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_Connor

PC Member
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About _Connor

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  1. I just want his deluxe skin 😕
  2. Not swept under the rug. De have stated multiple times that this is how loot frame abilities work now. What news are you expecting?
  3. Can you PLEASE enable Operator earpiece visibility when wearing an open umbral scarf? Even closed it wouldn't look strange.
  4. So you nerfed a useful farming interaction because of 1 fringe use-case that awards of couple mediocre drops. Why not just change the way grove mods drop? Make them spawn from the statue thing when the grove guardian is killed or something. I don't buy this reason at all, but if it is true it's just idiotic.
  5. Are there no templates for the products? No specifications of any kind? Can / should the same design be submitted for different products?
  6. Clan name - The Shadow VagrantsClan tier - Ghost Clan Clan platform - PCClan Role - Founding Warlord/Architect Our clan Dojo was a series of empty, sterile, halls until I saw the winners of the first Dojo competition and was inspired to start decorating. Everything here is designed and funded by me, so I don't have as many rooms as some other clans, but i think i make up for that in quality. I put off entering last competition because I didn't think my rooms were polished enough, but that is a never ending battle for perfection, so I guess it's now or never. Featured Image - Tea Time Rooms Gallery - I hope these images entice you into clicking the links below them, where you will find much more detail for each room
  7. Can the texture for waterfalls in dojo be offset randomly so they don't look the same when next to each other?
  8. bring a max range Gara and drop a mass vitrify around the general area the boss walks around.
  9. exploiter phase 1 is the horribly tedious and annoying. The canisters float through the air as if they don't obey the laws of physics, and a stray leg hitbox passing through the arc of your aiming reticle it makes your throw go off course. Even when you have to destroy each vent, half the fight is afked waiting for the entrance / dialogue / canisters to spawn. Why the hell are the canisters on a timer? It's so dumb and boring. At the very least, exploiter phase needs a 'cooldown' period between attack cycles where she doesn't move at all and you're free to land some throws without needing precognition.
  10. For people who seem to be all about the flow of combat at the moment you sure don't seem too concerned about the lack of melee combat momentum. Half the melee weapons in the game are now horrendously sluggish because they have breaks in the combo where the weapon swipes to a stop, and while doing so the warframe cannot move, and since we can't cancel a combo into another combo there is no way to maintain momentum while attack with melee, which is what quick melee used to be good for. Ironically, because of this I've resorted back to spin attack spam.
  11. coolant canisters still disappear on pick up. As if it wasn't bad enough that the event is a dozen hours+ of mobile defence, we're pissing away 15 minutes of standing around waiting because an item despawns. #*!% this operation.
  12. I can no longer place dojo decorations by simply clicking on the icon in the decoration list; it requires moving the mouse to the right and clicking 'place decoration'. Why are you adding more steps to the already tedious and pointless multi-step process of building a decoration? I can no longer place dojo decorations by simply clicking on the icon in the decoration list; it requires moving the mouse to the right and clicking 'place decoration'. Why are you adding more steps to the already tedious and pointless multi-step process of building a decoration?
  13. Bumping because this is still going on and this is the only post other than the one i just made on reddit about it that i can find mentioning it. Absolutely infuriating bug that i can't believe isn't being raged at by everybody trying to decorate their dojos.
  14. yeah, it's fast, but the travel time back to fortuna then back into the Vallis takes at least 50% as long as the mission itself. It's a waste of time.
  15. No changes to the clearly rigged 'common' gyromag drop rate? I did 60 runs of phase 2 yesterday and only got 3 'common' gyromag drops.
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