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ciTiger

Hunter
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Posts posted by ciTiger

  1. 6 hours ago, [DE]Rebecca said:

    Arcane Aegis: 
    On Rank 5: On Shield Damaged:

    3% chance for +30% Shield Recharge for 12s.

    Current Rank 3:

    6% chance for  60 shields for 20s.

    We already have arcane barrier for 

    6 hours ago, [DE]Rebecca said:

    Arcane Barrier
    On Rank 5: On Shield Damaged:

    6% chance to instantly restore all Shields.

    So that would defeat the purpose of using aegis altogether since we have mods with 60% Shield Recharge and more.

    So according to your 1.5 times stronger shouldn't Arcane Aegis be something like:

     9% chance for 90 shields for 30s.

     

    It seems more like a nerf to arcanes than anything else.

    One would think you learned about misleading your users after what happened with liches and railjack but I guess not.

    The rest of the changes seem nice but I have lost my faith in DE since for a while what you say is not what you do.

    Cheers

  2. 16 hours ago, (PS4)Maunstre said:

    You're most welcome, thank you for the kind words! I sincerely hope some of these suggestions will be taken onboard!

     

    Woo I hadn't seen this video! Good to see there's some shared wavelength going on! It's nice to know I wasn't alone on my thoughts of the Lich mod system (I admit my friends and I have our own unflattering names for the mods since we can't put the names to the symbols ourselves and just don't enjoy the process of Lich hunting overall).

    Yeah, me and my friends have our own names but some in particular seem to be common to everyone, not gonna name them here x)

     

    I sincerely hope DE responds positively about the UI because their steam numbers have taken a beating they are as low as 2017 (I know those aren the only numbers but are the ones we have access too and I doubt the others are much different). They did too much sh!t lately its time they start delivering on what the players actually ask, the Liches are a start but it won't be enough.

  3. @[DE]Rebecca @[DE]Pablo I subscribe everything this user said in the thread, if this doesn't get to you I don't know what will.

    The irony is that even with labels on (should be on by default) you don't get any info in RJ. Rushed content I know but still c'mon guys...

     

    @(PS4)Maunstre I feel you should be paid for all that work (for doing DE's job actually) but since that won't happen I thank you. Thanks ❤️

     

    For those who haven't seen it yet, here is a video of a Warframe partner showing the woes of the UI and how a simple changes would make a world of difference:

     

     

     

    • Like 2
  4. 11 minutes ago, iLeo said:

    I watched the video, as someone who has spent almost 2k hours in this game, I can definitely attest to these issues. I almost wish I hadn't watched it because now it got me even more frustrated... eh.

    Welcome to my world.

    Warframe is an awesome game it's a shame they ignore such good feedback that would improve the game so much.

  5. So true, this has been brought up quite a few times, there are even videos how about it.

    I don't think DE cares in truly improving the game experience it seems (especially for new players). 

    Check this video:

    Spoiler

     

    It has been known for years.

    He talks about recruiting in his video also, that along with the search in the starchart would improve the player experience so much,

    • Like 1
  6. 21 hours ago, Redfeather75 said:

     Be careful that you don't have an appetite and addiction that cannot be sustained. It can make things simply miserable and lead to forum posts that are mostly spite driven. I was in such a position last year and I needed to take a long break and learn to play casually. You already sound a little salty about not getting more rewards faster. 😧

    I agree with Benour, you should give it a few more hours.

    I was very hyped to play Liches as with RJ but it died really quickly once I realised it was nothing like what they had promised.

    I'm not even talking about the bugs, the implementation is shameful.

    Also if they ignore the rest of the community feedback I doubt they will even look twice at yours.

    cheers

  7. 23 hours ago, woisen said:

    I would prefer a overall rnd polarisation and the umbra one just adds a 0.0001% chance for the umbra polarity

    A nice touch but considering how they already lock the umbra behind so much RNG already 0.0001% seems a tad high, 0.00000000001% looks more realistic.

  8. Yes it's been too long but nice.

    If you already got the reward you should be able to get NW credits cause you can always spend those.

    Now the UMBRA Forma... You SHOULD be able to get more of them they can limit it to 1 per month or something but there's no reason to keep them so gated.

    Maybe gives us a couple new UMBRA mods like redirection and Primary/Secondary while you are at it.

    • Like 1
  9. 15 hours ago, [DE]Rebecca said:

    This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

    The coming number changes:

    - Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    - Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    - Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
    - Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    - Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    - Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
    - Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    - Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    - Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

    Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

    Very nice touch now that you've seen how far you can stretch RNG before community Outrage.

    It's a shame you didn't do the same for the Lich weapons.

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