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tekker2234

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Posts posted by tekker2234

  1. If I were to guess at the problem it seems to be that the servers are shoving people into empty duplicate instances of the dojo/maroo/scarlet spear/relay

     

     

    But I know little about how this game is coded/run so its just me theorizing

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  2. The weirdest thing for me is that sometimes it will "load in" the other players after a while.  I have found that just brute forcing it by basically flip flopping from one party's dojo to another can actually get them in the same instance but that is somewhat iffy and does not always work.

  3. so I was doing some more of the new sanctuary onslaught and was in a team of 4 (I was a simulor/sonicor mirage) and after waiting for the second gate to spawn for a while it spawned when I was right on top of the marker and instead of transporting me to the new zone I was dropped back where the portal was and after that the portal did not work to transport me (I was on the earth toxin mixer tile if that helps any)

    also after the next zone was done the zone I was in despawned and I was left with an increasingly whitening monochrome yellow landscape with white fog and I could see in the distance a seemingly infested tile. upon trying to turn around I realized that I was paralyzed. "is this what it feels like to die?" I asked. but there was no response (jk my game was just completely frozen) 

  4. so a couple things

    1. the portal takes a while to spawn seemingly regardless of host

    2. the focus orb returns are inconsistent

    3. the enemy spawns are inconsistent

    didn't actually already create a thread for this already but it seems that onslaught enemies sometimes spawn in hordes but sometimes do not spawn at all. 

    4. simaris is lagging

    simaris usually takes about 10-40s to respond to things if he even does at all (#letsimarissmacktalk)

    5. enemy efficiency values

    I found that certain factions seem to have different "efficiency values" or amount of efficiency they are worth with infested being approx. 3-5 per 1% grineer being 8 per 1% and corpus being about 6 per 1%

    also I really like the gamemode overall but I don't like how every time I am about to get the rot c reward the portal does not spawn until the efficiency level reaches zero at which point you are extracted without the c reward which really annoys me

    EDIT: I was getting about 350k points at least per round with an average grade of s but every time the portal screwed me adding to my frustrations

  5. so after trying out onslaught I found that the focus buff at the start of the wave sometimes scales up but sometimes it is just the normal gains from a focus orb in a regular mission (after 2nd zone is complete)

  6. so I just tried out the regular onslaught mode and found that there was a 30sec to a full minute delay between the portal saying it was materializing and it actually materializing during which time simaris is also gone (#letsimarissmacktalk) and you are essentially left to wait until either your efficiency degrades completely or it is almost completely gone

    EDIT: jus did this again with another squad and I cannot reach the c rot because efficiency always runs out right before the final portal finally decides to open. also it seems like a set period between portal openings although I have not even recorded the time it takes to open and if that is consistent (my previous statement about the time is an estimate)

  7. On ‎3‎/‎16‎/‎2018 at 9:49 PM, TheMightyJ225 said:

     While feasting on an enemy, she digs into it with her hands.

    so i think that that is a bit too much like inaros so maybe you could have a sort of "bloodsucking" animation as is classic w spiders 

  8. if I could change anything about the eidolons (other than bugs and hitboxes) they would be to just lift the damn lures up a few meters, allow more warframes to be viably used for the eidolon (ie: increase healing from sources like oby on lures add more damage weaknesses to the terry's maybe add some more teamwork elements than just having a ton of things that can be done solo [couldn't do lor solo b4 their removal] maybe add some things that the team has to do in sync in order to defeat them)

  9. 5 hours ago, BBaw said:

    Aww I like it, I think it looks great for being the plains :<    As someone who has traveled across the plains a lot in my country and lived on them at times I can honestly say its got a real homey feel to it :P   Minus the giant sentient carcass.   I think they did great.   The colors and tones all fit and nothing is out of place. Might be a few too many trees for being plains but I understand their purpose, helps break up the landscape. The only thing that ever looked weird to me was the giant plague zit and that was intentional :P

    It definitely works for being coastal plains, though.   Too much green wouldn't fit the region.  I think everything just works.  Mad props to the art department on that one.

    i mostly agree. one qualm i have with it tho is that it is that it would be better described as the hills of eidolon because the landscape is hilly not flat as plains usually are.

  10. i have a similar problem in that i can load in to the plains in less than a minute from orbit but through the doors it takes between 5 and 15 minutes which makes it rather infuriating to do bounties (also please please PLEASE make the drop chances of lenses and relics because rn i am getting practically every other drop than the relics and lenses [for me the updates that were supposed to fix the problems with bounty drop rates and lures seemed to cause them])

    14 minutes ago, theraot said:

    Perhaps that hallway would be better as a void portal or something like that. Although, I think it is too late for that.

    i truthfully think that it is not too late to change this and i also think that it would really remove a lot of the troubles that players have with loading times into and out of the plains such as quitting between doors automatically failing mission and would also drastically reduce load times which would really improve playability and enjoyment of the plains going forward for many of those playing this game with low end or older computers.

    also an idea for the loading screen: maybe an interactive image of the space between doors with your warframe able to walk around (like ur orbiter got replaced with your warframe or maybe jus the default loading screen but with some time of day effects)

  11. On ‎3‎/‎1‎/‎2018 at 4:21 PM, ShinTechG said:

     

     

    Ok so with the recent update (Shrine of the Eidolon: Update 22.14.0 )  I would think that the Eidolon bugs and others that everyone has been  complaining about would be fixed. 

    Here we are several Hotfixes later that claim in the notes they are fixed but still not fixed.

    • After killing the first Eidolon (Teralyst), the UI to insert the shards to summon the Gantulyst is still sometimes not appearing with the option to insert a shard
    • The Eidolons are still randomly teleporting under the map and reappearing somewhere else with full shields even after they have been damaged by players
    • The Eidolon is sometimes killed(not captured) even if  all required lures are charged and full and near him.
    • Ability glitch where players cannot use transference, or switch out weapons in Eidolon matches (sometimes in other missions too). when the issue happens, the bottom right on the UI just says "Ability in Use"

    We are being presented with all these new skins and fashion frame features but I am starting to feel like the priorities at here are just wrong. Please can these issues be addressed DE!?  @[DE]Rebecca  @[DE]Megan

    If i miss any listed, someone please feel free to mention.

    I do believe that the problem here is not that DE is not listening it is that they are trying to fix the issue but it may be part of A; a much larger bug or issue or B; they try to fix it and do believe its is fixed (most bugs are reproducible in different ways but have one main cause) but it turns out that they only fixed one of the things that is causing and/or can cause that bug

    also DE is still putting out cosmetics and other things because of several reasons some of which being that they cannot have too much on their staff work on one thing because they would end up creating more bugs and spaghetti code which would really only make the problems worse while creating new bugs and also while that whole mess is going on there is still the rest of the community to deal with who expect new content on an at least somewhat regular basis and also would be expecting all the bugs to be fixed which would cause the game to rather quickly stagnate and die.

    and I'm not saying that DE have a perfectly streamlined development process I'm just saying that right now they are doing the best that they can to bring us regular fixes and content.

  12. On ‎2‎/‎13‎/‎2018 at 5:05 PM, paul5473 said:

    Please fix the eidolons warping around the map please, i can't hunt any eidolons at the moment as soon as i get near the teralyst he warps somewhere else.

    I actually had that happen on my first hunt (i only started hunting after shrine of the eidolon) and I thought that someone had destroyed a limb (the shields were down but we had charged lures) but none of the lures were in range but when we found it he had full shields and a small army of vomvalysts with no missing limbs.

    On ‎2‎/‎13‎/‎2018 at 9:07 PM, LazerSkink said:

    Aaaaand tonight's Triplyst hunt introduced disaster when the shrine ceased to function (leaving Cetus>rejoining Plains once again does nothing), so my squad and I resorted to multiple Teralyst caps instead of doing what we actually wanted.

    I'm hoping they iron out these bugs, Eidolon hunts have been a major hit or miss since the update dropped.

    there is actually already a whole big post about this 

     

  13. 49 minutes ago, IntellectDevourer said:

    it would be great if the augments would change the default BPM as a side effect

     

    pure inspiration for all the tenno DJs out there

     

    kind regards
     

    maybe jus a tweak to her passive would be better for that rather than forcing players to use the augment for beat diversity (like the advanced controls on captura but for sound ex: changing beat frequency for certain bars or even jus a few notes)

  14. 3 hours ago, SenorClipClop said:

    Tympanic Mallet: Up to 4 Mallets may be active at once. Damage pulses rotate between active Mallets, shifting with each new bar of Mandachord music.

    For example, with 4 active Mallets, each mallet pulses damage on one of Octavia's 4 bars of music. If two Mallets are active, one beats out damage following the Percussion notes on bars 1 and 3, while the other does the same for bars 2 and 4. With 3 active mallets, each would get a bar, then the first Mallet would play bar 4. This augment to Mallet allows Octavia to control larger areas and affect her crowd control over the map in new ways (controlling multiple chokepoints for instance), while the cycling of damage to different Mallets would prevent her from completely shutting down a whole room with them. This augment also gives her gameplay a stronger connection to the music made on the Mandachord.

    Notes: When synergizing with Resonator, the Roller only picks up the nearest Mallet. The Mallet's other effects (enemy distraction and damage absorption) remain the same, though the Range of the Mallets may need to be lowered to balance out having more of them available. While damage rotates between the Mallets, the percussion notes may also rotate to give Octavia players an audio cue as to where the damage is happening at any given time (and give players a really cool surround-sound experience).

     

    3 hours ago, Koler93 said:

    Resonator:

    CC Augment: Enemies instead of attacking Roller follow it creating a conga line.

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    3 hours ago, (PS4)AngelShur said:

    giphy.gif

     

    Metronome

    Enemy in range will be 'hypnotized' by the beat to perform some flashdance moves.

      Hide contents

    giphy.gif

     

     

     

    I have an idea about these two:

      what if when a resonator picks up a mallet the resonator splits into 4 resonators w mallet and the range + damage are quartered but their speed is increased and any enemies who stay in range for 4-6 consecutive bars (don have to be actual notes jus what 4 ticks of damage would be if you were to fill in every percussion column with only one note) would start dancing for a few seconds (short period of time bc range octaivia would be insane with that) and be open to finishers with custom dance animations incorporated (although I know that would be a pain to have to re-animate finishers but still (x)hope) 

    an alternate version of this concept would be to just have 4 resonators with increased speed and agility but decreased charm time (or as I said they jus dance but for a shorter time)

  15. I like how you can manage your foundry and relics as well as pets on the go but honestly I would prefer it if there was a good bit more personalization in terms of weapons and items so that you can review all the stats as well as see your inventory as you would in game

    AKA why are most to all blueprints as well as a good amount of prime items invisible in the inventory and why are relics scattered throughout your inventory?

  16. So basically today after obtaining a good amount of the new relics from the unvaulting and getting some void traces I got off but then just now when I got on to the Warframe Nexus app I realized that none of the relics I had gotten showed up with any of the other void relics in my inventory. 

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