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ShinTechG

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Posts posted by ShinTechG

  1. 12 minutes ago, NeithanDiniem said:

    Prime was made first, Presented by Ballas to the Archimedians. Archimedians made the non-prime mass production model (They made all of the skin variants for Warframes as alternate designs for a mass production model), which the basic model was the Gersemi skin Valkyr. Gersemi Valkyr was captured by Alad V and he attempted to modify the frame to try to recreate the prime (The corpus would be the only ones close enough to know what the prime was or how it functioned and actually be able to try and recreate it) but failed, and instead used the components to build Zanuka. We got the blueprints to recreate the frame, which would have to include the genetic memory of the infested golem to retain the anger towards the Corpus with all variants built based off of those blueprints.

    hmm very interesting. Never knew that.

    BTW, is there a source to this lore @NeithanDiniem

  2. Until DE releases a permanent fix to this, here is a workaround:

    Whenever you have the white screen stuck after the portal, use transference. Normally if you pop out of your frame and back in it clears the white. You may have to do this a couple times.  

    This has worked for me and other players I've told. Hope it works for others

  3. On 4/16/2018 at 11:13 AM, ---RV---Maniac said:

    My post got merged with this but doesn't mean I feel the same way the op feels about the rewards.

    Honestly it feels Im geting buried by DE staff

    Not sure if you mean that you feel like you are getting buried because of the merge but if you are, I wouldn't feel that way. The fact that someone on their end is merging this sounds like a good thing because I assume they are proactively watching all feedback on this but they just want it easily accessible in one place.

  4. 1 hour ago, Ketec said:

    The "fun challenging" part is simply nerfing your abilities.

    They went the easy way here - reuse all the assets, use survival mechanics and nerf players = new gamemode.

    I knew someone would say that.

    TBH, it's not a "nerf". I guess you are one of those who can't play the game unless you have cheesing abilities and spammy gear. This mode is for skilled players. Play regular onslaught or other missions if it isn't for you.

    BTW, I think it is extremely unfair to the devs to say they went the easy way. I'm sure a lot of work was put into this.

  5. 1 hour ago, Warfoxzero said:

    1. Increase enemy spawn rate, or decrease efficiency drain rate.

    2. Pause efficiency drain when the timer is not ticking. It still drains when switching between maps.

    3. Have the little golden pick up count be permanently displayed (the thing that increases efficiency +10%)

    4. Don't lose buffs and active abilities between switching maps.

    Khora drop rate seems fine, just need one part after a few solo runs.

     

    I love this new mode but I think number 2 especially is unfair. It looks like the enemy spawns get paused or something just before entering to the new zone while efficiency ticks down for a brief moment. 

    Number 3 would be a very valuable thing on-screen because some of us were looking around when it was already picked up. The quick onscreen notification can be missed

    Good points @Warfoxzero

  6. I just want to add something about slide attacks and people saying how too overpowered it is.

    Once you start facing some really hard enemies that start to one-shot your behind, you will realize why mods like maiming strike, and high slide damage exist. 

    That is all :satisfied:

  7. Not a bad idea but, isn't that what the codex is for? Scanning enemies and getting details on their strengths and weaknesses.

    Also, with all the buffs, debuffs and abilities, and mods in the game, a quick stat like this showing well a weapon or warframe will do would be inaccurate and probably add more confusion to newer players. 

    Not trying to put down your post, just my opinion.

     

     

  8. 26 minutes ago, Feltal said:

    He means the leaderboard aspect. DE said leaderboards won't be tied to rewards in any way and they haven't even mentioned an operation surrounding it like when new game modes were released in the past.

    Ah ok. Got ya.

  9. Looking to give and get some feedback from mostly veteran players on the new Sanctuary Onslaught coming soon. Hoping @[DE]Rebecca and the rest of the amazing Warframe team takes this into consideration. :)

    As we know, "endgame" is a much requested thing in Warframe and after hearing a little bit of how DE described Sanctuary Onslaught (Hardcore mode), this sounds very promising.

    Here is some things I hope to see:

     

    1. Dynamic Rewards. Having a wide variety of rewards dynamically being added weekly or daily would be ideal to not make the mode hype die out too soon

    2. Rewards Scaling. Now I know DE did mention that the Focus rewards would scale based on difficulty, which is a big step in the right direction, but I hope other rewards scale too. What I mean in this case is NOT just rewards like resources increasing. For example, let us take a look at some of the mods the Acolytes drop which are very powerful (Maiming Strike, Argon Scope, etc). I am not saying this mode has to drop those exact mods, but if the hardcore mode does turn out to be extremely challenging, hope to at least see mods, weapons or other items on the level of these Acolyte mods. Maybe even brand new mods would be great!!! 

    3. Extremely challenging. With some of the crazy rivens out there, maxed out focus schools, rare mods, and 1 million forma weapons and frames, I hope to see our builds really put to the test. Not just that, I hope to see the scaling really going as fast to not have to spend too much time for that adrenaline rush of high level enemies.

    4. Bosses and Portal Guardians. One of the devstreams I saw that the portals in the mode had a "Portal Guardian", which looked like an Ember mini boss. From what I saw, the guardian looked like it was challenging in the sense of being a smart AI which parried many attacks and used abilities wisely. I am hoping too see these bosses really give a challenge and also turn out to be memorable AI's like the Shadow Stalker.

     

    That's all I have for now, let me hear what everyone else wants to see. :)

     

     

  10. 37 minutes ago, --Q--Voltage said:

    Leaderboards are something that a good amount of players are interested in, and it would be so nice to see these expanded on in the future with real Operations and Raids, unlike Void Onslaught for a "pat on the back".

    I would wait for Void Onslaught to be released before calling the rewards just a "pat on the back"

    Besides the rewards they talked about on stream, there are allegedly more. Also, DE seems to have had some follow ups with the community to ask specifically what kind of rewards players are looking for. So we shall see.

  11. 6 minutes ago, BorjaGoBu said:

    pone todo el rato sin respuesta de red, y el internet me va perfecto si no no podría mandar esto ni ver vídeos ni nada

    Warframe is down right now for everyone. Please save forum space

     

    Warframe está abajo ahora para todos. Por favor guarde el espacio del foro

  12. To the original poster,

    It is true Warframe doesn't have a true "endgame", however, there are many enemies ingame that can easily one-shot both your operator and your Warframe. 

    I am going to assume that you haven't fought level 150+ large waves or highly armored units in survival or defense missions.  Plus don't forget solo play. The abilities may look overpowered but there are many situations that arise that make them fair.

     

  13. Yeah, I love Warframe but that is a major complaint by most veteran or stronger players. There have been several posts about it. 

    The good thing is that Steve at DE mentioned that they went to some kind of conference/meeting (don't remember what exactly it was) to discuss creating better "endgame". 

    We will see where it goes. Hoping for the best

  14. So not sure if this able to be replicated consistently.

    For the Lephantis fight, I was in "operator mode"  when the second phase cut scene happened where you drop down to the second level with your warframe and the boss. My warframe went down but my operator stayed at the top so when the fight started in the second phase, I was able to call my Warframe back up to the operator who was still at the top.

    I was not able to drop back down because there is an invisible shield preventing jumping down.

    I was actually able to kill 2/3 heads while safely being at the top  but last one was bugged and not moving so couldn't  :laugh:. I guess the whole bug here is that I wasn't supposed to be able to stay at the top at all for that phase. :)

     

    Screenshots

    https://ibb.co/ewzvzc
    https://ibb.co/eFaeQH

  15. I agree with all of this! One thing I like seeing is not just listing a problem, but a suggested solution. Well laid out.

    Like you said, the "Open World" concept definitely needs work because it really does feel like just another instance mission but with just a bigger map.  It needs life!

    Hopefully these points are taken into consideration by the DEV team. :)

  16. Welcome to The Cursed Events!

    Cursed Forces clan is opening its Cursed Events to the public! These public events take place in two popular tilesets in Warframe; the Rathuum Arena on Sedna and The Index on Pluto. There is a lot of competitive gameplay and highly rewarding prizes to be earned! All Tenno are welcomed!

    To take part in the events or to get more info, please join our discord server at https://discord.gg/6SaM3yT in Public Event Channel

    Reward Table (more to come)

    ·       Arcanes

    ·       Rare Crafting Gems (Plains of Eidolon)

    ·       Rare Mod

    ·       Dual-Stat Toxic Mod (random)

    ·       Warframe Ability Augment Mods

    ·       Platinum Prizes

    ______________________________________________________

    Event: Cursed Arena

    The Arena is a game mode in which players must defeat special enemies titled Executioners, in modified Conclave maps until a certain 25 Executioners have been defeated. The Arena, located on the planet Sedna consist of 3 tiles, each one having different enemy difficulty levels. Nakki (level 40), Yam (level 60), Vodyanoi (level 85). Every match has modifiers which favor the enemy AI. The enemies in the Arena are much more skilled in combat than other enemies their same level outside the Arena.

    Cursed Arena Details

    Two teams will compete against each other for the prize. Each team can only have 2 players, with a total of 4 players per match. Both teams will play all 3 difficulty levels of the Arena, starting from the easiest, competing for the most kills in total at the end of all matches.

    Rules and Regulations

    ·       All players must complete all 3 levels and matches for their team to be eligible for the reward

    ·       All players must be on the Cursed Forces discord while participating in the event

    ·       Total kills counted are the ones only by the Arena match on Executioners, not the regular mission completion stats.

    Learn more about the Arena: http://warframe.wikia.com/wiki/Arena

     

    Event: Cursed Index

    The Index is a Corpus Arena-style mission type in which Tenno and elite Corpus units fight to earn credits and other prizes. Before starting an index match, the player initiating the match is asked to select an investment amount in credits.

    Cursed Event Details

    Two teams will compete against each other for the grand prize. Each team can only have 2 players, with a total of 4 players per match. Both teams will play 3 chained (endless) Index matches, with the team scoring the most points at the end winning.

    Rules and Regulations

    ·       All players must complete all 3 matches for their team to be eligible for the reward

    ·       Matches must be done in endless mode (“Stay Invested”)

    Learn more about The Index: http://warframe.wikia.com/wiki/Index

     ______________________________________________________

    How Rewards Work

    ·       Each player on the winning team will receive the prize chosen for the event

    ·       You must come to the Cursed Forces Dojo with trades available to receive the current prize

    ·       Rewards will be provided by the Event Manager

    ______________________________________________________

    Next Event:

    Date: March 9, 2018 @8pm EST

    Event Title: Cursed Index (High Risk)

    Discord: https://discord.gg/6SaM3yT

    Reward: Arcane Energize (rank 0) 

    Team 1: 

    Team 2: 

    Entry Fee: None

    Event Manager: @ShinTechG

    ______________________________________________________

    To sign up for events, please join the discord server provided for the event.  Challengers will be selected for the next event in the order of sign up date/time.

    If you or your team is selected, you will be messaged on discord asking you for more details to be listed for the event.

    Edit, then copy and paste the following info out in the event chat to enter as a challenger:

     

    Challenger: Team or clan name

    Event Title:

    Slot: Event date/next available

     

    Good luck to all. May the best Teams win!

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