[DE]Megan Posted March 1, 2018 Share Posted March 1, 2018 Shrine of the Eidolon: Update 22.14.0 OCTAVIA MAESTRA SKIN Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra. HOROS INSTRUMENT PACK A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.*This pack can be found by accessing the Mandachord in Octavia’s Appearance screen. BOLTOR BRAVURA SKINA new look for the Boltor, and one worthy of a diva.*Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor. VERISMO SYANDANA Make a breathtaking entrance with the syncopated design of the Verismo Syandana. MAESTRA COLLECTION Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat. Submissions for Octavia Augment ideas is now open to all! We are asking the bonafide Mandachord experts out there to show the Devs their design chops here: Advanced Captura Tools It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of. What’s New/Changed: Place up to 200 Camera Positions, adjust Camera Speeds, and more. Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well. Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu by pressing ESC. Added Lotus Glow and Edge of Shadows filters. Added Filter Opacity and Filter Depth sliders for filters. These options will appear disabled if your Filter is Neutral. Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position). Moved the Filter option to the top of the list so it doesn’t go offscreen, making some Filters unclickable. Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura. The Trials lobby is no longer needed! Arcane System Overhaul It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists. If you need an Arcane refresher, this spoiler is for you! Spoiler What is an Arcane?Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission. Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission. How do I get an Arcane? As of Hotfix 22.13.2, Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon. How do I view my Arcanes? The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen. How do I Upgrade my Arcanes? Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded: Choosing to Upgrade your Arcane results in consuming said Arcanes: Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade: What’s New/Changed: Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets. Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed. Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw. You can install 2 Arcanes per Warframe and per Operator. You can install 1 Arcane on Operator Amps and Zaws. You can now trade Upgraded Arcanes! Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before: You can now search/sort within the Arcane Manager screen. You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane. General Additions: Added 6 new Narta Emote from the Maestra herself! Manibus Narta Degage Narta Noble Narta Terpischore Narta Cruzar Narta Systole Narta Added 7 new Captura Syndicate Scenes: Lua Nursery Scene (Arbiters of Hexis) Corpus Ice Planet Wreckage Scene (Cephalon Suda) Grineer Shipyards Manufactory Scene (New Loka) Corpus Gas City Conduit Scene (Perrin Sequence) Infested Ship Bridge Scene (Red Veil) Grineer Settlement Reactor Scene (Steel Meridian) Orokin Derelict Plaza Scene (Cephalon Simaris) Added FX to Hema headshots to give it a nice leechy feel! Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map. Added the Filter Opacity slider to Displays. General Beam Weapon Changes and Fixes: Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities. Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds. All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions: Convectrix Primary fire starts at 60%. Alt fire starts at 80%. Phage Starts at 70%. Embolist Starts at 30%. The Multishot chance should now apply more consistently with Beam weapons. Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them. Fixed Beam weapons continuously firing when quick Meleeing. Specific Beam Weapon Changes: Amprex Chain Range increased from 7.5m to 10m. Damage reduced from 24 to 22. Cycron Range increased from 20m to 24m. Mag size decreased from 60 to 40. Atomos Chain Range increased from 4m to 7m. Synapse Increased Range from 20m to 27m. Increased Damage from 18 to 20. Flux Rifle Tweaked Flux Rifle controller rumble on recharge. Excavation Objective UI Changes: In the simplest of terms, UI for Excavation missions has been cleaned up and simplified! Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math! You can still see the total Cryotic Excavated on the Mission Progress screen. Dargyn Changes and Fixes: Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you. Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended! Removed dust FX on idling Dargyns. Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active. Fixed being unable to place a waypoint when driving a Dargyn. Fixed exiting a Dargyn reviving your Sentinel. Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance. Fixed Dargyns passing through the Plains barrier wall. Changes: Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials. Upon logging into Warframe, you will receive an Inbox message thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). *Resources from Trial Keys and in-progress Keys at the time of the update have also been refunded back to you (not Keys that you have already used). Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency: Spoiler Eidolon Teralyst Old New Arcane Resistance 6.78% 6.78% Arcane Ice 14.92% 14.95% Arcane Warmth 14.92% 14.95% Arcane Nullifier 14.92% 14.95% Arcane Tempo 18.64% 18.50% Arcane Momentum 14.92% 14.95% Arcane Consequence 14.92% 14.95% Eidolon Teralyst (Special) Old New Arcane Victory 6.02% 6.02% Arcane Resistance 6.02% 6.02% Arcane Ice 12.05% 12.05% Arcane Warmth 12.05% 12.05% Arcane Nullifier 12.05% 12.05% Arcane Healing 6.02% 6.02% Arcane Deflection 6.02% 6.02% Arcane Tempo 15.66% 15.68% Arcane Momentum 12.05% 12.05% Arcane Consequence 12.05% 12.05% Eidolon Gantulyst Old New Arcane Strike 18.17% 18.25% Arcane Awakening 18.17% 18.25% Arcane Guardian 15.83% 15.68% Arcane Phantasm 10.20% 10.20% Arcane Eruption 10.20% 10.20% Arcane Agility 10.20% 10.20% Arcane Acceleration 10.20% 10.20% Arcane Precision 7.03% 7.02% Eidolon Gantulyst (Special) Old New Arcane Strike 14.36% 14.63% Arcane Awakening 14.36% 14.63% Arcane Guardian 11.75% 11.92% Arcane Phantasm 9.40% 9.25% Arcane Eruption 9.40% 9.25% Arcane Agility 9.40% 9.25% Arcane Acceleration 9.40% 9.25% Arcane Precision 6.27% 5.92% Arcane Pulse 5.22% 5.29% Arcane Ultimatum 5.22% 5.29% Arcane Aegis 5.22% 5.29% Eidolon Hydrolyst Old New Arcane Trickery 24.42% 24.78% Arcane Velocity 22.09% 22.23% Arcane Arachne 13.95% 13.76% Arcane Rage 13.95% 13.76% Arcane Fury 13.95% 13.76% Arcane Avenger 11.63% 11.70% Eidolon Hydrolyst (Special) Old New Arcane Trickery 20.37% 20.24% Arcane Velocity 16.67% 16.79% Arcane Arachne 12.96% 12.74% Arcane Rage 12.96% 12.74% Arcane Fury 11.11% 11.24% Arcane Avenger 11.11% 11.24% Arcane Barrier 4.94% 5.00% Arcane Grace 4.94% 5.00% Arcane Energize 4.94% 5.00% Quill Onkko’s Offerings are now categorized by Arcanes, Amps, Appearance, and Misc. After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration). Enemies on a Dropship that die due to the Dropship being blown up now count towards the "Kill X enemies that are on a Dropship" Riven challenge. Rough day for the Grineer! Reduced the number of Kuva Codex scans required from 50 to 3. Vacuum now sucks up Atlas’ Rubble! The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD. The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction. Updated Arcane Agility description to match new functionality. Now gives parkour speed instead of movement speed. Updated the Razorback Armada Inbox message with a more clarified message of what to do/where to go. Picking up a Cetus Wisp now includes an FX. Improved the quality of transparent edges in Clan Emblems. When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example: Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost. New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved". Tweaked force feedback sound of the Arca Plasmor. Improved the equip sounds of the Gunsen to be more fan-like. Increased headshot sound on the Hema. You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required. Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities. Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity." Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery. Sped up scrolling speed when in inventory screens where scrolling is needed. Improved controller support when scrolling through the Bounty rewards: Left/right arrows and left/right analog stick toggle between Bounty and reward list (when present). Moving the Chat window around the screen is now significantly less frustrating: When dragging the Chat window to the top of the screen, it no longer closes if the drag is released while the cursor is outside the game window. When dragging the Chat window too fast, you no longer are forced to stop dragging. When dragging the Chat window against the edge of the screen, you no longer are forced to stop dragging. Removed redundant ‘EXIT’ button from Simaris’ conversation screens. Node blinking effects in Star Chart now follow the node when dragging it around. Small performance improvement for enemies searching for context actions (ex: sounds the Alarm). Added instructional objective UI to Fomorian Assault missions. Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability. Fixes: Fixed not receiving a Corrupted Mod from opening the Orokin Vault if you extract after 10 minutes of an Orokin Derelict Survival mission. Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones. More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads. Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect. More fixes towards the Commander not spawning in Assassination Bounties. Fixed enemies spawning on the wrong side of the portal in the final stage of The New Strange quest. Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage. Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there. Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely). Fixed Zephyr's Tornados remaining indefinitely if player goes into a bleedout and then self Revives. Fixed markers for Lures and player placed markers sometimes being hidden when there's too many markers on screen. Fixed Arcanes not listing Teralysts (+ variants) as drop locations, and vice versa. Fixed Clients entering Archwing while quick-meleeing causing weapons locking up until animations are reset. Fixed Teralyst fight session not locking after the first Synovia has been destroyed when not in the Teralyst Hunt Bounty. Fixed instances where you shouldn’t have been able to use Transference. Fixed spamming Transference at the Cetus gate turning you invincible. Fixed potential script error when entering the Plains with a scoped Primary weapon (e.g. Sniper Rifles). Fixed Appearance and Upgrades resetting to your ‘A’ loadout even if you had ‘B’ or ‘C’ loadout selected previously. Fixed Clients not seeing markers on Shield Generators in Archwing Pursuit mission. Fixed the Solida Syandana not having a spinning animation as intended. Fixed not being able to use Finishers or ziplines in Captura. Fixed missing fire FX when using the Ignis/Ignis Wraith with Blast Damage. Fixed rebinding a key to ‘Open Chat’ resulting in incorrect colored button hint. Fixed players being able to hear Vectis/Vectis Prime zoom in/zoom out sounds from other players' weapon. Fixed a script error when equipping a Pet in the Relay Arsenal then trying to Upgrade said Pet. Fixed Rescue Targets, Specters, and Pets who attempt to follow your wall climbing, being stuck mid-air if becoming downed in the middle of such movements. Fixed not being able to climb over ledges while sprinting. Fixed blurry Elevator control consoles in various Grineer tileset. Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD. Fixed missing Cycron ‘charge complete’ sound. Fixed the Gunsen playing equip sounds during Combos. Fixed the Sell/Dissolve Mods screens displaying full stack count instead of the selected amount. Fixed some Chat linkable items not having descriptions. Fixed Void tileset images appearing when hovering over Orokin Derelict nodes in the Star Chart. Fixed AI getting stuck in a low ceiling area in the Grineer Forest tileset. Fixed clipping of Corpus Gas City Defense tileset guns. Fixed an escapable level hole in the Grineer Forest tileset as reported here: Fixed incorrect values in the World State Window when exceeding your Simaris Synthesis Task. Fixed capitalization discrepancies in the World State Window for Simaris’ Synthesis Task. Fixed text getting cut off in the Operator Amp stat screen. Fixed adding waypoints in the Advanced Plains Map when the mouse/key was not pressed with the Advanced Map open. Fixed Long Warframe names clipping with the Focus passive UI icon. Fixed the Bounty Reward text exceeding the UI box. Fixed seeing a UI blur when taking screenshots with the UI disabled. Fixed typing in the Mods Console search bar resulting in flickering text. Fixed context action icons being misaligned. Fixed a script error when casting Bladestorm as Ash Prime. Fixed a script error when casting Gara’s Mass Vitrify ability. Fixed a script error when casting Chroma’s Spectral Scream ability. Fixed a script error when casting Zephyr’s Tail Wind ability. Fixed a script error when Mesa’s Peacemaker is cast by NPCS (Specters). Conclave Changes and Fixes: End point of Ignis weapons are now 1m from 3m in Conclave. Ignis magazine capacity reduced to 30 in Conclave. Ignis Wraith mag capacity reduced to 40 in Conclave. Spectra magazine capacity increased to 30 in Conclave. Amprex magazine capacity reduced to 40 in Conclave. Glaxion magazine capacity reduced to 30 in Conclave. Nukor ammo capacity reduced to 60 in Conclave. Synapse damage reduced from 19 to 18 in Conclave. Synapse magazine capacity reduced from 30 to 25 in Conclave. Embolist ammo capacity increased to 50 in Conclave. Synoid Gammacor damage reduced from 20 to 19 in Conclave. Missed Change from Update 22.12.0: Removed the mission preview screen from Dark Sector nodes occupied by Clans. This screen was removed in preparation for the new Dark Sectors, and to help new players who were confused by what they were clicking on. You’ll have your time in the sun again, Taylor Swift. Link to comment Share on other sites More sharing options...
Voltage Posted March 1, 2018 Share Posted March 1, 2018 These are my first 5 and recent 5 Law of Retribution runs. It is sad to see them go, and you should never stop improving. I respect Conclave, and I hope DE does not go after that next. I just wish we could improve this game without the consequence of ruining it for thriving communities. Rest in peace The Warframe Raid School Bus, Trial-centered clans, and those who have little incentive to continue playing this game that becomes easier with every update. P.S. Why in God's name would you nerf Cycron... Link to comment Share on other sites More sharing options...
CGs_Knackie Posted March 1, 2018 Share Posted March 1, 2018 Finally a new arcane system! Link to comment Share on other sites More sharing options...
warp_cat Posted March 1, 2018 Share Posted March 1, 2018 Thanks! Link to comment Share on other sites More sharing options...
Poreevee-EN- Posted March 1, 2018 Share Posted March 1, 2018 nywannn love the new arcane thingies :3 Link to comment Share on other sites More sharing options...
BarryBlackCat Posted March 1, 2018 Share Posted March 1, 2018 Lufa te amo <3 Link to comment Share on other sites More sharing options...
MaidGalaxy Posted March 1, 2018 Share Posted March 1, 2018 Farewell, mighty bus. Link to comment Share on other sites More sharing options...
Nani Posted March 1, 2018 Share Posted March 1, 2018 Raid is supposed to kill bugs, but instead it was bugs that killed the raids. Was that a ... pun? Link to comment Share on other sites More sharing options...
Giantconch Posted March 1, 2018 Share Posted March 1, 2018 wellp, bye raids.... First problem I see with the new arcane system is the inability to downgrade arcanes. Say I made a mistake and accidentally upgraded two arcane guardians to rank 1 instead of upgrading the single guardian, since I cant downgrade I must now...what? Deal with having 2 under-ranked arcanes? Bomb support with requests to revert my arcanes? The trading tax on "legendary" arcanes is way too damn high. The trade tax spike from rare to "legendary" makes no sense. Link to comment Share on other sites More sharing options...
Riccoshot Posted March 1, 2018 Share Posted March 1, 2018 Link to comment Share on other sites More sharing options...
lovesz Posted March 1, 2018 Share Posted March 1, 2018 Link to comment Share on other sites More sharing options...
Senguash Posted March 1, 2018 Share Posted March 1, 2018 Thanks for the update! It sucks to see raids go, but it was fun while it lasted. I hope that you will eventually make something else that attempts to fill the same niche that raids did. EDIT: The new arcanes look awesome! Link to comment Share on other sites More sharing options...
Oranji Posted March 1, 2018 Share Posted March 1, 2018 Thanks!On Arcanes: Can we have an option to unstack arcanes? (for several reasons like trading, etc.) Can we also have a tick box to hide duplicates? (Idk maybe it's just me or perhaps the menu is different but it's kinda confusing like I might combine the arcanes that I shouldn't) Edit:My friend just f-d up his Virtuos Strike canes and accidentally created x2 Rank 1's that he couldn't even merge. He's now back on Cetus farming Nyths. hahaha. Link to comment Share on other sites More sharing options...
Underdrill Posted March 1, 2018 Share Posted March 1, 2018 Don't be discouraged by the minority (2% IIRC from a recent infographic) who are leaving the game due to the temporary removal of raids DE. Yes, while temporary could mean years, Raids will now be given the quality time needed to bring them into a fun and rewarding state that allows for multiple viable setups and doesn't involve heavy memorization/standing on buttons, and actually challenges the player by making them deal with the unexpected, rather than completing the exact same objectives in the exact same areas over and over again. The balance changes you've made recently to the frames, weapons, and the start of the focus changes have been some of the best updates in years. Those that only ever cared about raids never cared about the work you put in to everything else into what is currently, in my eyes, the best free-to-play game on the market. Keep up the phenomenal work! Link to comment Share on other sites More sharing options...
Stoner Posted March 1, 2018 Share Posted March 1, 2018 Can't believe it. I've had my best moments in raids with friends throughout my whole warframe playtime and they are now being removed for very weird reasons. RIP And arcanes... I feel betrayed by you DE. Raiding wasn't always a walk in the park, there was times where runs could last up to 30-40 minutes and we were rewarded a less desirable arcane. It took a while to build up the collection. Putting these arcanes in an activity where coordination and teamwork isn't necessary, where people can just team up with a random squads and succeed, where you can get 6 to 12 in a single night cycle...This is a total disrespect for everyone who worked their butts off for these things. Oh and what do we get in return? A simple badge?? This is absurd. No way to differentiate the raiders that ran over hundreds/thousands of times to those who only did it once. Really hoping the next raids are high on the list of things to do. THIS, is what we get? Seriously?? ... Link to comment Share on other sites More sharing options...
phoenix1992 Posted March 1, 2018 Share Posted March 1, 2018 Boltor skin? When are we getting shotgun skins =.= Link to comment Share on other sites More sharing options...
0meg4x Posted March 1, 2018 Share Posted March 1, 2018 Fashion Frameeeeee! Edit: Wait, What? How?! I don't have a job or a girlfriend, I haven't even slept for the past 2 days playing Warframe nonstop and yet --Q--Voltage is here sooner than me? I'm done. Edit 2: Okay, I already messed up, I just upgraded 2 different instances of my Arcane Grace by mistake and now I can't get it to max rank. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted March 1, 2018 Share Posted March 1, 2018 Thank you so much for the update DE, love all the hard work you guys do! <3 Sleep well Jordas, you’ll be missed. Link to comment Share on other sites More sharing options...
Kylo. Posted March 1, 2018 Share Posted March 1, 2018 Cheers Link to comment Share on other sites More sharing options...
Tora.Prime Posted March 1, 2018 Share Posted March 1, 2018 Link to comment Share on other sites More sharing options...
FreezingPharaoh Posted March 1, 2018 Share Posted March 1, 2018 Here lies raids, rest in peace. Link to comment Share on other sites More sharing options...
Eiduhlon Posted March 1, 2018 Share Posted March 1, 2018 3833 raids.. that was fun while it lasted. rip me :x edit:https://trials.wf/player/?user=azaze1,AzW0nk,Eiduhlon Link to comment Share on other sites More sharing options...
SluzzleDude Posted March 1, 2018 Share Posted March 1, 2018 Sweet :D Link to comment Share on other sites More sharing options...
A7xConnor Posted March 1, 2018 Share Posted March 1, 2018 Can something be implemented to prevent rewards to leechers in PoE bounties? it's rather annoying seeing people 1000 metres from the mission objectives because they are fishing or mining while everyone else does the bounties and gets them rewards they didn't contribute for at all. Link to comment Share on other sites More sharing options...
EndermanBeast Posted March 1, 2018 Share Posted March 1, 2018 NOICE Link to comment Share on other sites More sharing options...
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