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Kasarian

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Posts posted by Kasarian

  1. At this point, Archwing mode is a great argument for DE allowing players to trade non-Prime parts and blueprints.  I like the mode, don't get me wrong, since I think it has definite potential - but the drop rates for item parts are really enough to either encourage trading, or encourage people to not play it.

     

    In fact, that's the reason several people have told me for why they don't like the mode - they'd have to very slowly assemble the awesome there too, and if they can't trade with other Tenno for it, then the sheer prospect of the grind for getting anything interesting is enough to put them off entirely.  I'd like to see that changed, personally - and the easiest way I can think of to do so without making drastic changes elsewhere is to simply expand what items can be traded.  Yes. this means people will probably also trade the Stalker, G3, and Zanuka weapons, but that's fine.  This encourages more player interaction, and a greater game economy, neither of which I see as a bad thing in this case.

     

    I don't see DE allowing people trade for non-prime items since all of those are in the Market...

  2. My argument is that it would take resources...A LOT of them, and a lot of give ups from the game we already have. And if not a whole lot use it, what was that for then?

     

    Considering what they work on lately OR should i say what they AREN'T working on I think it would be safe to assume we wouldn't loose much...

  3. Take an example in Mirror's Edge which uses quite softcore parkour, sometimes you need to plan ahead in order to move because how disoriented you can get when moving around, you get lost easily in a split second.

     

    Personally I loved how the camera went in ME, it wasn;t that hard for me to adjust with time to the camera, same could be said with implementing it in WF. Sure, coptering would be an issue (but not for people who don't use that, I mean I don't see THAT many people who copter) and fighting melee with some weapons/stances could be hard but it would a tradeoff for the View Mode you choose. (and with doing it like suggested earlier H to switch between modes/side it wouldn't be an issue to switch to and from them)

     

    The argument about remodeling either HUD or Models. Remodeling HUD doesn't make any kind of sense to me in this situation unless you're speaking about some sort of new view for FPS, example:

    Glowy610.jpg

    And remodeling Models still doesn't make any sense as from the screenshots they look reasonable to me. Again sacrifice you make. And lastly, it still isn't as bad as this:

    P4am9vJ.png

     

  4. The Lotus, was supposed to get an improvement to her notification stack. Not sure if that happened yet. DERebecca mentioned the lack of updates to Lotus programming, and Devs restated she is getting a visual makeover/update.

     

    Pimp my Lotus? o0

     

    About the topic. First, they should improve the scripting of already existing lines, anyone else gets the note that there's lots of ice like halfway through the mission?

    After that, they should make lots and lots of more lines for Lotus as OP stated.

  5. Go ahead and make yourself nauseous by rolling, cart-wheeling, back-flipping, regular knockdown recovery, Handspring knockdown recovery, using Blade Storm, using Teleport, using Switch Teleport, using Radial Disarm, getting grappled by an Ancient or Scorpion, using Supra or Dual Cestra or any super high recoil firearm, using Blind Justice, using Cleaving Whirlwind, using Tempo Royale, using Vermilion Storm, USING MELEE IN THE FIRST PLACE, etc, etc, etc.

     

    This would be a new level of immersion you could get in Warframe. Add Oculus Rift (or some similar device) and we have a peace of AWESOME!

  6. -snip-

     

    Ok, you missed my point. Level 11 unit shouldn't be AS THREATENING in terms of DPS it can pump out as something THAT IS OUT OF SCALE aka inbalanced aka Endless Problem as I like to call it.

     

    It wouldn't be a problem if those guys achieve what they do (melting even tankier frames in seconds if mistake is made) on Pluto instead or somewhere in between, but Jupiter is fairly still "low level" therefore unit with such power shouldn't be there in the first place. It's even more ridiculous than how units are scaling in Endless Voids...

  7. You don't think they think that of us when we show up on a mission with 6 Forma weapons?

     

    That doesn't mean that someone who easily scored 1h on t4 survival without camping with his 6forma weapon against anything that spawns at that time should be actually worried about a mob that is level 11 that can melt his in seconds with spawn rate of regular mobs. It completely screws over progress player makes.

  8. When we will see:
    -Focus

    -Balancing weapons for PvE
    -Buff for Sniper Rifles and Shotguns

    -Parkour 2.0

    -Firing person responsible for managing Void Trader

    -New Cosmetics

    -New Sentinels
    -New Kubrovs
    -New Mods for the 2 above AND Archwing

    -Fixing Dillution of Void Reward Table

  9. *whispers* Hey guys. You know how we could fight against macro users?

    *shouts* BY ASKING DE TO DO SOMETHING ABOUT DILUTED VOID DROP TABLES!!!

     

     

    About the AFK system on serious note. It's crappy. It really is and there's no defending it with "move a bit". This band-aid system was supposed to fight against Macro Farmers but instead it hit hard player base whose playstyle they chose for themselves is more static than the theme of "rushing space ninjas" would suggest.

     

    It hits people who stand in place but actually DO their job.

    It hits people who died halfway through the mission and are out of revives.

    It hits people that die on the way out or before option to extract (defense).

    It hits people it shouldn't be.

     

    What it can't and won't hit will be Macro Farmers since those guys will just add a couple of lines to macro so what's really the point in that kind of system?

     

     

    EDIT: Spelling correction.....

  10. Halloween should be ghost hat, Japanese style. Its like this white triangle on the forehead

     

    Why not this coupled with Cat Ears and add some Oni masks on the side of the head?

  11.  When you leave, the game will look for for someone else to replace you

     

     

    This is a crappy solution, basicly you could be thrown into 30th wave defense or 50th minute survival, what's the point in that?

     

     

    and he will get the reward that he would earn, but not the previous one

     

    I have no idea what you're trying to say here... That he would only get rewards for only the waves/minute mark at which he was? Isn't that one kinda obvious for such a system? Hell, it's already in effect (friend got DC, reconnected and he didn't get 5th wave rewards cause he "skipped" 2 waves).

     

     

    So, in Excavation, or survival, you're forced to run with people even if they want to go after a 40 min run, and can't basically defend correctly a pod.

     

    You're not, leave the mission or loiter around the exit and team will be forced to quit sooner or later.

     

     

    EDIT: This isn't a H&S game....

  12. Devs random picking questions won't really cut it as they most likely miss really hard hitting questions that have higher priorities

     

    If you're talking about Devstreams I see those as a sham where they goof around and answer few easy questions while avoiding those people would really want answered.

     

    About weapons, they could start with slight nerf to Soma, its prime variant and Boltor P AND Buff the Synoid Gammacor, why? Cause making it another ammo inefficient weapon was the worst thing they could have done. Ammo pool, fire rate, reload time, range and damage. So many things that could have been chosen to cripple it from godlike tier to good weapon and they decided to go with ammo efficiency...

    And I'm not even using the damn thing.......

     

    Also locking Prime weapons/Frames behind Mastery (lets say 4) would make a great start...

  13. Why not add Medic Units to both Corpus and Grineer (somehow I doubt any faction based on Grunts wants to waste time making more footsoldiers instead of sometimes patching few in the field) that upon killing will drop 3-4 health orbs? Rarity would be below or same as Eximus. The Unit itself could be as well an Eximus that has healing/regeneration aura, slap a RedCross on white background somewhere on the unit and voila, new unit that everybody will be happy about - those in need will get their heal, those who want challenge will be satisfied with new unit making the game harder with regenerating units.

     

    Infested? Well, we have that crappy Healing Ancient who could use a new mechanic instead of negating the damage to nearby units...

  14. This is stupid... Why not just add difficulty option with it's own perks like Nightmare mode has?

     

    Why separate people with "choice" (I'm pretty sure lots of TPP/FPS Veterans would outright choose Hardcore not knowing better at the start) and add plat to all that? (and 100? No idea where you live but that's a lot to those who get plat from trade and hardly affordable to jump back and forth between modes for many people)

     

     

    EDIT: Switched word for "mentally challenged" which is apparently not allowed (and was therefore censored) to something softer.

  15. It will be better, if DE add timer: +1% chance per each day since when you got mark . But also +1 lvl in same progression. Sounds fair for me. 

     

    Imagine someone going away from WF, forgetting about such feature, then gets back after 3 months and level 100 stalker shows up and he is like "What the hell? o0"

     

    Anyway, this sounds like a very nice idea. I'd also add +(1*marks)% per day.

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