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Valgaarv

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Posts posted by Valgaarv

  1. Today i tried that efficiency build in Mot (orokin survival lv 40) and everything was ok till the first nullifier shows up, then i started to die, loose the armor buff and be forced to leave at 15 min, also i realized that 1500 armor was almost nothing because that lv45 nulifier was killing me with 3-4 shots while other no-tank warframes are able to survive that so i think that Atlas needs like 3-4k max armor buff and rubble should give 150 armor instead of 75 heal or armor.

  2. It was my mistake about the maximum armor buff, I wanted to say the amount of armor gained by rubble but i had a brain fart xd, also the idea of increase petrify´s range it´s an option to a energy cost change, it can cost 75 if it´s a radial skill, or cost 30 if it keeps it´s actual range.

     

  3. -Landslide: the extra range for the hits is very good

    -Tectonics: still a "meh" hability, can be fun to throw rocks faster, but still has no purpose because the wall it´s too small

    -Petrify: This skill has a lot of issues, it´s too expensive for what it does, it range is too short and linear so you get killed by any enemy behind or beside you, it´s a fast cast, but in order to get armor from the Rubble you cant get any damage, making this skill too slow.

    -Rumblers: the new cc it´s good, but when they die you have to be super aware of where they are or you will miss their Rubble drop, and the Rubble amount they drop it´s incredibly small

    -Rubble: the amount of healing is too small, the armor decay it´s incredibly fast, the maximum armor buff it´s mediocre and that condition of "you need to be at full health to get armor" is only messing the rubble theme.

    In 3 attemps of doing Mot (survival orokin lv 40) I realized that this new mechanics only make things harder for Atlas, because of the high cost of pretrify, atlas needs Rage or Hunter Adrenaline to feed petrify hunger, then atlas cant get any armor from rubble so the best option was going back to my old build of life strike + rage + quick thinking, wicth is affected only by the landslide tweak.

    My suggestion to fix this:

    -Landsile: gives Rubble from enemies killed by the third hit

    -Tectonics: gives Rubble fron enemies killed when it´s thrown

    -Petrify: reduce it´s cost by 50% and /or increase it´s range and area of effect

    -Rubble: gives health and armor or only armor, decrease it´s decay rate, increase the maximum armor buff armor gained by rubble picks by at least 100%

  4. If DE idea is to give us more options, then nerfing things is not the way, yes tonkor and simulor needed a nerf because they where preventing other players to play in the same mission, but other weapons are getting unnecessary nerfs.

    Maybe not all the weapons should be buffed, because the game needs bad weapons in early game to not become a super ultra easy game with no fun, but i agree that some of the listed weapons need a buff to be a thing.

  5. Il y a 7 heures, peterc3 a dit :

    1 pellet the size of a Cessna. Oh, it's not optimal. I'll drop out of this now, since there is no point.

    Zarr, pox, torid, zenith and braton prime with punch through are some of the weapons that are far, far better to spread status than plasmor, all of them can go over 30mt range, radiation makes enemies to shoot the nearest target (if you are the nearest then where is the cc?), so the far are they the better and plasmor it´s bad dealing damage after 20mt and still mediocre as a status weapon, its status chance is just a bonus unless you are fighting corpus for gas build.

    I still can´t see any real argument to nerf plasmor, it was a fair weapon. "it´s too easy to get headshots with it" come on,

  6. il y a une heure, Mk_1 a dit :

    just because you can't oneshot multiple level 100 enemies through armour with the gun alone doesn't mean the thing is useless. find other ways to strip armour and/or increase it's damage.

    Yes, but now im forced to use a buffer warframe to kill heavy units with plasmor, if De wants to give us more options to choose, this is not the way to do it.

  7. il y a une heure, GinKenshin a dit :

    tigris has a lot of draw backs. reloading after every shot, killing 1-2 enemies (without punch through) are just a few of them, plus it's MR13

    -You can shoot twice before reload, using both shots ussualy is an overkill (using one is ussualy overkill).

    -Tigris prime has so much damage and slash status that you can put any punch through mod and still one shot a lv 140 bombard, so seeking fury its auto included

    -Its easy to reach MR 13

    -Tigris can be used as sniper and still get kills, plasmor can´t do it

     

  8. il y a une heure, Blade_Wolf_16 a dit :

    Oh of course, a weapon not able to defeat enemies that are higher than lvl 80 with one or two shot without buffs is garbage. That's totaly not twice the level of enemies on Sedna/Pluto/Eris and 2/3 of the Sorties. 

    Any comparison between a sortie 3 enemy and any other in the star chart its invalid, because any good weapon can one shot most of the non-boss of the starchart. Plasmor is not garbage now, but is not good for the hard part of the game (endless missions-sortie 3) so now i have less options to do this kind of missions.

    Il y a 1 heure, peterc3 a dit :

    Not like Radiation does anything, right? It's almost as if they intended it to be used to throw Radiation everywhere, given it has innate Radiation and innate Punch Through on bodies, and not headshotting everything.

    Nope, radiation does nothing till you go over lv 100 because you can kill all those enemies or cc them with your warframe before you need that radiation proc, and the way plasmor does it is not optimal because of its range, you can do a better cc with other weapons and radiation, in fact, the build for plasmor it´s crits, because it´s too slow for a status build and has only 1 pellet per shot, its like building opticor for status.

    il y a une heure, GinKenshin a dit :

    it doesn't need to 1 shot to be end game viable. if you're just using it because it's good and not because of how it looked, it's mechanics...etc then that's your fault. the gun is good

    Any weapon with low ammo and slow reload needs to kill heavy units in at least 3 shots to be good in lv 80+ stuff, i like this weapon because it´s mechanic and how it looks, but now i cant use it in sortie 3 or 1 hour+ survival and be sure that i will deal an efficient dps, so i will enjoy it less now.

  9. It may be easy to get a HS, but now plasmor lacks of damage for the end game (sorties) and that is the problem. And what about tigris prime? don´t you think that weapon is OP?

    there are a lot of weapons better than plasmor (before it´s nerf), where are their nerfs then?

    And if his headshot potential was a problem, then why they took 4 months to realise about it and "fix" it?

  10. The argument that is used to nerf plasmor headshots its just ridiculous, "Plasmor isn´t a precision weapon, so it can´t do headshots" so why the ignis has headshot damage? because ive never seen a sniper using a flamethrower in combat, also all the grenade launchers has headshot damage, but they are not precision weapons, so they should be nerfed too.

    At least if you want to nerf plasmor headshots, then you should improove his damage, because now this weapon is bad aganinst units above lv 80 and he didin´t deserved that.

  11. Il y a 1 heure, (PS4)Aerik93 a dit :

    Pistol Riven Mod - get 15 headshot kills in a row while wall-latching without touching the ground.

    Melee Riven Mod - complete a defense mission with level 30 or higher enemies without the defense target taking damage / alone

    another Melee Riven Mod - complete an extermination mission with level 30 or higher enemies without being detected with an Extinguished Dragon Key equipped

    Rifle Riven Mod - complete an extermination mission with level 30 or higher enemies without being detected / alone

    All of those are easy to do;

    defense on akkad alone with bastille vauban (almost impossible to fail)

    adaro alone with loki and hushed invisibility augument

    and for the headshots use the Scourge and any semi-auto/auto secondary and loki on a survival low lv mission

  12. Il y a 9 heures, PatternistSlave a dit :

    Because Harrow got an augment that's related to headshots.  Someone forgot to tell DE that headshots aren't hard to hit with most weapons anyway.

    Anyone can land infinite headshots with harrow´s chains, all the videos shows how you can go easy to 2 min. duration with any automatic weapon, so they should nerf all weapons xd.

  13. I can´t understand why this weapon gets a nerf, i mean, arca plasmor isn´t the best weapon (tigris prime), you can´t one shot things after 20mt (high level) and has a max range of 30, and it´s damage in sorties is only good. If they had a problem with plasmor because of harrows augument, then that augument is the problem, not the weapon, plasmor was before the augument and there was no problem, it´s like what happend with hunter munitions "oh this mod makes slash too god, so we have to nerf slash" I hate when old things get nerfed because new things can´t work

  14. il y a une heure, Esteban_Failsmore a dit :

    Where am i supposed to find 100 level map? I have to sit on same map for an hour to get to that level.

    lv 100 map =/= 100 waves mission

  15. Le 01-01-2018 à 21:29, Orokin-Warrior a dit :

    His 4th ability doesn't kill. If it were only just useful for CC it's in efficient compared to other CC abilities. 

    It´s the first time i hear someone trying to kill with a CC ability, it´s like "I think vaubans´s vortex need slash procs to be usefull" or "Trinity should burn enemys with her Blessing" xd.

  16. That tiny buff to it´s armor passive it´s useless, i tested it againts a butcher lv 100 and it only provides 15 extra health after 3 hits on a Atlas with 1100 armor, also the return damage passive does nothing, it´s sad that all other trees got something fun and usefull than unairu.

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