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Redfeather75

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Posts posted by Redfeather75

  1. Path of Exile should win. They have evolved the game systems every league.

    edit: And it should be pointed out how the reveal of Path of Exile 2 is going to fundamentally change PoE1 as well.

      

    On 2020-04-04 at 7:37 AM, Serafim_94 said:

    Oh yea. POE changed sooo much though from the buggy mess it was.

    I ultimately quit path of exile last year because it still has too many performance issues. And the xp loss on death and resetting of whole labyrinth on death is just too much grief. Losing so much time and effort because of desync and fps slideshow and random crashes... the game should win an award for poor performance.

  2. I liked the ivara one because the story made me think it was relevant to something that will happen. I got goosebumps.

    When the stories are just history lessons I don't really feel interested. It might be for an audience all its own.

  3. It's for static defense objects. Says in the workshop topic that it is for static defense objects. The things that can have 45,000 hp.

    Vazarin can heal 60% of that 45,000 hp in 5 seconds.

    Since healing will be allowed by a lot of people after the change what is the point of making one method do 20,000+hp heals over everything else. I saw someone on youtube complaining about the change and it made them look so selfish and spoiled.

    I'll end my post by saying I use vazarin. I used protective dash to solo a lich defense mission where the lich even appeared. It was trivial.

     

     

    • Like 3
  4. 8 hours ago, Galuf said:

    It is not really the true story. It was perceived like that in occident because the good stuff was on arcade and we had less access to it.

    Japanese were heavily into VS anyway. Savior franchise and Garou: mark of the wolves bring definitely more than ssf2 to modern vs games. The former is the most #*!%ed up vs game I ever played as it has complex features(first game with ex bars), is extremly fast paced(crossups everywhere) and mechanics intensive. The second is very colorfull, a bit less wtf but still has 0 frame supers and ultras lol. Both games have better art direction, more depth and skill ceiling, and better realisation than street fighter 2. There was also KoF, guilty gears, etc... Street was not at all the top dog, it was the non sweaty vs game actually :D.

    I don't know what you are talking about. My story is about 1990s arcades when I was a teen. You seem to be talking about later in home consoles?

  5. 28 minutes ago, (XB1)GearsMatrix301 said:

    I have seen literally zero Youtuber y’all about how overpowered Viral heat is. Tho Viral Corrosive was a very powerful combination in the past, but only doable on a handful of weapons. So being able to apply a similar effect to all weapons adds build variety.

    There are still weapons that I find perform better with Corrosive than With Viral or Viral heat. So to say Viral is overpowered is an incredibly ignorant statement from people that haven’t actually tested their weapons and builds.

    You are beyond out of touch. See ya.

    • Like 2
  6. 5 minutes ago, Aldain said:

    I really don't like how everything that wants to make itself seem "hardcore" just keeps emulating Dark Souls in some way shape or form.

    Back when I was young and Street Fighter 2 was a smash hit, there was a new fighting game copying it every few month for years. It was hilarious. 😆

    • Like 1
  7. 1 minute ago, KIREEK said:

    New mods that replace the existing corrupted mods may be comming, you will sacrifice the positive aspect and get a boost to sentient damage that will stack and increase the more of these mods you use.

    That would be cool.

  8. The video linked below is a 6 minute video explaining what invasions are. It's by a youtuber named Luktorce and it's all still relevant so I hope it's okay to post it!

    Now taking what invasions already are, this just wonders what if we can make them really difficult stuff. What if to simulate that players are mercenaries choosing sides the mission spawns hostile spectre AI warframes roaming the mission. To make it look like other players are in the same mission fighting for the other faction.

    It could be one random mission per hour. The warframe enemies chosen to be in the mission are like how arbitrations chooses it's bonus strength buffs, it changes each hour. And you can keep trying the invasion until you succeed so it'll be like sanctuary onslaught where you can keep learning what works against what to be more successful at it.

  9. 3 minutes ago, Duality52 said:

    Syndicate Medallions and Resource Caches.They both allow me to explore the map thoroughly and for fun.

    Medallions make ranking up Syndicates much easier than one can expect, and not to mention how they help a lot with every new Prime Access (33 Relic Packs (99 Relics) bought from just two Syndicates).

    Caches, while not rewarding most of the time, I enjoy finding in places that I don't expect. Caches, like Medallions, aren't hard to find. It's just how bad the rewards they have.

    Oh yeah cache and medallion hunting is really good too. I approach those missions in far involved way too. And like you said the cache contents are really under-tuned and not exciting.

  10. Would be cool if after we forma the weapon we got more than one option.

    1. There is the re-leveling the weapon like now.

    2. Or fighting a super saiyan version of Junction Spectre? Super Teshin? Demon Bear Konzu Pants? In a trap filled tileset type depending on polarity we picked when we forma'd.

    Both of those can restore mod capacity on the forma'd weapon.

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