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Remedyheart

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Posts posted by Remedyheart

  1. 1 minute ago, Paradoxity said:

    So, going by the steam launcher (Yes, I know, that's not all players, but it's plenty enough for a  useful sample size), 0.9% of players have the achievement for creating a kuva lich. 

    0.9%. less than 1% of players on steam have created a lich for any reason. I'm not gonna speculate on what that number would be if the opt-in mechanic had been in place originally in  it's current form.  

    3.5% have reached at least MR18 (Gold Eagle). MR18 serves as a fairly useful baseline because it indicates at least some level of commitment to Warframe. (also it's the first one that  pops up on my own achievement bar on steam, so... eh.) I'm aware that the % goes down as the rank goes up (2.3% of players on steam have Dragon, for example- MR22) but there's a lower bound we have to establish to include newer players, so. Yes, I'm aware it's arbitrary, and if someone comes up with a better metric for determining active vs. inactive players, I'm all ears. 

    That's a significant difference in terms of player engagement- effectively, 1 in 4 players on steam of MR18+ have even created a lich. That's pretty terrible, especially for something that was  supposed to be a major content drop. Frankly, that's downright atrocious. 

    You like it, and that's great for you- but by the numbers we have access to, the major content component of this update has been pretty awfully received. There are things that could be done to fix it, I'm sure, but with the new war and railjack in the pipe, I doubt they will be. (See the shark analogy- DE can't spend the time to get Kuva liches to a state where more players want  to interact with them because they're already on the next new thing and don't have the bodies to spend on it)

     

    Idk. Your fault. I ain't missing out. It's been less than a month. Let it grow and see who else rises to the challenge. In the meantime I need to get my last 2 Kuva weapons and then it's forma farming time!

    Which is great because I still need Atlas Prime and Wukong Prime. Now's a good time to go forma grinding with the latest primes being unvaulted.

    MR27 btw. I've been dying for something to collect. So this is it. I enjoy it. I just wish you could share the experience.

  2. 3 hours ago, SordidDreams said:

    Unless you can farm out the murmurs in like 20 minutes, that is so not worth it it's not even funny.

    Meh. More fun then the other methods. I take it like this. Its the highest constant level of 60+ and gives me a chance to prepare for raids get more loot and Liches are just too cool. 

    For once the enemy I'm finding are not just kindless waves of bots. I have to be smart and commited to get a kill.

    Oh and thr stories the experiences I can share. So memorable. Unlike the inability to finf profit taker or tridolon without crashing or massive lag...

    You enjoy your stuff I enjoy mine. If you miss out. Then thats your issue.

  3. 1 hour ago, Fl_3 said:

    I can make more than that in less time selling mods to the cheapest buyer on Warframe market.

    No matter how you try to paint this it's still not fun content, you only have to look at the forums to see that players aren't enjoying this update. It's complaint after complaint, where are all the "This is amazing!" threads? There are none. It's just more of the same as we had but at a slightly increased level. I'd rather they gave us regular missions with level 100+ mobs than force us to have to grind through the RNG that is the Kuva Lich system. Need Requiem mods, RNG, which ones do you need? RNG, weapon? status bonus? ephemera? RNG, RNG, RNG.

    Enough of the RNG already! Is RNG really the only gameplay loop that DE knows? There have been suggestions how to fix this but they don't even get mentioned as not feasible, they just get ignored along with the rest of the feedback section. Was it always the plan to monetise the Kuva Lich system?

    It's not what was promised us on the dev streams. This is not the game play that had [DE]Steve jumping about in his chair with excitement as he told us about it, from his own description it's not even close!  It's not what was needed in Warframe. how they thought is was I have no idea. I wish that they had saved it until Empyrean as they originally planned, because it feels like something big is missing from this update and whatever it is, I hope its coming to us soon.

    For Warframes sake more than my own, because, all this negativity cannot, CANNOT be good for the game.

    Fun for me. And so far I can take my converted Liches and use em for something.

     

    I don't make fun of your raid or your tridolon when I find it absolutely whack myself.

  4. On 2019-11-16 at 12:53 AM, White_Matter said:

    70-80% of the lich nodes are half empty squads(or none), takes forever to find a group for a Rad Relic run. 

    So people either gave up, or burned out already(because of the multiple layers of RNG not working in their favor).

    Is this really the sustainable content we were looking for ? What went wrong ? 

    And yet...It is now my warframe hobby and plat farm now. Your loss a decent lich with 20%+ Elemental bonus goes for 50plat.

  5. 39 minutes ago, mrpyro12345678 said:

    What the heck?! Conversion and Killing is basically the same, the process literally doesn't change! How can Lich Conversion be done the best solo the best if lich killing in general is best done in team?!

    Because you want the Lich to convert Thralls. The lich NPCs turn to active enemies and converts them into thralls.

    One of two main reasons why players are claiming they do not need to stab early.

    1) I don't want to. This could be because they not prepared yet which then we ask when are you prepared to do so? Which is very subjective in answer and eventually means you'll stab them anyways to start the guessing sequence. Better to do it now than later.

    2) Thrall conversion. Where a lich uses active nearby LINE OF SIGHT enemies and converts them to thrall status to hand out more murmurs. Problem here is the rate at converting enemies into thralls is slow. Your lich is still hunting you and may choose certain abilities that make the wait longer. IE channeling abilities or teleporting abilities that take them out of LOS of other potential convertable targets. Not to mention if in a team your killing power goes up drastically thus leaves very little to convert if teammates are killing faster than the what the lich can convert.

    With both points defeated and having factors that can greatly hinder this strategy, it comes down to logic. Which seems to be to stab them now rather than keeping them alive.

    Also done best alone IE you're the only one who can keep track of the anger meter. Potentially you can try forming a team of like minded individuals but many cannot just sit around and allow waves of enemies to hammer them down while everyone is waiting on conversion to happen here. Doing so requires a huge amount of coordination. A Trinity or Oberon for infite healing perhaps a CC frame like Vauben to stop enemies cold so they don't kill the team and dps frames who cam handle the lich or tanky frames who can keep the lich occupied enough. This is too much of a hassle.

     

    Pubs will want you to put aside that lich anyways so that they can kmstab their own.

    • Like 1
  6. Lich conversion is best done solo. Even when coupled with a dozen enemies at the Lich's side the conversion method is all too slow and dangerous. It's also boring and requires a lot more time commitment in a single mission alone.

    Optiomal thrall spawns are 5 minutes within the start of a mission. Over 5 the spawn rates start to decrease. This mechanic was probably rated to prevent thrall abuse and promote more teamplay among players.

    A full team spawns more thralls meaning more murmurs. Even having just one higher ranked lich means everyone benefits from it. So stab your thrall share the wealth and start getting those guesses in. Even netting one right requim position saves a ton of time.

    So together with the boost from stab attempts along with guessing the right mod slot can potentially and drastically lowers the grind for your lich.

    • Like 2
  7. 1 minute ago, Vit0Corleone said:

    You clearly did miss the point.

    I actually always stab my Lich, even if I don't know any of the mods.

    Some don't do that thou, and I'm ok with it, because I have set expectations right when joining a group of random people. That was my point.

     

    All I want is a little consideration so we can move on.

    Why must I suffer getting slammed a dozen times over? This is hardly fun.

  8. 13 minutes ago, ChaosSabre said:

    The whole let your lich convert enemies is just pure rng. I tried doing that with my last murmur and it ranges anyway from 2 to like 12 enemy converts.

    The speed they are doing it is also random. Sometimes they convert one every half a minute, sometimes they'll refuse to convert one for 3 minutes.

    Honestly this whole thing could easily be prevented if lich spawns were increased. You are supposed to fight them not use them to cheese out the kill command and if you want to kill them it shouldn't take like 10+ missions to get a spawn when you know your kill command.

    Also that 10 murmurs for everyone bug shouldn't have been fixed. It was actually fun to run groups during that.

    Agreed. But peoppe just want to cheese it for some reason. It's not even that good of a cheese. I spent all day trying to do nothing but lich conversions.

    Painstaking slow and just relies all too heavily on spawning a lich and hoping it converts everything around you before they tear you apart.

    Let's keep in mind this is one lich...You get the same outcome from four liches showing up in a mission anyways during the first 5 minutes, aka the thrall spawn window, and if you stab your own even more thralls.

    Then there's the availability of mission choices after a stabbing, and saving time. Hobestly are you singlehandedly going to hold up a mission for an extra 10 minutes just because of conversion abuse?

  9. 13 minutes ago, ChaosSabre said:

    The whole let your lich convert enemies is just pure rng. I tried doing that with my last murmur and it ranges anyway from 2 to like 12 enemy converts.

    The speed they are doing it is also random. Sometimes they convert one every half a minute, sometimes they'll refuse to convert one for 3 minutes.

    Honestly this whole thing could easily be prevented if lich spawns were increased. You are supposed to fight them not use them to cheese out the kill command and if you want to kill them it shouldn't take like 10+ missions to get a spawn when you know your kill command.

    Also that 10 murmurs for everyone bug shouldn't have been fixed. It was actually fun to run groups during that.

    Agreed. But peoppe just want to cheese it for some reason. It's not even that good of a cheese. I spent all day trying to do nothing but lich conversions.

    Painstaking slow and just relies all too heavily on spawning a lich and hoping it converts everything around you before they tear you apart.

    Let's keep in mind this is one lich...You get the same outcome from four liches showing up in a mission anyways during the first 5 minutes, aka the thrall spawn window, and if you stab your own even more thralls.

    Then there's the availability of mission choices after a stabbing, and saving time. Hobestly are you singlehandedly going to hold up a mission for an extra 10 minutes just because of conversion abuse?

  10. 38 minutes ago, Vit0Corleone said:

    You missed the point.

    I was simply saying that when you go in with a group of randoms, you should expect that you will meet people that want to do things differently. No matter if they are doing it "the right way" or "the wrong way" or something in between. It's up to them. The game allows ( and even promotes ) that players can play whatever the way they prefer.

    Topics like this have come up several times in the past, from bounties to Eidolon hunting, to endless missions extractions, to speeders vs "i want to smell the roses", etc, it's always the same thing. People establish what they perceive to be the "right" way to do xyz, and then get angry when matched with randoms that do it differently. 

    TL;DR My point wasn't about what how a player should or should not go about farming Liches, but rather about setting expectations right and never assume that on a group of randoms everyone will want to use the same strategy. 

    Nah. I got your point man. You want the whole cake to yourself. For convience.

    That's fine. I might not have wanted a slice anyways. I'll keep in mine to take what I can grab from others too.

    Karma be damned because It'll be mine.

    Yo I want a slice of the confection full experience chances to do my own thing and thralls just as badly as you. But dude you only let me lick the icing? For real?

    If you haven't read the positives to lich stabbing early and often yet then I'd advise you to do so.

  11. 11 minutes ago, Vit0Corleone said:

    Here's a "tip":

    If you're going to play with a group of random players that you have never met, don't expect them to want to play the same way you do.

    If the way you want to play depends on how the others play, AND you can't stand it when they want to do something different, you have other options ( solo, recruit, etc. ).

    The whole game has always promoted "play however you want" philosophy. None of us are in a position of "demanding" others to do what we want.

    Here's my experience so far: I've been on groups where people demanded me to stab my Lich ( this was at the beginning before the murmurs update ); I've also been on groups where people got angry at me for stabbing my Lich.

    Think of this way. They are not demanding anything.

    Players over all just ask for some consideration. I've had to ask people to stab their lich many times when I was ready to vanquish or convert my lich. But having one the whole mission stick to the mission the entire time just sets me back another mission or a couple.

    So...that one player literally added 30 minutes to an extra hour depending on how bad the current active Lich Hunting group is.

    Just please stab your Lich. Some of us need that smallest bit of murmurs or are just waiting to kill our own. You are sacrificing their time to gain a miniscule amount of converted thralls because your teammates are trying to kill it, meaning every other enemy around the lich cannot be converted because everyone is firing like crazy.

    This means your efficeint idea is nullified by just a misconception of other players who need their lich to spawn too.

    • Like 1
  12. 55 minutes ago, -CdG-Zilchy said:

    I take about 1 hour per lich, this is what I have found works. Mobile Defense, CrossFire, Survival and Capture. Capture is the only mode that reliably spawns thralls after you complete your mission objective so keep that in mind. In missions that do not require me to perform a genocide I leave the enemies alive, save the spawning thralls. Once the lich spawns they will convert all these enemies you ignored into lich's. It's easy to get 20+ per mission doing this. I always stab my lich to more quickly zero in on what 3 I need and what order and levelling up the lich increases murmur gain as well, well worth 1 extra minute to kill them next time as well as making the lich take new territory so I never have to farm defense, interception etc. I do this in solo. Usually the lich is dead in 8-10 missions.

    Excellent point.Let's not forget that rank influences thrall spawn rate. So down time after stabbing an enraged lich becomes more beneficial.

  13. 7 hours ago, WindigoTG said:

    No, it is not.

    Not only suiciding by the lich without mods does not help you, it actually actively sets you back.

    If you commit suicide by tour lich, he becomes disinterested in you, and you have to regrind a gajillion more thralls to enrage him again to face him when you are ready.

    Ten steps forward and, like, 40 steps back.

    So keeping the heat and always keeping him arownd saves you more time.

    You should read my post on experimenting with the conversion theory. It works but it requires guessing when your lich comes out. So far, I've had liches who pop out on every mission and others where I have yet to find them and I've alreay unlocked 2 mods for her. She was shy suffice to say it is not a newer player friendly method. 

    Lich conversion is unreliable on many different levels therefore I cannot recommend it. It is best done solo and usually when only looking out for numero uno rather than interacting with others.

    • Like 1
  14. 2 hours ago, Hyohakusha said:

    I want you to know that this isn't any kind of personal attack, but almost everything in this post is the exact opposite of what you want to do.

    Actually this is completely backwards. Defense is probably the worst, as you only get 5 waves. Spy isn't any good either, as the overall thrall spawns seem to be much less. Survival isn't bad, but the thralls spawn in a burst that dies out rather quickly, and it's not good for taking advantage of converted thralls since there's a time limit and the need to get life support. Interception can be good, but only in a group, and due to the sheer amount of bad information on liches, running in a group is almost always more trouble then it's worth. Exterminate, Capture, Moblile Defense and Sabotage are the best, as there is no time limit.

    Taking your time is indeed the best way to go about it, however, I mean you need to kill every enemy on the map and explore every section of it. Spending 10 minutes in an exterminate can net you 15-25+ murmurs when you do it right. Rushing through the mission on pub in a group is a big mistake.

    This is also incorrect. Liches will convert anywhere from 5-10 enemies on average, and those converted thralls do not count against the cap for thralls that spawn into the mission normally. When a lich spawns, don't attack them, don't kill any enemy near them. They won't convert enemies when they're knocked on one knee; they have an animation where they point to the grinner they're converting and they need to be able to do that. An incredibly tanky frame like Inaros and Rhino with a very accurate hitscan weapon works wonders; simply dodge and roll to avoid getting killed by the crowd of twenty dudes shooting at you, then pick off the thralls the lich converts. 5-10 converts + 5-10 spawned will net you twice the thralls on average. You'll see the difference when I post my lich list at the end.

    This is also incorrect. You only get 4-8 thralls worth of murmurs on average on a failed stab. It's extremely rare to get more than that. The second part isn't correct because those are the mission types you don't want, like I explained above. Also, stabbing your lich resets their anger meter and means they aren't going to show up as frequently, which means less converted thralls, which cuts your murmur gain rate in half. Playing on pub isn't any good either, as when you're solo, your lich is the only lich that can spawn. In a group of four people, you only have a 1/4 chance of your lich being the one to spawn, if any lich spawns, and again, if you're stabbing them every time they show up, you also have less of a chance of them spawning at all.

    This is mostly correct. When you have the first one revealed, go into a mission, and let the lich convert as many enemies as possible BEFORE you stab them. That's 5-10+ converts, 5-10+ normal spawns, with the 4-8+ bonus stab on top of it. Because remember, after you stab your lich, they aren't going to show up for a while, and you aren't going to get the bonus converted thralls until they do. If you do it right, you should only have to stab your lich 4 or 5 times. Say I know Fass is one of them. Fass goes in the first slot, I let the lich convert enemies before stabbing them, I stab them, it's wrong. Fass goes in the second slot. I'm not going to stab them again until I have another murmur revealed. Say it reveals Khra. Khra goes in the first slot, Fass goes in the second. Khra light up white, Fass is wrong. Fass goes in the last slot and I know as soon as I get the last murmur done I only need to run into the lich one more time. By not stabbing them and going for converted thralls instead, I'm not only getting more murmurs on average, I also keep the chance of them spawning high, so I don't end up in the situation of knowing what the combo is while having to run five missions just to get the lich to show up, with absolutely no gain (once all murmurs are revealed, thralls no longer drop relics), which is a terrible spot to be in. And again, the total for converted + spawned thralls will always be higher than spawned + one stab, and you don't want to lose that.

    This is a bad idea. Like I said before, by playing in a group you are giving yourself a 1/4 chance of your lich spawning, instead of being guaranteed that your lich will spawn if a lich spawns at all. Most players still think that powering through is the best way to do this; it's not. Demanding that people stab their lich is only costing everyone murmurs, including that player, and increasing the grind. Again, you get less converts, and you reduce the chances of your lich spawning.

    I've taken out 30 liches so far. Here's my list. I'm only missing the Ogris.
    hpQoOSu.jpg
    CnXVJnf.jpg

    Again, this isn't anything personal, I'm just trying to help you and anyone else who'll take a minute to read and think. Always let your lich convert as many enemies as possible, only kill the converted thralls around them until they stop converting thralls. Then, if you know what one of the mods you need is, stab them AFTER they've converted as many thralls as possible. Do not stab them every time they show up, you're only reducing the chance for them to show up more frequently, and costing yourself bonus converted thralls in the meantime. You don't even have to stab them at all, you are free to just gather information on them by killing their thralls and leaving; unless they've got a Shildeg, they aren't going to be following you anyway. And unless everyone else in the group knows this, running in a group, much less a pub, is only going to make everything take longer than it should. You can get 5-10 spawns + 4-8 from the stab bonus every now and then while reducing the chance for your lich to spawn, while giving yourself a 1/4 chance of your lich spawning. Or you can get 5-10 spawns and 5-10 converts consistently, plus the 4-8 stab bonus on top when you know a mod, while keeping the chance of running into your lich high, and guaranteeing that your lich will be the one that spawns.

    Liches are puzzles, not brick walls. Use your brains and happy hunting.
     

    Just tried your method and I am happy to report it does work. There are some issues with it though and makes it stressful especially with the wrong frames weapons and or builds.

    Your method is not bad and provides a constant fountain of thralls done in private. The biggest issue here is the difficulty easily creating a large amount of stress. Levels 60 and 70+ is consider very hard already and is not new player friendly. This method forces you to use a tanky frame and a completely built weapon, both that need to easily topple at least stage 2 sortie level.

    Though I'd advise stronger still as the goal here is to summon your lich and AVOID them at all costs. Your lich only converts nearby enemies and must be actively HUNTING YOU DOWN. This method is useful only to players who know what they're doing. Otherwise they may find themselves downed four times so quickly that they won't benefit anymore than the casual method of pubbing.

    Having a full team is not just a great benefit but also acts as a safety net incase you can't handle your lich. Another issue is the spawning rate. As a solo mission the spawn rate is much lower and eventually you will run short on enemies and again the player must know what they're doing to benefit from this. Because this requires leading and baiting an entity that is essentially boss level for lower players.

    So, smart play from you, but definitely not for everyone.

  15. 54 minutes ago, Hyohakusha said:

    I want you to know that this isn't any kind of personal attack, but almost everything in this post is the exact opposite of what you want to do.

    Actually this is completely backwards. Defense is probably the worst, as you only get 5 waves. Spy isn't any good either, as the overall thrall spawns seem to be much less. Survival isn't bad, but the thralls spawn in a burst that dies out rather quickly, and it's not good for taking advantage of converted thralls since there's a time limit and the need to get life support. Interception can be good, but only in a group, and due to the sheer amount of bad information on liches, running in a group is almost always more trouble then it's worth. Exterminate, Capture, Moblile Defense and Sabotage are the best, as there is no time limit.

    Taking your time is indeed the best way to go about it, however, I mean you need to kill every enemy on the map and explore every section of it. Spending 10 minutes in an exterminate can net you 15-25+ murmurs when you do it right. Rushing through the mission on pub in a group is a big mistake.

    This is also incorrect. Liches will convert anywhere from 5-10 enemies on average, and those converted thralls do not count against the cap for thralls that spawn into the mission normally. When a lich spawns, don't attack them, don't kill any enemy near them. They won't convert enemies when they're knocked on one knee; they have an animation where they point to the grinner they're converting and they need to be able to do that. An incredibly tanky frame like Inaros and Rhino with a very accurate hitscan weapon works wonders; simply dodge and roll to avoid getting killed by the crowd of twenty dudes shooting at you, then pick off the thralls the lich converts. 5-10 converts + 5-10 spawned will net you twice the thralls on average. You'll see the difference when I post my lich list at the end.

    This is also incorrect. You only get 4-8 thralls worth of murmurs on average on a failed stab. It's extremely rare to get more than that. The second part isn't correct because those are the mission types you don't want, like I explained above. Also, stabbing your lich resets their anger meter and means they aren't going to show up as frequently, which means less converted thralls, which cuts your murmur gain rate in half. Playing on pub isn't any good either, as when you're solo, your lich is the only lich that can spawn. In a group of four people, you only have a 1/4 chance of your lich being the one to spawn, if any lich spawns, and again, if you're stabbing them every time they show up, you also have less of a chance of them spawning at all.

    This is mostly correct. When you have the first one revealed, go into a mission, and let the lich convert as many enemies as possible BEFORE you stab them. That's 5-10+ converts, 5-10+ normal spawns, with the 4-8+ bonus stab on top of it. Because remember, after you stab your lich, they aren't going to show up for a while, and you aren't going to get the bonus converted thralls until they do. If you do it right, you should only have to stab your lich 4 or 5 times. Say I know Fass is one of them. Fass goes in the first slot, I let the lich convert enemies before stabbing them, I stab them, it's wrong. Fass goes in the second slot. I'm not going to stab them again until I have another murmur revealed. Say it reveals Khra. Khra goes in the first slot, Fass goes in the second. Khra light up white, Fass is wrong. Fass goes in the last slot and I know as soon as I get the last murmur done I only need to run into the lich one more time. By not stabbing them and going for converted thralls instead, I'm not only getting more murmurs on average, I also keep the chance of them spawning high, so I don't end up in the situation of knowing what the combo is while having to run five missions just to get the lich to show up, with absolutely no gain (once all murmurs are revealed, thralls no longer drop relics), which is a terrible spot to be in. And again, the total for converted + spawned thralls will always be higher than spawned + one stab, and you don't want to lose that.

    This is a bad idea. Like I said before, by playing in a group you are giving yourself a 1/4 chance of your lich spawning, instead of being guaranteed that your lich will spawn if a lich spawns at all. Most players still think that powering through is the best way to do this; it's not. Demanding that people stab their lich is only costing everyone murmurs, including that player, and increasing the grind. Again, you get less converts, and you reduce the chances of your lich spawning.

    I've taken out 30 liches so far. Here's my list. I'm only missing the Ogris.
    hpQoOSu.jpg
    CnXVJnf.jpg

    Again, this isn't anything personal, I'm just trying to help you and anyone else who'll take a minute to read and think. Always let your lich convert as many enemies as possible, only kill the converted thralls around them until they stop converting thralls. Then, if you know what one of the mods you need is, stab them AFTER they've converted as many thralls as possible. Do not stab them every time they show up, you're only reducing the chance for them to show up more frequently, and costing yourself bonus converted thralls in the meantime. You don't even have to stab them at all, you are free to just gather information on them by killing their thralls and leaving; unless they've got a Shildeg, they aren't going to be following you anyway. And unless everyone else in the group knows this, running in a group, much less a pub, is only going to make everything take longer than it should. You can get 5-10 spawns + 4-8 from the stab bonus every now and then while reducing the chance for your lich to spawn, while giving yourself a 1/4 chance of your lich spawning. Or you can get 5-10 spawns and 5-10 converts consistently, plus the 4-8 stab bonus on top when you know a mod, while keeping the chance of running into your lich high, and guaranteeing that your lich will be the one that spawns.

    Liches are puzzles, not brick walls. Use your brains and happy hunting.
     

    I find your method strange and I've tried doing something to that sort of tactic.

    Yeah around 7 minutes is when my team noticed no more thralls and the longest I've been in a Kuva Lich mission is 8 minutes where we clearly had several minutes fighting a lich who did not convert.

    They also do not do the whole finger point and convert thing. Could be me and my lag, but I have yet to see or hear that as an ability. It also doesn't help that there's so little data on these mechanics. Not to mention how the negativity wave just dampens the chance of receiving any good guides that mention actual murmur mechanics.

    So I cannot deny nor confirm if your method is any better than mine or vice versa. I can only state my own experiences. If that works for you then great. But I'm not sure if its for me.

    I would also like to mention that my method works for a normal work schedule and is great for a busy player who may not have time to play all the time. So the 20 to 30 minutes devoted to a single mission may not be optimal. Also that leaves the chances for DCing and missing out rewards.

  16. 15 minutes ago, Masquerine said:

    If you want to send a lich away and someone won't stab it, play revenant. Use 1, then 3 and when its hp bar drops, it will exit the mission. I've encountered this in some parties recently with people that are playing revenant.

    They's gonna patch that. I mean a lich is out to kill the player so having an exploit to make it ghost away is absurd.

    • Like 2
  17. Just now, ixidron92 said:

     I believe sacrificing gameplay for the shake of monetization is eventually self defeating and harmful for the game.

    Guess what. What did wr give in return besides our time. Nothing. So we lose nothing. We voluteer to use our time on this game. 

    Ya don't like it then avoid it but you also lose nothing.

    Jesus just because they put a reset button on your builds don't mean the end of the world. What happened to the fun part of collecting and making your own thing?

    Just...did DE take your weapons away from you or something? Because you sure act like they did. But I look in my equipment inventory and see the exact same stuff I've always had. And I got a lot of stuff for a 3 year MR 26.

  18. This is kinda sad cause MR is not really something game changing.

    I am interested in yout achievements and builds though! Now those may be gamechanging for everyone here.

    So inform us on how you beat the latest MR test using which builds please?

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