(PSN)grevenilvec75
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Posts posted by (PSN)grevenilvec75
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If you're in a mission, solo, and pause the game, then open the Nightwave menu, the game unpauses.
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According to Megan, any fixes to nightwave won't be applied to series 1, is this the official dev position? That means some of us will have to wait ~20 weeks for an umbral forma (assuming they make meaningful changes).
I don't see why changes can't be made mid-stream. Nightwave was launched simultaneously on all platforms, there's no reason why changes can't be as well.
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Title, pretty much. 100% repeatable. It's kind of hilarious if you go into the simulacrum and toss a larva in the middle of a bunch of shield lancers.
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- D-pad doesn't scroll menus, You have to use one stick to scroll the mod list, for example, then use the d-pad (or the other analog stick, if you're a masochist) to select the mod. If the d-pad could scroll menus it'd be a million times easier.
- Whenever you open a menu (like the pause menu for example) the cursor doesn't start at the first item on the list.
- There's no easy way to tell what a gear item does. You have to equip the item then go back into the menu to read the item's description. D-padding over an item should highlight it allowing you to read what it does (or add a "preview" button like with skins, if you want to half-ass it).
- Same thing with relic refinement. Refining relics is literally worse in every way possible than it used to be. Hovering/d-padding over a relic doesn't highlight it, telling you what inside of it. You have to click the relic, then you have to move the cursor over to the refinement sub menu to select exception/radiant/whatever and click that. If you want to refine multiples of the same relic it's even worse, because in the old system you would d-pad to your relic, click it, your cursor would automatically go over to the refinement sub-menu, then when you refined the relic, your cursor would automatically go back to the stack of unrefined relics. What's bizarre is that when selecting a relic for a mission, d-padding over the relic highlights it, but for some reason it doesn't do that in the refinement menu.
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Just ran out of oxygen again as Nekros at the 30 minute mark.
Could it be Shadows of the Dead related? I noticed some of my shadows didn't die when they were supposed to. Could they be taking up spawn slots? Wouldn't explain how Nidus was running out of air, though.
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14 hours ago, Steel_Rook said:
Ah, right - loading screens. I thought something within missions was disabling it. My bad.
Talking to Fortuna NPCs also disables toggle sprint, for some reason.
Also, Did anyone else notice when Steve and Rebb did their "melee 2.99997"/ dev workshop stream that there was an "auto sprint" option in the menu?
If that's what it sounds like, then hopefully we'll be getting our sprint by default option soon.
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TL;DR ever since the Profit Taker update, Solo survivals don't give as much air.
I've been trying to get all the syndicate augments for a month or two now. After doing the Sorties every day, I usually just go to Zabala Eris and spend ~45 minutes doing Infested Survivals to cap out my standing (I'm a solo player, so Iv'e always done this solo).
Basically I just find a good spot and autopilot Larva -> Catchmoon or Maiming Strike while watching youtube. I never had to hit a life support tower because the enemies always dropped plenty of the little pods. ~a week or so ago I actually ran out of oxygen while doing this. This took me by surprise because it literally hasn't happened to me since I was a noob. I just thought it was some strange fluke, but the next time I went back in, I kept an eye on my life support levels, and sure enough there would come a point where my life support levels went down and I had to hit a tower to keep going.
I though maybe it was this particular node so I went to the Infested survival node on Sedna and tried there but the same thing kept happenings (at this point I've done maybe ~one or two dozen survivals and they've all been this way, so I feel confident that it isn't just RNG).
Normally I could just pay more attention to what I'm doing and hit an occasional tower if my oxygen gets low, but now that you guys want me to do 60 minute Kuva Survivals without life support towers, it's become a problem. I even tried doing the 60 minute Kuva Survival with Nekros + Despoil and ran out of oxygen. That's how you know something isn't right.
I can't tell if it's just a lower spawn rate, or a lower drop rate, but something is definitely off.
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I only have two concerns with these changes:
1) Without a booster, the average amount of void traces you get from a fissure mission is 18. Those 20 trace alerts were actually not a terrible deal. Could we have voidd traces from fissures raised from 6-30 to 10-30?
2) The alert system is basically "set it and forget it" It requires very little upkeep on the dev side (I assume). If Nightwaves have Lore and performance (v.o. and mocap) components, are we going to wind up with a Hydroid Prime trailer situation where we're stuck with stale rewards because someone is dragging their feet?
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20 hours ago, (PS4)Vitt-99- said:
When is this issue getting fixed??
Considering d-pad still isn't fixed, I wouldn't hold my breath.
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They changed the way triggers work to make rapid fire better, but made beam weapons worse. Slightly letting off the trigger causes your gun to stop shooting now. You're best bet to just mash the trigger all the way down and keep it there.
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14 hours ago, (PS4)Equinox21697 said:
It depends on whether or not your warframe is moving at sprint speed iirc
That may have been how it worked before, but it's not how it works now.
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Is this supposed to respect Toggle Sprint? Because I have to click in the stick every time I enter archwing now, whereas before it seemed to start in that mode at least ~75% of the time.
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Toggle Sprint breaks crouch walking. Been broken since Jan. 25 2018. There's been several bug reports both on the forums and on reddit. Any chance we can get it fixed this year?
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Like the Dragon Keys, for example. You have to equip it then select that same slot again to read what it does.
A preview button like for skins and whatnot would be nice.
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Occasionaly while in my orbiter, the L1 and R1 buttons stop working in menus. They don't work in the star map menu to pull up the different mission pages, They don't work in the arsenal to select different loadouts. They don't work in the Warframe/Weapon upgrade menus to change categories or configs.
L1 still allows me to roll and slide in the orbiter.
Bringing up the pause menu, and closing it again fixes it.
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Happened to me also.
I had a resource booster from daily login. Captured 3 Virmink, for a total of 6 tags, but when I went back to biz it said I only had 3 tags (not sure how many I had before)
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This happened to me three times today. Drahk master hit me twice during the spy dortie and I had to finish the mission with only my melee weapon.
It happened to me again during a void fissure survival mission also.
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Possibly K-Drive related.
Was messing around with the k drive and hopped off to kill some enemies, noticed that I couldn't reload my weapon. Jumping fixed it, but only once. After jumping I was able to reload my gun, but after firing it again I was unable to reload again.
It eventually fixed itself (after I got back on k-drive maybe?).
PS4, and Amprex, if it matters.
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Also, toggle sprint still breaks crouch walking.
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Also, Toggle Sprint still breaks crouch walking.
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Whenever I delete this email, I can close then immediately open my inbox and it'll be there again.
I've tried deleting it with both square and R3.
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toggle on sprint
hold down the crouch button
step forward
You would expect to crouch walk forward, but instead you will stand up and sprint.
Been broken since January.
https://forums.warframe.com/topic/912208-bullet-jumping-occasionally-not-working-22100-through-2371/
https://www.reddit.com/r/Warframe/comments/7tchv8/bullet_jump_difficulties_since_2210/
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13 hours ago, Hobie-wan said:
I figured this is by design. You're crouching behind a crate in sprint mode, then you run to the next crate and stop and return to crouching.
No, it used to work fine, they broke it when they fixed toggle sprint (back in january).
You don't return to a crouch when you stop running, anyway.
A hold should always override a toggle.
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Yes, I understand how it all works. (Toggle) Sprint shouldn't override crouch (hold). It used to work fine, then they broke it. It's a bug.
When putting a Kuva Catalyst into a life support tower, The game switches me back to my primary weapon even though I had my secondary equipped when I picked up the catalyst. Also, I have to re-equip fishing spear every time I melee.
in General
Posted · Edited by (PS4)grevenilvec75
Game should remember and re-equip which weapon I had equipped before I picked up the catalyst.
Also game should remember the fishing spear and mining laser I had equipped.