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Traumtulpe

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Posts posted by Traumtulpe

  1. Warframes get +200% health by default at max level, which would be a total of 225 for Loki. A quarter of 225 is roughly 56 - leading to the assumption that you have not only a bleeding dragon key equipped, but also no health increasing mods at all.

    Well, it happens. Once a member of my guild told me he somehow couldn't toggle sneaking off after we had been looking for corrupted mods together. =D

  2. 3 hours ago, VVanheda said:

    my screen shakes all the time, even in my orbiter, standing anywhere, any planet, not in combat. Please fix or I will have to stop playing, its making me sick.

    I noticed this recently too, it really bothered me how the screen was constantly wobbling around even while standing still in the orbiter. The good news is that there is an option in the menu that disables it.

  3. I like the way the Embolyst looks and its reload animation/sound, but sadly the weapons performance is mediocre.

    While the base damage is good, the weapon needs 2 mods that don't add any damage (syndicate/range) and has terrible critical stats - resulting in still limited range, yet not particularly high damage. Ammo economy is fine, however I find myself using Pistol Scavenger against somewhat tougher enemies because of the lackluster damage. And because of the limited range, stealth or CC feel obligatory in combination with this weapon for defense.

    In theory this weapon seems perfect to mod for gas damage against crowds because of it's innate poison damage, it's capability to hit multiple enemies and high status chance. However this is highly ineffective against both Infested and Grineer.

    I suggest to restore the forced toxin proc this weapon had prior to the beam weapons buff, in order to increase its damage against tougher enemies and to give it a unique upside balancing its multiple downsides.

  4. 47 minutes ago, WarframeNighthawK said:

    I don't see the Operator Focus Buffs in the UI anymore and my combos are always lost from 100 to 0 instead of Power Spike Activating.

    The buffs are not supposed to show up in the UI anymore, this change was intentional - although a bad idea in my opinion.

    If you are sure you have Naramon active - and the respective nodes unlocked and activated - you would seem to have a very uncommon bug at your hands. Try to restart the game and see whether or not the bug persists, if it does you should probably contact support.

  5. I can confirm this bug, attempting to reach the boss solo has me stuck on the mechanism. Floorplates glow and activate the respective target on the wall, these targets are responsive but shooting any one target does not open the final room. Also, contrary to before, no rollers spawned at all while I was playing around with the mechanism.

  6. Games will often save settings in a separate folder that will stick around if you delete and reinstall the game.

    I found a file called "settings" in something like C:/User/Username/AppData/Local/Warframe/75453524342342, perhaps deleting this file will fix your issue.

  7. Wanting to build the zaw exodia "brave", I quickly looked it up on the wiki beforehand. Good thing I did, because I was told there that it is not working properly.

    So the issue is, that zaw finishers do not proc effects which require you to kill an enemy while channeling (examples: exodia brave, mod dispatch overdrive). I quickly confirmed this ingame; Dispatch overdrive will activate from finisher attacks with a regular dagger - but not with a zaw.

    I can only imagine the disappointment of a player spending a lot of time and resources on 10 essentially nonfunctional enchantments for their zaw, especially when the issue is easily replicated, identified and presumably fixed.

  8. Same issue. Frame of reference:

    Orokin derelict survival / Mission completed after 20 minutes / Bleeding dragon key used, it was the last of the stack (after opening the vault I had none left in the inventory)

    I opened the vault early and took the artifact later, about ~40 seconds before extracting. I did encounter corrupted enemies on my way to extraction and my shields were reduced from the artifact.

    I noticed waypoints, which I had placed at the Vault, were disappearing quickly. They usually stay longer (indefinitely?) if I recall correctly.

    Additional information: This was also my second solo run during which I had opened a vault, both using bleeding dragon keys. Nothing except the corrupted mod was missing. On the first and third attempt I got the mods as expected, however I waited until 5 minutes had passed before opening the vault and completed the mission immediately both times.

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