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Kasarian

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Posts posted by Kasarian

  1. How about Cybernetic Kubrow? Made from some cybernetics lying around in grineer labs and few broken sentinels, you use like kubrow but uses sentinel mods. Oh, and you can equip different jaws it uses that you mod using melee mods... Jokes aside.

     

    Chesa is awesome, too much focus on the lazy element of the item fetch... Like carrier, like Helios - an ability to be lazy in regards to a mechanic. Me? I've never cryed at prospect of grabbing loot personally but I do love the disarm ability which really DOES help me gameplay wise as I'm more interested in a bombard becoming weak sauce than stepping forward an extra three steps to grab the stuff he drops on death.

     

    If I'm 40 minutes into solo survival I don't have time to screw around looking for loot, oh wait, I do because for 2 things:

    -resources (with exception of uncommon ones) are important even if you're rank 19 since those restores aren't exactly free, mods on the other hand are a nice source of creds

    -more important - ammo and energy orbs are also loot you have to pick up if you do not want to use S#&$loads or restores

    So it's not really a matter of "being lazy" but something useful that allows me to fully focus on combat and not dying.

     

    Anyway, as I see it - they won't actually fix the Chesa until they make Vacuum a precept for each sentinel and kubrow (we can link Armor somehow to kubrows so we can for that matter throw logic [of what we can do and can't] out the window) available transforming Carrier into sentinel that carries excess amunition/energy which same could be done for Chesa. Then again who cares what I think...

  2. Could we get buff for Sniper Rifles? Guaranteed Crit on headshots perhaps?

     

    Also:
    -Could we get higher limits on Rep with each mastery?
    -More Loadouts? (it's funny because even with 9 on rank 19 it's not nearly enough for my needs) Maybe even option to buy them with plats?

    -Better rewards for the Solar System (credits) so that you don't require Booster or run Void like crazy to get a decent amount of credits?

     

     

    EDIT:

    -Could we get Neural Sensors instead of Morphics on Pluto? Since Neurals drop in one location and there isn't much point in visiting Pluto anyway...

  3. i dont like the idea for your 4th but i agree she needs a rework badly as her 4 is over used as hell and modded for it all other 3 are useless but dont sueful enjoy to mod for em D:

     

    defuq you want with melee dmg buff and her 1 is mostly not used cause enervything is 1 shot anyway and if not you dont have the time to use her 1 or you just spam her 4 anyway xD

     

    so there need to be something to balance that S#&$

     

     

    What i don't like about other abilities (1 and 3):

    1 is simply not worth using (proc is not really reliable) because of very low damage acompanied with problems in popping the bubbles (and before you even pop them target is most likely dead rendering skill useless).

    3 is if I recall just as outdated as Excaliburs Super Jump was, it is a remnant from old Melee and Mod systems, even if we put it aside it doesn't fo much besides adding entire 75% toxic damage that even with Str mods doesn't amount to much (if that were the case i would see many people playing Saryn for 3 since a lot of people enjoy Melee in this game, myself included) and to make matters worse its skill 3 meaning it drains 75 energy to cast it (with locking in animation for 1 second).

     

    Thats whats wrong with those skill in my opinion but those aren't the topic here. Her 4th ability is what I would like to talk about.

  4. Ok, so to start, 2 things first:
    1. I play Saryn a lot on 3 builds: the all know and loved/hated Nuke build, Tank/Duration/Melee build (it's fun) and hybrid of the two which is... not that good.

    2.I really hope you guys read entirely my post and will think through my idea and discuss it without the need for s S#&$storm or something.

     

     

    So to the point - 1 as well as 3 need an update that is not really arguable. 2 is fine as it is. So what about the Saryns 4?

     

    The current meta build for Saryn is max strenght with shortest possible duration (efficiency depends if you run solo or if you have a battery running beside you) which as we know results in high damage nuke over a wide area. Now the problem with this build is that a lot of people are using her as prime (hope shes the next shiny) example of skill spam/energy system abuse and call for either nerf OR energy system overhaul (but that's another and pretty used up topic). I'd like to change that with offering a bigger build joice for Saryn which goes pretty much as this:

     

    Original:

    You know how it works, long duration is weak and I didn't see more than like 3-5 people using it (myself included), then again it might just be me.

     

    My proposition (note, all values are used as example):

    Each consequetive Tick of damage gets a multiplier, meaning first tick 300 damage -> second gets 1.5x* so 450 -> third 2x* = 600 and so on. Also each tick would stumple the enemy for a split second. Multiplier stacks at 4th tick and each skill recast refreshes the duration if enemy is in range.

    BUT

    Basic damage is reduced by 10-20% on all ranks and with adding this kind of CC to the build the ticks wouldbe be every second but 1,5-2 seconds.

    *whether multiplier would be affected by Str mods is questionable, but i would be against, and depends on what kind of multipliers are we talking about (1/1,5/2/2,5  - maybe?, 1/2/4/6 - or anything close - hell no)

     

    This would let us keep current meta build while opening door for long duration build. Damage decrease wouldn't be that notable in Nuke build since everything besides Heavy units die on 1 cast anyway and second cast usually finishes off the rest (unless Bombard or something alike comes along, and with excepion of Endless modes).

     

    I would like to hear what you guys think. (I'm posting this since I am not sure about this suggestion and want to discuss alternatives)

  5. if there is any moderators here ca u plz lock the discussion down, i know that most of these arent true or whatever and they arent 100% but i feel that this has kinda gone in the wrong direction.

     

    i seriously have to double check what i type before i post it XD

     

    I wanted to write something meaningfull on that list of yours but as soon as i seen his I'll just treat this thread as clickbait...

  6. Nice Idea but...

    Stats:
    Higher Base health since from what i see it has both low armour and skill that "depends on health".

    100 ->150, with that -> At max rank: 300->350

    Too much base energy. We are talking about energy capacity Volt Prime has (highest in game after "Prime Buff").

    Base 200 -> 100. At max rank 300 -> 150 (thats what you have Flow/Energy Efficiency mods if you want to spam)

    Too fast maybe for "tanky" frame?

    1.2 -> 1.1

     

    Skills:

    1 - seems like too good package for a 25 energy number one skill. Drop the fire proc as well teammates geting the shield. 40% is fine'ish maybe but make it cap with power strenght at 90-95%. Armor unaffected by Power Str.

    Augment - Allies get the shield but to ofset this - 5 meter radius (affected by power range mods but required LoS)

     

    2 - range? Also drop the % on chance for proc (40%?, if affected by power str.) or a bit if not (lets say 60)

    Augment - even without my proposed changes this aug seems a bit pointless.

     

    3 - interesting concept. I would tweak it a bit. To start - with discharge you loose shields whatsoever (Nightmare No Shields says Hi). Discharged shields (along with Overshields) will deal double the damage of the shields value (multiplier scales with power strenght).

    Radius - 5/10/10/15 -> 4/7/10/13 and required line of sight. To ofset LoS - guaranteed shock proc or blind for 1-2 seconds of everyone cought in the blast.

    Time - 10/12/15/20 -> 25/22/19/16 - you dont want to stay long in this form since you dont have shields.

    During this skill you cannot regenerate Health, when the duration of the skill is over you revert to on cast state of your health and get healed by the amount of health that was left. "Base" health may regenerate only wih Regeneration aura.

    Question would be whether depleing this health pool would simply kill you or just cancel out the ability and how it would work with Rage/Quick thinking mods.

     

    4 - Nice idea, I like but it needs toning down because like with 1, it has too much and some things might be problematic.

    First of all - speed. 1.5->1.4 or even 1.3 because if you add Rush or any skill from a teammate that add even more speed and you're bouncing off the walls like a pinball ball.

    Second - Health. Does it scale with Str mods? Depending whether or not it might need toning down or generally tweaking.

    Third - buffs. Unneeded - makes it too allrounder skill instead of being focused on something (which in this case is being a star that runs around burning stuff)

    Four - Procs. Is it Blast or Fire proc or both at the same time?

    Augment - no additional loot, instead "Every enemy that dies by the SuperNova replenishes 2/4/6/8 Energy to the Nebula and her close allies (7 Meters)"

     

    Why: Generally I have no idea on what this frame would be focused meaning - this frame with its base design is everything and nothing. Base concepts reveal that is kind off stationary or moving nuker that has some very good defense options but at the same time leaves impresion that its some kind of CC support wih heal and tank. With what i propose this would make it focused one thing - being shiny and melting enemies while having some interesing defense options.

  7. funnily enough saryns Ult already has a duration effect, it procs viral on all the enemies who it hits lowering their health while active, however because her other abilities are pretty much useless w/out syndicate mods (and even then there's better options on different frames who don't need to take up slots with synd mods) people build for negative duration and max strength so they can just one shot.

     

    Saryn really needs a big rework to make her abilities synergize with each other and prevent from simply spamming 4 with her.

     

    Not really big rework, her Molt is fine along with her ultimate. What is the problem is her 1 that does almost no damage and without punchtrough is hard to activate. Her third ability is as outdated as Excaliburs Super Jump was...

  8. Well, had my finals recently and I am aware my list needs an update to cover few last updates, be more specific in few places (Mastery Fodder most notably) and new additions to the game as well as throw in some changes here and there upon giving some consideration (but not seeing the need to to change it for each and every little point).

     

    Of course will add much requested Spoilers and  TL:DR because looking objectively on it I see myself it is daunting.

     

    9 July I should deliver but I can't promise that for 100%.

    Stay tuned (the 6 people who follow this ^^')

  9. Steam has it. It would put an end to 99% of hacked accounts. Isn't that hard to implement. All you have to do is when you detect a new machine or new IP logging into warframe, send an e-mail code that has to be entered to authenticate the machine before you can finish logging in. 

     

    I have nothing against the idea but I think it should be more than that. My router resets and assigns me new IP every 24h meaning everyday I would have to go through that password crap just to even take out the Forma out of the foundry...

  10. Could Morphics on Pluto (which already drops in more than 2 locations) be switched to Neural Sensors?

    As Pluto is highest level Corpus planet it should be more fitting, like Eris being highest (and only planet) to host Infestation with Neurode Drop ("lower level" being earth) and Ceres with highest level Grineer granting Orokin Cells (where lower level is Saturn).

     

     

    NOTE: Highest levels excluding Endless missions.

  11. Morphics -> Neural Sensor

     

    Anyone with me?

     

    Morphics has 3 places to be farmed along with Orokin cells, other rare resources have 2 places with the exception of Neural Sensors...

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