair point about your suggestion being more of the acceptable, 'pay to shirk the grind,' so that's fair. I jumped the gun on that assumption.

    Rivens though, are bandaids. If they're made to address what a player feels they lack in order to restore a sense of control and build customization to make up the difference, I absolutely disagree with the current Riven system implementation. They've been successful.. because we So Very thorsty for weapons that we like best, to work better.

    Having to pay 400 damage to mitigate the pain, making up the difference on a bad weapon.. that sticks in my craw. "We arbitrarily made it's stats bad, so you must go through both hell and high water to receive fair to middlin' damage stats." ...Of course, that only speaks to the poor/middlin' dmg weapons. I deal mostly in these weapons, because the feel of them is often dramatically better/ Others are balanced to feel awkward in performance, in order to deal appropriate damage. Sluggish reloads, knockback, accuracy, all turn me off of a weapon Way faster than poor DPS.

    When trying to obtain the kind of DPS expected of us into late content, only some combinations do it, while swathes of guns are non-options. ..except, maybe there's a chance to make that weapon work! But you can't do it without a spicy crazy super rare Riven! 😉 Yep, to make this dogsh*t weapon do a fraction of the damage you need with no scaling potential, you're going to throw hundreds of thousands of Kuva into the void. They'll eat your catalysts and forma just the same, and your exilus adapter just the same.. those surely make money, too.

    I can't justify being so in approval of leaving things like it is, and creating more marketing/infrastructure around it, because it still feels wrong. So if you'll understand in that respect, I'm not eager to agree with anything that helps keep rivens as what they are. ...Not without increases of low damage weapons to an Obtainable range of acceptable parity.

    Let's put it this way, I'm ok with a player having boundless lust for overkill damage numbers, and hitting them up for expensive rivens is kinda fine. They want to pay to break the game, so be it..  though as in doing so, content should not be taken away from those who don't have that lust, because it outscales things that cost the same.

    I get that rivens are inherently already a band-aid solution to a larger issue, and that they need a total overhaul. They also create new sub-issues, and this idea is intended as a solution to one of those sub-issues, and would act as a band-aid solution to one negative aspect of rivens as a whole by reducing one of the main issues people have with rivens. 
    But at the end of the day, a vast majority of game content can already be bought, is already a total rip off that preys on noobs, and it's already up to the player to know what is and isn't worth their money, and not allow themselves to be ripped off by the devs or other players. Having the option available for those who do want to spend what other players see as a 'waste of money' is basically the foundation for WFs monetisation. 

  6. 3 minutes ago, Genitive said:

    Rivens aren't vaccines and comparing your idea to them won't make your argument any more sound.

    If you disagree with me then fine, but paying real money for locking randomized stats sounds like pay-to-win.

    @kapn655321 and @Synpai had better ideas in my opinion.

    I'm comparing the logic of something that is the antithesis of a slot machine being a slot machine, to the logic of the arguments used to justify anti-vaxxing. i.e there is none. 'pay to win' isn't 'slot machine', and the game is already pay to win. I'm not disagreeing with you; what you said is just factually wrong. 

  7. Just now, Genitive said:

    What you're proposing sounds too much like a slot machine.

    They require a rework but I don't think that's it.

    literally the opposite of a slot machine. You're paying to reduce rng. This is like saying vaccines 'sound like' a bad idea because mercury is poisonous. 

    3 minutes ago, Synpai said:

    Nein, this is exploit territory.
     

    ""Hey new unexperienced/returning player come look at these tasty riven stats you can trade for"
    *trades*
    "Thanks for the plat""

    This is the system that already exists. 

    "Rivens need such a massive overhaul, if not an outright removal that anyone whose invested (unwisely tbf) would be fuming."

    No matter what changes are made to reduce inflated riven values, those unwise people will be mad. I'm not proposing a 'fix' for the way rivens fit into the meta / core gameplay, but a way to remove the means for trade manipulators to abuse the market and inflate prices. 

    • Like 1
  8. 6 minutes ago, kapn655321 said:

    The ability to roll each individual stat, but keep the kuva cost the same as a whole roll.

    I'm not paying plat to make a riven good. Rivens are bandaids for poor weapon balance, and under no circumstances should they support a p2w mechanic.

    You don't HAVE to pay plat to make the riven good, You could simply choose to continue suffering the RNG you currently experience. Or you could pay plat to make it good, as you currently can with other players. The whole game is already a P2W mechanic. Buy plat and you can buy frames and weapons, potatoes for said frames and weapons, maxed out mods for your newly potatoed frames and weapons, maxed arcanes for your frame, boosters to rank it all up faster, forma to make it more powerful. From its very conception wf has been a pay-to-skip game. Rivens are currently p2w, and my idea doesn't change that. Saying 'the system shouldn't be made better because i don't want to have it at all' is reductive. 

  9. I think at this point it's pretty obvious that DE are reluctant to do much to resolve the obnoxious 'god roll' riven market that is being exploited by groups of traders for insane profits, and inflating the price of rivens to absurd levels. I assume this is because people trading large plat values means players are more likely to buy plat. 
    I thought of a simple way to resolve this that i believe would spread those concentrated plat trades over many more players, destroy the toxic and nefarious culture of 'god roll' rivens, and make A LOT of players happy:

    When a riven is traded, reroll the stats. This immediately reduces the price of any 'god tier' riven by a huge margin, and means that the only inherent value any riven has is in the weapon it's for. This would also mean that disposition changes won't have nearly as much relative impact on plat prices for 'meta' rivens. 

     This sucks for DE if it's true that such high value trades are responsible for plat purchases, and it sucks for players who don't want to have to grind upwards of 10 million kuva to get a god roll. SO, then allow players to pay platinum to 'lock in' a stat on a riven mod, and increase that price for each successive stat. i.e maybe you roll -zoom on a sniper riven, so you pay 100 plat to 'lock' that stat from being re-rolled. You re-roll a few more times until you hit multishot, now you pay 200 plat to lock that in. Now you're rolling between another 1 or 2 positive stats; if you want 2 more, you pay 400p to lock in a third stat, and any future rolls either generate a random 3rd positive stat or result in no change. 

    Now any riven mod with a 'god roll' is worth 700p + [the trade value of that weapon riven with random stats]. This creates a fair platinum sink for DE, rather than allowing market manipulators to hoard wealth, buy up large volumes of high traffic rivens, and manipulate prices. it also allows players who don't have exorbitant amounts of plat to EARN 'god roll' rivens without relying on 0.00001% chance rng (or whatever the odds of a godroll are).

    • Like 4
  10. 4 minutes ago, Awazx said:

    I will be very brief and sorry to be "that boy":

    DE, I understand all the work you've put in Railjack, but ... it's not fun. I anticipate that you will have to make many modifications to the quality of life and gameplay. It doesn't feel good.

    Hard disagree. Except for the bugs, I think it's great. maxing out my RJ and having big space battles / boss fights sounds amazing. 

    • Like 3
  11. I was just piloting an enemy railjack when it blew up. I was then deployed back into space in archwing mode, but my archwing was invisible. I then returned to my railjack, but was still in that bugged archwing state and could fly around inside my RJ. I entered a side gunners seat, my camera bugged out and got glued to my back, and i lost all inputs except escape menu. 

  12. Would be nice if the camera was closer to the frame / window when piloting railjacks. There is a lot of needless window-frame / ship in the frame when piloting. 

    Also am i missing something or is it not possible to roll? I hate having to do weird yaw/pitch combinations instead of simply rolling the ship. 
    Also a larger / customisable dead zone in the center of the piloting HUD would be nice.

  13. 1 minute ago, (PS4)Hikuro-93 said:

    You must kill more thralls to raise his fury meter.

    I know. it's #*!%ing stupid. We've already faced off 4+ times up to this point. What sense does it make that he just randomly calms down now? It's just more pointless grind despite having already grinded thralls to discover the required mods. 
    Even if its canonically logical, from a gameplay perspective it's tedious bullS#&$. 

  14. On 2019-11-21 at 12:45 PM, _Connor said:

    I know many people have had it worse, but i've done 8 liches now and have 3 duplicates, even after the update to prevent consecutive duplicates, which does absolutely nothing. First 3 weapons were ogris, seer, kraken. Last three were seer, karak, kraken. In what #*!%ing universe is this a good idea? Does anybody at DE even listen to feedback? How did anybody think preventing consecutive duplicates was an appropriate solution to this tedium? 

    10 liches now and 5 duplicates

    #*!% this retarded dumpster fire of a system. I'm done. 

  15. I know many people have had it worse, but i've done 8 liches now and have 3 duplicates, even after the update to prevent consecutive duplicates, which does absolutely nothing. First 3 weapons were ogris, seer, kraken. Last three were seer, karak, kraken. In what #*!%ing universe is this a good idea? Does anybody at DE even listen to feedback? How did anybody think preventing consecutive duplicates was an appropriate solution to this tedium? 

  16. Vauban's vortex desperately needs to be changed to require line of sight with some kind of object-based falloff.
    Easiest example is Hydron.
    If i throw a vortex on one of the pillars by the pod, and have long range on my build, it will ragdoll/pull enemies that are behind the walls of the map and just drag them into the corners of the floor/wall and under staircases / pipes etc. This is almost completely useless and incredibly annoying. 
    Pulling an enemy into the low handrail surrounding the pod? fine. Pulling them into a crate on Europa? fine. Pulling them into the wall of the map in the next room over of the tile? garbage. 

  17. a sprint that gives a small burst of extra speed to bring normal sprinting up to pace with slide>bullet jump>double jump>slide speed would be nice.

    Bullet jumping would still be useful to navigate  rooms with objects in the way, but the tiles that can be sprinted through with no jumping it would make more sense to just run faster. 

    • Like 1
  18. After 5 unique kuva weapons i finally got my first duplicate. Rather than risk the ddupe hell i've seen some people grind through i will instead just not bother and give u on liches until this is sorted.. I really don't see how DE thought it was a good idea to leave out some way of avoiding all that grind just for a duplicate weapon. 
     

    49 minutes ago, DrakeWurrum said:

    None of that means it's not new content. 

    That just means you don't like this content.

    Why are you playing somme dumb semantics game to avoid discussing the issue? The problem regarding content is that the gameplay is the same stale old crap we've already played for years. Fissures aren't fun or new. siphons/floods aren't new or fun. mindlessly grinding the same old mission types over and over to spawn thralls isn't new in any way. 
    The only NEW content here is another bullet sponge pseudo boss enemy, and some weapons. 

  19. Clan name - The Shadow Vagrants
    Clan tier - Ghost Clan 
    Clan platform - PC
    Clan Role - Founding Warlord/Architect

    Our clan Dojo was a series of empty, sterile, halls until I saw the winners of the first Dojo competition and was inspired to start decorating. Everything here is designed  and funded by me, so I don't have as many rooms as some other clans, but i think i make up for that in quality. I put off entering last competition because I didn't think my rooms were polished enough, but that is a never ending battle for perfection, so I guess it's now or never.

    Featured Image - Tea Time

    y4ysOij.jpg

     

    Rooms Gallery - I hope these images entice you into clicking the links below them, where you will find much more detail for each room

    Spoiler

     

    Grove - A sombre place of reflection and prayer, home to an ancient, precious, tree.


    7Qv8W08.jpg
     Gallery link - https://imgur.com/a/R6BlzGB

     

    Canopy Walk - A fleeting, tranquil, blend of tradition, nature, and progeny.


    pfTK08P.jpg
    https://imgur.com/a/Obr0vUS

     

    Tea Time - A comfy seat for quiet introspection, or laughter with friends


    JR4BMxW.jpg
    https://imgur.com/a/yemJ3ID

     

    The Bridge - A reminder of hardships overcome, and place to reminisce with allies and rivals alike 


    DNCPNAE.jpg
    https://imgur.com/a/aoQKINe

     

    Trade Platform - A place to negotiate and trade, celebrate new riches or simply relax over a hearty lunch. Still waiting on that RSVP, Konzu. 


    mUfcyj4.jpg
    https://imgur.com/a/Vd8Rlfm

     

    Alcove - A cosy yet spacious area to socialise, be entertained, and relax. 


    jq6QP6J.jpg
    https://imgur.com/a/IMzrTN1

     

    Stellar Lookout - A power source for the dojo that doubles as a convenient view into the endless expanse of the cosmos
     

    UKSCiwF.jpg
    https://imgur.com/a/3RxnLJ1

     

    Opulence - A gaudy yet bold display of wealth and power, and a depository for the clan's treasures. 


    Q8ATRy5.jpg
    https://imgur.com/a/IJ8jt78

     

     Temple of Honour - A Simple yet inspiring crossroads between more important ends.


    00lpxr8.jpg
    https://imgur.com/a/dpA8kxh

     

    Observatory - A meeting place to observe and strategise

    WIwDbe0.jpg
    https://imgur.com/a/56RG4VO



    Void Gate - A portal to the void. Needs more power to function


    iFRm4UU.jpg
    https://imgur.com/a/Tt0elgc

     

    Water Purification (under construction) - A structure designed for water testing and purification for various uses


    qLy7Fki.jpg
    https://imgur.com/a/IFe0nrm



    Research wing - A hub for technological innovation 

     

    aFBnNRt.jpg

     

    Orokin Lab


    RBd9Ka2.jpg
    https://imgur.com/a/d23Cm47

     

    Tenno Lab


    xsQk9fh.jpg
    https://imgur.com/a/3QrBPda

     

    Grineer Lab


    w2W0FlW.jpg
    https://imgur.com/a/fzTKlRP

     

    Corpus Lab


    FmAG5JH.jpg
    https://imgur.com/a/WT0OeFF

     

    Infested Lab


    gguHjtc.jpg
    https://imgur.com/a/24qA8I6

     

  20. I was just in a survival arbitration with 2 others, one of whom is host, who both extract after 20 minutes. LS is aat 50-something %, and the migration only takes about 10 seconds. As soon as the screen loads back to the game the 'mission failed' end screen is up. 

    I guess it's time to go back to solo arbitrations. yay.

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