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(XBOX)Natfrog123

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Posts posted by (XBOX)Natfrog123

  1. Thank you for your time in advance by the way. Please let me know if this fan idea sounds good to anyone else. Keep in mind I want the turrets to stay a main focuse for the build and defense to be the ultimate goal of the frame in a bunker type fashion.

    I'd love a new frame based on hunkering down and setting up kill zones. Stationary turret, AoE ammo/AoE Healin/AoE shield generator(swap skill like Wisp), Nano-bot swarm(think Nidus' maggots but for healing/boosting tech)/Not Going Alone

    This frame will excel in defense missions of all sorts. 

    This frame is meant to be a bunker support frame... NOT a pure damage dealer.

    I call this frame D.O.T.F.

    Defense Oriented Tactical Frame

    Turrets

     Main focus/Stationary/Auto targets closest enemy/360 turn radius/VERY low damage/medium base range(range mods effects kill range)/needs Line of sight/fast fire rate/no time limits/moderate cool down/energy heavy

    These can be spawned at strategic locations max number increased by damage mods. At rank 3 a total of 2 default can be summoned(default).

    These are timeless and work off health bars that scale with player health and armor mods. Duration does not effect skill

    Funds the generator ability(efficency increases the build up speed/see below)

    These can stick to walls, ceilings,railings, any known surface including on the surface of water.

    Summons where ever the player is looking with the tap of a button but allows the user to hold the button for more precision aiming showing exactly where the turret will be stationed.

    Damage is considered skill damage and bypasses Limbos rift and do not work on the defender drones in elite missions. 

    Generator

    Simple skill meant for buffing a specific location/generators are not health based but have low duration/limited only by charges/does not stack

    This skill has a "build up" and requires the resource to be built up by the turrets (hits build up the meter to a full charge and the charge gets banked).

    Ammo generator will help keep the fights going long after the ability to kill quickly has fallen off.(duration/power/range)

    Healing generator can function as an area of LOW healing regeneration.(duration/power/range)

    Shield generator can function as a LOW shield recharge regeneration.(duration

    Nano-bot Swarm

    This skill is meant to heal/buff ALL PERSONAL active tech the player has summoned within affinity range.

    This skill is a toggle ability.

    Nano-bot swarm is effected by power/duration/efficency

    Buffs Turrets range and rate of fire.

    Buffs Generators by doubling the effective range AND effect

    Not Going Alone

    Forces all targets to disarm and charge the closest tech in mele

    Activates a 5 second self destruct on ALL of your currently summoned techs.

    This is a last ditch effort at a VERY high sacrifice.

    You lose ALL energy but each point of energy spent adds to the damage of the explosion.

    This was your last stand.

    Passive Talent

    Each 10 seconds at least one of your turrets is active you gain a stacking 1 % buff to damage and damage reduction for ALL tech within affinity range up to 10% at 100 seconds. This is applied additive with other D.O.T.F.s in the game. 

  2. 1 hour ago, (PS4)Riko_113 said:

    I'm an Ash main on PS4, and I do what he's suggesting all the time. I have no difficulty with the marking. Being able to have your clones take out one group while you're personally fighting another group has been a great boon to Ash's skillset. 

    The only things I think BS might need for quality of life is a small circular area for marking rather than his crosshair, and a way to instantly upgrade all marked enemies to 3 marks for convenience (like hold the button to pay the extra cost per mark needed and upgrade marked enemies to 3 marks).

    This would be solved with an auto marking system. Again you admit that the current set hinders your ability to play and slows you down... thanks.

  3. (XB1)Angryspy101

    But to make a system where a player has to slow down/stop the fun in order to use it is just absurd

    But that's not what the system is doing tho, it actually encourages you to be aggressive. Sure most people will stop doing anything to mark enemies, but you can just leave bladestorm on passively and just play the game normally use it when you're swarmed, I personally find the ability to oneshot a group of enemies while gunning down another group to be really fun and active.

    Since  I forgot to address this in the last.

    It does the exact opposite of what you claim. With out my invuln frames and a system that "auto marks" enemies no matter where I look I'm forced to hang back OUT of the combat NOT being agressive. NOT helping my team and NOT having fun. I can go in and spam my mele button but I cannot have a use for a skill that FORCES me to stop doing something to "mark" targets and then to put more than a single mark on a single enemy if I am lets say surrounded is just a pure statement of fiction if you think that this is ok. The 4 ability was for when S#&$ got bad and you needed a murder button. Ash is completely gimped now. He might as well be in a wheel chair when looking at this game, the mechanics IN THIS GAME, and where he was prior to the original rework where MOST real Ash fans fell in love with him.

  4. 20 hours ago, (XB1)Angryspy101 said:

    That's why you use three marks obviously.

    I find it cute that you think everyone always run a structured group with 4xCP 100% of the time.

    Hydroid also becomes an puddle that  literally does nothing but suck enemies into him and slowly drowns them, he can't pick up loot, energy or interact with anything like consoles and his 4 ability deals such pathetic finisher damage that it's not a good damage source on high lvls.

    Octavia makes every frame in the game look bad so using her doesn't really matter.

    You're right she doesn't need finisher damage, she needs a Optimal build on her secondary where as Ash just needs like two mods on his melee to optimize bladestorm.

    Also energy wise, Ash will be able to spam Bladestorm a lot more than Mesa can spam peacemaker since Bladestorm isn't a channeling so Ash can gain energy from EV Trinity, energy pads, Harrow etc while using bladestorm where as Mesa doesn't when using peacemaker.

    Also bladestorm doesn't make Ash stationary and Ash can still use his weapons while bladestorming.

    It is, but fun is subjective, Bladestorm's "micromanaging" is pretty fun for many other people. It ruined Ash for you but not everyone.

    Hell, it takes most people 3 seconds to triple a group of enemies, it's really not that bad.

    Add some power strength and use the venka prime and your Bladestorm will slay Gods in like 30 seconds.

    Well this isn't the case with bladestorm, the energy cost is laughable with some efficiency mods and Ash can still gain energy while using it. The frame shouldn't need to assist you considering all you do is look left and right like 3 times quickly.

     

    But that's not what the system is doing tho, it actually encourages you to be aggressive. Sure most people will stop doing anything to mark enemies, but you can just leave bladestorm on passively and just play the game normally use it when you're swarmed, I personally find the ability to oneshot a group of enemies while gunning down another group to be really fun and active.

    To me reading what you wrote....

    It seems to me that you are on PC or playing solo off on your own not actually being in a group contributing. Correct me if I'm wrong.

    On PC I'm sure marking is MUCH faster and easier to micromanage while using your space bar/left alt (quick mele depending on your keyboard spacing and hand size) and what not but on console this is not the case at all. trying to attack in one spot and mark in the other is not as easy as flicking a high DPI mouse very slightly or shaking it violently hoping you can get ANY kills in a multiplayer as things melt WAY to fast to slow down and mark enemies.

    Also slash is now the META and mele has always been OP so the thing is I can easily out kill you JUST using teleport (normal non modded) and my atterax. It take you way to long to mark enemies and why would I want my cross hair on something and not just outright kill it.

  5. 9 hours ago, (XB1)Angryspy101 said:

    You wanna know why DE doesn't turn bladestorm into another mindless AOE? Because balance. 

    Bladestorm is already one of the strongest damage abilities in the game, it can deal a total of 100,000+ finisher damage with three marks, hell my bladestorm build for Ash can easily deal a total of 200,000+ finisher damage. That's enough damage to wipe out a room of lvl 170 corrupted bombards in seconds.

    If bladestorm dealt something else other than finisher damage, then I would agree with you, but unfortunately Bladestorm's killing potential is too powerful for it to be what you want, so if spending 3 seconds to erase your enemies is too much work for you than that's too bad :(

     

     

    BS is not the strongest in DPS. Maybe in single skill damage but then you must argue what is his current single skill. BS with 1 single mark does not win ANY DPS war. 

    Finisher damage is 100% useless in structured groups. Four players using Corrosive projection removes all armor making finisher damage useless.

    But since you are speaking about finisher damage...

    Lets look at Hydroid. Hydroid also does "finisher damage" but doesn't have a per target energy cost. 

    Lets look at Octavia. Doesn't need anything but enemies to attack her orb and things disappear no finisher damage needed.

    Let's look at Mesa. Doesn't need finisher damage and put at the right choke point easily out classes the BEST Ash player. 

    This list can go on forever. War Frame was about having fun. This micromanaging crap ruined this class which ruined this game for me.

    This was never an issue of damage but you brought it up. 

    Also you cannot achieve a 200,000+ blade storm without a 5-10 minute build up (or more) and waiting another 9 seconds for the ticks. You think in 5 mins that any other character cannot surpass Ash's damage? 

    The only factor that should limit a skills damage output is energy. If you so want to spam a key then you should suffer in certain area and excel in others. No frame can assist in players ability to "mark" enemies.

    I do not care if every auto target has an energy cost to hit. I'm ok with that.

    But to make a system where a player has to slow down/stop the fun in order to use it is just absurd.

  6. 4 hours ago, True_Naeblis said:

    Which is exactly why I said place a limit on the max number of targets. I don't think with the power BS has that it should be able to lock on to everything in the room and walk away. I also said that the energy boost is because of how content works. You might have a glut of energy at times, then not have it when you need it, and it's easy to see the difference in efficient frames with a 500 or 600 pool vs those with 400. There's a way to give him better QoL without making his 4 press once to win. I'm fine with both marking targets and keeping a cap on the number, as well as having to stay on them longer to add a second or third mark.

    But like you said earlier TIME is the biggest factor. Refunded energy is a sure fire sign of the ability being bad design. The way it was originally with auto target selection compensated for 40 seconds it took to kill while the enemies we marked were "ours" alone. With the "auto marked" enemies being able to be killed by other players would have made design wise much better game play. Add in the clone summon of the current system with a same button opt in method and the skill is back to being near perfect. Get rid of the per enemy garbage or add it to EVERY frame that can hit more than one enemy. 

     I seriously do not understand the logic of these devs and the keyboard warriors defending these changes. It sux because for so long this was my favorite game and my kick back and murder everything in sight fun relax time. Now they just want me to "work" and I'm not going to work 8-12 hours a day just to come home and stress over more work. So I stopped playing this game. I hope one day I can come back and Ash will be out of his wheel chair and I can enjoy this game again.

  7. 3 minutes ago, Hypernaut1 said:

     I've yet to see a non cheese frame that was popular. 

    You mean people actually like to have a good time and not "work" in their down time?

    whodathunkit

  8. 1 hour ago, (PS4)BLOOD-LINE-01 said:

    Yes, as everyone says Ash is one of the strongest DPS frames. But even with that fact, he's definitely not a frame you see people running with commonly. He may have the best DPS stats, but right now his kit is just a complete mess in the way it's presented. More than a few frames are a complete mess at the moment. That's why people don't use Ash. 

    BINGO. DPS was never the factor that determined if players used a frame or not. It has always been about style and utility. A day 1 Ash player could not achieve spam 4 and win even back pre-nurf. You have to take time to build him correctly. Damage does not determine whether or not a frame will be used or not in this game if so you would see nothing but Octavia running around. Unkillable perm stealth damage scaling endlessly but yet very few people use her? People play what they enjoy. If the joy is taken out of a class or doesn't exist in the first place....kinda where Ash is right now.... then why even play the game at all? I do not play anymore... So don't bother telling me to move on as I already have... but if if for some reason DE decides to listen and fix Ash back to the pre-nerf I will 100% return to the game and start spending my money in the game again. If not then no sweat off my back. 

  9. On 3/19/2018 at 1:20 AM, RealPandemonium said:

    Just press 3 after you press 4.  Literally the same thing as before.

    Yet again another solo player that has no concept of time. This game is all about time. in an even half way decent group you do not have time to do these things. You do not have time to mark enemies, you do not have time to press more buttons, and you do not have time to stand around waiting for damage to happen only to have an "opt in" method that destroys the use of another skill. 3 on an unmarked enemy (or try to anyway) and still get forced to "opt in" when that was not your intention AT ALL.

     With the invulnerable enemies gone all we need now is the auto marking system we had before to make the class good again. 

     Also please do not quote me expecting a reply because I do not care what you think of my opinion and you are not going to change it. I stopped spending money in this game when they BROKE Ash to begin with where I was spending REAL money in the game before hand. Why did i spend money before? I enjoyed my favorite class and that was all I cared about playing. I do not enjoy the feeling of any other class or the current Ash system so I do not hand money over to a company that butchers my class instead of fixing the ONE issue people had with Ash (invulnerable enemies). Sure the animation was being complained about by some people and I can understand that argument. But to rework the skill completely and leave in the the only other issue people had with the skill? As a consumer I do not support bad development. You had a successful game and instead of appealing to the masses with your successful game you "balance" it and take all the fun away from it and lose customers. Oh well that is on you guys (DE) I guess.

  10. Flat out Ash is not in a good place with BS. Console is stupid to even mark more than one target as they fall over faster than you can mark. With that said why not just fatal teleport and actually get the kill with less wasted time.

  11. Just now, Timberwolf581 said:

    Sure, you have to press 3 only once... except you have to press 3 on an enemy which isn't already being engaged. And when the enemies are dying at breakneck speeds, your best chance for success is to spam 3 at all of them.

    Ahh I understand what you are saying now. I have to agree with you there. They should just make it a toggle in the customization window. Auto join in ON/OFF. Could this solve that issue for players? 

    However someone else brought up a point about it screwing over fatal teleport and I agree with that statement as well. Since Ash now has all this "freedom" but you take away his main offensive ability if you accidently target the wrong enemy.

  12. 7 hours ago, Timberwolf581 said:

    You know, I don't think I'll use Bladestorm anymore. I liked it before, but now I have to constantly spam my 3 at the targeted enemies just to have a chance at participating in something I should be doing myself anyway.

    I'm not sure if I am not understanding your point correctly but you will not need to repeatedly hit 3 to join in. You just have to press it one time on a marked target while your clones are already out... I agree with you but on the flip side I also understand the health reasons why it was changed. I feel like the entire process should be automatic with no exception but I understand that is my own opinion.

  13. 7 hours ago, Maka.Bones said:

    No, I mean that you make CP mandatory for high lvl missions....  But when it comes to corpus, you turn around and make it mandatory that they deal toxic damage... But its not ok to expect people to use corrosive status weapons... 

     

    It's contradicting that you expect people to build for CP so everyone can play as they like, and ignore the possible use of corrosive damage...

    But for shields, you expect people to only use toxic damage sources... Instead of using the shield reduction aura.

     

    *Edit* yeah, it seems smoother for console to auto-target enemies within a radius AoE. Have clones attack them as you cast it... Or the Neir clip too. 

    Butfor PC, honestly it's not that much of a hindrance for me. I do think targeting issues are annoying, bit it doesn't break my gameplay. Would it be nicer/awesome if it did work that way? Of course! But I don't *need* it, even if I get targeting issues. 

    Shields do not scale in the same way as armor though. If you hit for 200 damage if a target has a high shield you still do 200 damage. If you hit a high armor target with the same damage you hit for like 25 damage. On common mobs this isn't a huge deal. Shields have never been a huge deal no matter what the level. Bombards are currently the only real threat in the game and it is their armor and huge health pool that make them a threat all while being able to one shot nearly every base frame. Shields just aren't scary enough to justify players "specing" to kill them. Armor on the other hand is when it takes you main weapon/gun out of the picture entirely.

  14. 18 minutes ago, Maka.Bones said:

    On console, I can see how it would be a lot harder to mark many targets efficiently. Yeah, that would slow you down. Sorry I didn't consider that earlier. But that wouldn't be caused by the recent rework.

    It used to be auto mark. So yes it was the original rework and not the latest but the latest rework still has not come to console either. Either way stopping to mark or firing my weapon the choice is easy for me. Plain out do not use Blade Storm at all.

    "Btw blade storm does finisher damage. I think the damage does cap out at higher lvls, as enemies probably have more HP than the damage he can dish out. Idk if melee mods also contribute to the damage? Never used it as a primary source of damage myself. Only when overwhelmed"

    Finisher damage is not even relevant as 4 CPs strip 100% of armor anyways and if you are doing high level stuff 4 CPs are the way to go in ALL cases.

  15. 4 hours ago, Maka.Bones said:

    Have you even played ash?

    Yes I mained Ash for 2.5 years before the nerf. The new Ash is just gimped in group play. I'm not talking about things every frame can do I am solely talking about Blade Storm on console. It is a hot mess to mark targets in a group setting. Unless you mark a single enemy or 2, which in either case FT is a much better option, marking 20 targets and pressing the button again hits maybe 4 or 5 of those targets and the rest are already dead.

  16. 4 hours ago, Maka.Bones said:

    Ash's 4th now doesn't slow you down. Dude, it's an amazing CC, can be used to clear trash mobs. You can use it, and keep moving. It is INSANE. Have you even played ash?

    If you don't like him, and are going to be so biasedly negative, just play something else. I'm done here lmao. You've lost all your credibility.  If you want me to help you learn how to play ash better, I can teach you. Because it sounds like you're only relying on using his 4th for all your damage, when it doesn't work that way. Ash wasn't broken before the rework, he was still very good. Now he's much better. 

    That is your opinion and that is ok... It however is not the opinion of the majority of players because you hardly ever see an Ash in everyday play. I'm sorry you disagree but that is just a fact. People are not playing Ash no matter what the reason may be. I just seem like my opinion is in line with reality of the majority of players. That doesn't make it right and I understand that but just saying the frame is good because I like it also doesn't make it right. 

  17. 7 hours ago, Maka.Bones said:

    Also.... Correlation =/= causation.

     

    Meaning, that just because you don't see a lot of ash players, doesn't mean he's weak. If anything, he's the most buffed out of all the changes. That's easy to tell, so no one needs to test it out. We already know he's directly buffed. 

    At last however, needs to be experimented on. 

    Ember too, because we need to figure out a new playstyle

    Same with zephyr

    But ash? Dude, he's strictly stronger now lol

    Where do I start? 

    "that just because you don't see a lot of ash players, doesn't mean he's weak."

    You are right... It means he is not FUN to play. Isn't that MORE important? If a frame is not played much NOW when he was played MORE before what changed? The damage stayed about the same but less players play him? How on Earth could this be? Maybe people don't find the mechanic as FUN as you seem to think it is damaging. Marking ruined the skill and yes the 4 ability is supposed to be the ultimate attack that costs a bit more (not a ton more) than the other 3 skills that scale up as the number gets higher. 1 is you basic skill that you don't need to work for. 2 is a bit more costly as it has a higher level requirement and the pattern continues. Well it used to anyways.

    "he's the most buffed out of all the changes"

    Based on what? Where he is in a broken state already? You multiply 0 with any number and you still get ZERO. What does that mean you ask? His fun level is zero now. Same would happen if they did a marking system with every other AoE skill in the game to those characters. However I think the player count would just disappear completely if they did that.... just like Ash players did when this happened to begin with. You must base it on the rule... not the exceptions. If the vast majority of players are not playing ash regularly... then listening to those who cried in the first place was a mistake. Everyone agreed that ashes targets being his alone was not healthy for the game... Not one person said that that mechanic had to stay or they would quit the game. People complained about the dizziness of the animation and the falling through the floor. THAT IS IT! No one ever said hey lets have a marking system that slows down Ash even more. See the nerf on Mesa was ok because it took a 360 degree instant win button to a narrow reticule that can still melt TONs of enemies very quickly. Time and FUN are the most important factors here when playing multiplayer. I wish they would just get rid of the marking system completely and put in the old system mechanics. Have a powerful skill with a set number of targets and set energy cost. If you want to build that 700k damage beast be ready to only get to use it 1 - 5times before needing energy. Why is that broken? Sure an efficiency build could potentially spam it once again but with others being able to kill his "targets" who really cares what another frame does? 

    "At last"

    I assume you mean Atlas and that was an auto correct? Atlas now is going to have the ability to petrify everything with one button push. Atlas is a tank frame that now has the ultimate CC ability. The frame is powerful as hell now.

    "Ember too"

    Ember is a press 4 and set the world on fire causing decent DoT to EVERYTHING while being a CC. Adding all that INSTANT status to 20 - 30 targets adds up very fast. Ember is still very much fine. 

    But the problem is you don't get the big picture. It takes 15 seconds to hit 14 targets minimun. 15 seconds is a lifetime in Warframe. That isn't including the "marking" of an enemy even if you only mark each enemy once which i do not reccomend BTW and if you are a efficiency build you are COMPLETELY screwed.

    The juice just isn't worth the squeeze anymore with Ash. I don't even think about using 4 anymore except on those annoying flyers in the plains. The rest of the time it's just spam Fatal Teleport with a Sheev. This is what the class has become for me. It's broken. 

    "But ash? Dude, he's strictly stronger now"

    Then why am I not killing with the same exact build I was using before? If he is by default "stronger", as you claim, why does the build I made before the nerf putting me in the lowest % after game stats I have even seen with Ash?

    Let me answer that for you. When Ash had the greedy Ash syndrome (Mine Mine Mine Mine ALL MINE) he was doing artificially high damage. Time wasn't a factor at all because he had all the time in the world to do his 30 second ultimate ability with no fear of his targets dieing due to other players. Now that no longer exists he is barely scraping by because TIME is no longer on his side. I keep repeating this but all those people playing single player Ash against an unrealistic simulacrum thingy think numbers are all that matters. If you really want to make Ash good with the current mechanic you need to make all marked targets instant attacks. Meaning if you have 30 enemies marked 30 clones appear and do damage to every marked target 1 second animation repeat for ever additional mark. This would revitalize Ash to a playable state and MAYBE bring his popularity back up. 

  18. 1 minute ago, Thrymm said:

    As far as line of sight and all that......old bladestorm, without the marking system, also used line of sight.  If they where entirely not available, it didn't work on them then either.  It's by design.

    Someone didn't play Ash very much.... Max range Ash would target EVERYTHING no matter where it was.

  19. 5 minutes ago, Dragazer said:

    BS cannot target enemies behind other enemies or behind obstacles, you are going to have to repostion yourself to do that. Enemies are not going to be standing all in one area they are going to be spread around the room, which requires pinpoint aim to mark.

    If you want multiple marks now you have to shake your mouse for a few seconds around your targets.

    Once again, if my crosshair is on the target, why am I not just firing my gun instead to get the job done faster?

    Exactly! Just remove the whole damn marking system and make BS like it used to be.... Auto targeting AoE. Keep the current shadow clone jutsu and the allies can damage red outlined Ash targets and it would be amazing again. In the words of Trump... Make An_Ash_ica great again. 

  20. Also I'd like to point out that each attack from bladestorm takes TIME. The marking mechanic takes WAY to long for a skill that takes even LONGER to do damage. If I'm going to aim at something chances are that enemy is probably already going to be shot by me and die anyways so why so many steps to use Blade Storm? Press a button and let it slowly do it's thing.

  21. 8 hours ago, Dragazer said:

    LOL

    Mesa? Excal? Ivara? Mirage and Octavia with their buffed dmg on weapons?

    inb4 muh finisher dmg: Nothing special, maybe if this was 2 years ago, but slash is meta on weapons, with many new mods (Hunter's munitions) and weapons making slash builds easier than ever to build for. Plus 4x cp has always been a thing.

    Sad thing is, not only do these frames easily out-damage Ash, but they have hard cc abilties and buffs to help out their team. Ash has neither of those, his only selling point is damage, which is outclassed by frames that can deal more and then some with team utility buffs and hard cc.

    inb4 muh augments: Augments shouldn't be required to make the frame worthwhile to even use. Smoke Shadow has a 5m unmoddable range so good luck with that. Seeking shuriken? see the argument on finisher dmg again

    ^^facts^^

    4 Corrosive Projections and poof no armor making armor stripping and finisher damage 100% useless. Sure it's decent in single player but WHO WANTS TO PLAY ALONE?

  22. On 2/13/2018 at 1:33 PM, (PS4)CoolD2108 said:

    Welp, people like to cheese. Ash isn't a cheese frame. He sure can be used to spend days marking enemys trying to cheese but there's also another side to him.. one that allows you to play weapons, be it guns or melee, dispell enemys, perform finishers, all while having invisibility, one of the strongest defensive abilitys in his repertuar to mark enemys in a "passive" manner while simply playing your weapon so the magic can unfold...  The possibillity to perform the highest damage on short and long range simultaneous but what can you say....

    Ash mains spent years degrading his potential to reach this end. Degrading the marking, which synergices perfect with active gameplay, his damage and dps, since marking isn't some autopilot aoe, his efficiency, which is perfectly fine if you look at it from a rational standpoint.... They've done all they could to make him as unappealing as anyhow possible.

    Does this make him weak? No it doesn't....

    Me, i give him about a month till people figure out how to play him. How to utilice him to be exactly what he is: the strongest damage dealer in the game. Can't fight propaganda without propper proof ya know. Give it time.

    Who do you hit more than 2 times and they do not die? The marking mechanic is trash. It needs to just go away completely and we need the auto target system we had before with the current system of clones only/teleport to join in and the players allowed to attack "marked" enemies. No need for the trashy marking system. just get rid of it completely. So tired of the "press 4 and win" criers who still don't even use the frame. Ash's 4 is broken. Especially on console where AoE rules the game.

  23. 10 hours ago, Kimimoto said:

    Yeah it was a cake walk. Once you get those base damage mods and elemental mods the game poses basically no challenge, and getting those doesn't take long.

    You and I have very different experiences. When i first played the game I died A LOT. Maybe it's because at 34 years old, honestly, my reflexes are not what they used to be. I just restarted Warframe on X-Box with nothing. To me it was hard. 

  24. On 12/11/2017 at 7:39 PM, Kimimoto said:

    I do T4 Survivals now with the few friends I have left playing the game and we go to level 200+ without cheesing,

    Says the guy in stealth mode.... Stealth is by definition cheesing in Warframe. Stealth in general is not fun. It takes WAY to much fun out of the game which is why I complain about Ash's rework so much. I hate the Loki clone the forced us to have. There is nothing unique about stealth and mele as it is by FAR the single most CHEESE in the game period.

  25. 14 minutes ago, Nirrel said:

    My point was that most ppl would do it only for the reward. As I said several times there is nothing really challanging in doing endless at this point in this game, unless you invent stuff to make it challanging. Give back the old reward system to it and ppl will do it without problem just for the superior gain depending how much time they have to play the game and not because they are so skillful. I did endless runs up to 7 hour and I repeat the only skill requiered was not to fall asleep on it.

    TAKE OFF YOU MODS YOU WORKED SO HARD TO AQUIRE. Challenge mode activated.

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