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Valgaarv

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Posts posted by Valgaarv

  1. Le 19-02-2018 à 05:07, (PS4)Rasmus_ep88 a dit :

    Your math is wrong, since vex armor does not multiply the bonus from steel fiber. It is 350 x (1+1,1+"vex armor multiplier").

    If you are ice you might reach 95-96% damage reduction with combined bonus from elemental ward and vex.

    Mmm, then i should reach like 94% with my build, for me it´s good for tanking, but he still laks of other trick, i think effigy should work like atlas golems, with duration time and his own armor, so it could be used on the same vex armor build and effigy could help taking aggro from chroma and doing some cc, that change it´s very easy to do, even the augument could be usefull with this.

  2. Ember has weak CC, her 2 only stuns for a max of 5 secs and depends on the target (it can be only 1 sec stun) and it is not affected by duration, her 3 is also mediocre for CC, she is not impressive stunning, rhino is impressive, equinox, nyx, nekros, vauban, loki, even harrow are better doing CC than ember because of the stun time she has it´s horrible, yes you can reach like 40 mt. with her stun, but 5 sec. so now she has to spam more than before trying to keep everyone on the ground or she dies at a sigth, and as WoF now costs twice to keep it or recast every 6 secs (more spam) she goes out of energy too fast.

    This nerf it´s so bad and ridiculous, she still can do the same thing that new or mindless old players were  crying (afk low missions) but screw her end game where she already had some problems.

  3. Il y a 13 heures, (PS4)Crixus044 a dit :

    Here's the thing. Even with your build, Mesa with intensify only is stronger, because she give 95% DR with some strong CC and rocket reflection. Saying you can do daily content and star chart says nothing about chroma. Daily content is SUPERweak for tanks and any tank or any frame for that matter can do what you did., since you have the skills to do it. You annot judge a frame by current content, because current content is always changing. 3 years ago, highest level content was 50, till we got sorties. Them we got buffed over time with power creep. 1 year ago, everyone said chroma needed a buff. Then we got Eidolons, so now he got a nerf. Current content is always changing, so the true test of how a frame stands is byt the standard of the others. By standard, chroma is by far the weakest tank in game. He's now a tank servant, giving other frames his buffs so that they do everything better than him. He's a team servant, the squad errand boy. and not in a Nekros/Trinity way (Who BTW are still stronger)

    If you read my other post I already said that chroma needs a better 1 or 4, this was an answer of how i reached over 90% damage reduction, the only reason because chroma could be seen mediocre now it´s because he only has those 2 buffs and nothing more, but if he gets a CC skill like atlas or inaros, crhoma would be as good as those two rigth now, atlas can barely reach 90% damage reduction, but he has a good CC, inaros and nidus are better because they have self heal and CC, rhino is better as a tank if you know how to use him, because his ehp depends on how many targets you get from his ironclad, so the only thing that crhoma is missing now it´s a CC or self heal skill.

     

  4. Le 13-02-2018 à 00:03, Showerwalker a dit :

    Before change:

    400 damage

    50 energy on cast, 3/s.

    15m

     

    After Change:

    200 damage initial, 400 when 100%

    50 energy on cast 3/s (6/s when 100%)

    15m, 7.5m when 100%.

     

    They did not buff any part of her, it's a straight up energy and range nerf. test it out in simularum.

    (if you dont believe me fact check with any ember build guide from 2017.)

    I was testing this against a charger and now i have a question, where did you get this info?, because initial tics are doing 500 damage to that charger (400 base + 25% from infested weakness).

  5. I think Trinity still remains as the best healer of the game, 75% damage reduction 24/7, instant full healing, instant full energy recover, if you do a comparison with other healers main roles:

    Harrow: make team inmune to teralist aoe, endless missions

    Oberon: defection mission

    While Trinity: exp farm, trials (rip), teralist capture, endless missions, defection, target defense.

    The only change I would do it´s her one, instead of a bad healing hability (why do yo need 2?) it could be some sort of partial cc, enemy damage decrease or a status cleanse/resistance, but this can be solved by a blessing augument.

  6. Il y a 8 heures, DeadlyCreation a dit :

    cna you please tell me how you get the 96% reduction. i only go up to 90%. and these 6% mean alot in terms of EHP. id love to see your math / build behind it.

    Im using a 299% power strength build and unless there is some "magic" behind the calculation of scorn I reach 3661 armor (92% damage reduction) only with vex armor and the base 350 of croma, then steel fiber boost to 7688 (96% damage reduction). If im missing something please tell me, but still, with this i have completed a 1 hour survival in Mot, (which is my test field) and have no major problems, then a simulacrum against corpus techs and another with heavy gunners and bombards.

     

    A player told me i had to aplly vex armor buff only to base armor, so now i calculated 93,74% damage reduction, and i´m still missing arcanes (have none) and growing power effect, so maybe i can reach 94% and for me that´s still pritty good (yes, 99% =/= 94% but come on, he was like valkyre histeria with range weapons xd).

  7. World On Fire

    • 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half. (final damage dealt will remain the same as before, starting from 200 and end at 400, instead of 400 for the entire duration) .

     

    Then Ember gets nothing in return after WoF nerf, less damage potential, less CC, higher energy cost, all for the "original dps character".

  8. Le 13-02-2018 à 00:03, Showerwalker a dit :

    Before change:

    400 damage

    50 energy on cast, 3/s.

    15m

     

    After Change:

    200 damage initial, 400 when 100%

    50 energy on cast 3/s (6/s when 100%)

    15m, 7.5m when 100%.

     

    They did not buff any part of her, it's a straight up energy and range nerf. test it out in simularum.

    (if you dont believe me fact check with any ember build guide from 2017.)

    OMG I didn´t noticed that damage was nerfed too D: then WTF was DE talking abour improove her damage for late game? this is only a nerff, damage nerf, reach nerf, energy nerf

    R.I.P. EMBER

  9. il y a 43 minutes, Spectre-8 a dit :

    Lazy playstyles should not ever be rewarded , Ember got what it deserved .

    I can´t get this argument like something valid, this game is a farming simulator with almost no level of difficult, all the stuff that you can get is aviable in low lvl content, so the only thing that you should be worried it´s the time you spend to farm an item/exp. if you want a challenging game, warframe is not your choice (on it´s current state) unless you want to go a solo survival over an hour (where Ember has problems now, because you can still go "lazy" in any low end mission". Why people gets mad when they see a player trying to finish a mission asap?? if you get mad because of this, then there is an option that few people knows called "solo" where you will never meet a player with a better build than yours or trying to end missions in a "lazy" way.

  10. Il y a 5 heures, BansheePrime a dit :

    Light CC, Passive damage and CC aura. Damage buff, damage vulnerability and cast buff with flash accelerant. People who sacrifice her power strength for range just to fire quake make my die inside almost as much as people who loved resonating quake and at the same time never ever... EVER used sonar. Also that one dude whos name I forget who said Banshee is only good for low levels.

    Light CC = mediocre, her passive damage it´s still low because of armor, nobody goes for those elemental buff auguments because are bad builds (unless you want to summon Captain Lato meme), flash accelerant is her best ability but is far enougth to keep her alive in high level missions. There are a los of warframes that can do 2 tasks well or one task but OP, Nidus can CC, tank and do dps, mag can CC and strip armor (yes she can strip 100% of all lv 145 bombard inside her aoe), Loki can CC and be inmortal because he is invisible, Atlas can tank and deal dps, oberon can cc and heal, but Ember? what she can do now? now she may be better for early game but is far worst in a lv 80+ mission and that is what we are discussing, end game.

  11. Il y a 3 heures, DiosGX a dit :

    http://warframe.wikia.com/wiki/Fireball_Frenzy

    Increase power STR to 250%~ without murdering your efficiency; IE: don't use Blind Rage—use Energy Conversion for team buffing.

    This fire elemental bonus is further enhanced by shooting through Fireblast (teammates get the bonus as well), and then guess what? Enhanced further via Accelerant, which is also enhanced by Power Strength like Fireball Frenzy and Fireblast's bonuses.

    I think you missed something pretty crucial, my friend. In fact, I'm telling you as plainly as can be; you missed something crucial. 

    Super usefull playing solo.

    Also there are like 4 warframes with the same augument and nobody goes for it because Rhino, Harrow, Banshee, Octavia and even Volt are better options to buff damage in a squad, while each of them can do other things that Ember can´t, like do damage or CC.

  12. Il y a 9 heures, TKDancer a dit :

    pull is a very meh skill

     

    magnetize is her 1 truly good ability 

     

    polarize is meh, the new jamming thing is neat but loki is a thing, and shields are very bad since armor doesnt apply to them and even if they did, mags armor isnt anything special, since the armor and shield stripping doesnt scale its main purpose becomes irrelevant at high levels as u wont be stripping enough armor/shields with it for it to matter, u're better off using magnetize and firing into the bubble

     

    crush is just bad, still low(tho not as much), still meh dmg(specially vs armor) at best a panic button

    Have you tried Fracturing Crush???

  13. At the current state Mag is very powerfull, she already can cc a large area, deal decent damage, restore and give overshields, redirect damage and decrese some of the enemy defenses, if you need to do more damage, you also have weapons that can intercat with her 2 so she is ok now, no more buffs for a while.

     

  14. il y a 1 minute, Lokime a dit :

    A decent Ember build could walk through all the star chart without trouble. Just press 4 once, walk from start to finish. Does that sounds balanced to you? This kind of abilities needs SOME kind of drawbacks to be balanced and not abused.

    Sadly any warframe can walk though all the star chart without trouble using cheap builds, veterans are concerned on the end game like sorties or endless long missions where we find the fun of the game. In any video game, a high level character with a decent build should be aviable to blow up all the low content that you are talking, if a new player feels that a full builded character is op because it can evaporate 1000 lv one units with a single button, he should try playing solo or with other low level players, the only "abuse" of ember was to do low level content faster to farm.

  15. il y a 18 minutes, BansheePrime a dit :

    Or players are just incapable of realising other abilities exist. like accelerant which lets you stun everything, make it vulnerable to heat and with flash accelerant give your gear heat and suddenly everything is dead and you're still alive.

    I already mentioned accelerant, now you have to spam it, so your energy consumption is way higher for what you get in return, and if a nullifier shows up you die instantly

     

    il y a 15 minutes, Lokime a dit :

    Playerbase is used to press 4 to win.

    Since DE nerfed WoF to be afected by enemies armor Ember was a non-press 4 to win unless you are doing low level missions, where all warframes are press one button to win.

  16. Mag changes are awesome, finally she can do a decent amount of damage, survive and keep her energy to stay in long misions, i hope her upgrades stay for a long time.

    Sadly on the other hand we have Ember... now she is useless. The nerf to WoF it´s too big and she get nothing in return, Firequake was her main tool to keep her alive, but with this major nerf to WoF range she is forced to spam her 2 to stay alive, making her as hunger as valkire hysteria but still squishy as paper.

    Maybe WoF should keep it´s original range, or it´s original energy cost, so we have some free mod slots to make her a bit more tanky (just a litle bit)

    That extra 100% damage it´s meaninless if she can´t stay alive.

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