CyklonDX
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Posts
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Posts posted by CyklonDX
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Ginyu Squad assemble!
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i might not be correct, and my approach might be noobish but would creating another layer under multi-threaded rendering onCall for thread go to super-threading (time-slicing) would solve the issue, if you classify your buffer as array_buffer used with static_draw... but then again i have no xp on dx11 and ancient memory (not knowladge) of opengl.
still there's no point to reinvent the spoon, and also look dx12 is open for dev preview maybe you'll find fix out there...
I'd consider in your build that amd is trying very hard to optimize their gcn - maybe the parts you are calling for are not needed anymore and in fact are the problem.
@Glen,
You might find more support over there
http://developer.amd.com/ and amd twitter for dev's. @amddevcentral
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Update 16.1 has an experimental hack that might work around this crash -- I'm looking forward to seeing if we get the same issue now.
couldvwe get info realted to this hack; if its amd's fault then we must know.
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Whats funny, I just get black screen at the end of mission loading (sometimes/rarely, but only after update 16; i didn't get anything before) It doesn't push me to crash wf... wf is simply frozen.
Specs
2x290x with omega driver
I use msi afterburner and riva tunner to limit fps to 144, and show on screen gpu load and temperature.
Thanks
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They aren't actually capped, as I know i have around 2 million nanospores. Somewhere you can view the actual number... like the resources tab in your inventory, or
the components section of the foundryor something.Components section of the foundry is the only place the resources show capped. If you check your resource amounts from BP requirements or your resources tab in the inventory you see the actual number.
thanks for a moment i thought amount of orokin cells i have was nerfed.
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Basically it seems my resources are being capped at 999,999. :(
I want moar.
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actually plenty of those girls in college. :| they think its cool biting ppl... its not. -
maybe tomorrow or next month.
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i can sell you for 35k plat + you will need to trade in my clan for trade tax.
:3
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This will come, and DX12 and Vulcan use mantle code. (still they can achive/mess more with pure mantle)
DX12 will come with win 10 (its not here yet.)
Vulcan will come soon (its not here yet.)
So there's nothing to do at this moment.
Why DE will not choose Vulcan = I doubt they'll add opengl api, even so it would be awesome to have it - they would require programmers learn new language.
I'm a positive that DE will make their way to dx12 once its out.
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in amd you can set upscale or downscale and enable driver eyefinity... this will make those resolutions default...
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there's no such thing as a smooth team
I dont see no Limbo
no Loki
No Vauban
No Zephyr
No Nyx
No Sayrn
No Ash (tru team player right thar)
disappoint 0/10
Yep pretty much no crowd control, except nova maybe.
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recently the graphics were updated. 6970 is not good enough to keep maxed.
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looks like joke (but don't take it bad). While those wep, are good and frames are decent. They can be used far more efficently.
Put Vauban with vortex, get fast nova, decent trinity and maybe limbo... r*pe everything.
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I don't mind; + physx been released for dev's as pseudo "open-source" so they can port whole thing to run on cpu. Still I must say the flow particles are great. This is definite good step forward.
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not sure why this thread was revived, even you some of you don't want to acknowaldge that now some particle like shots get through thats ok. Before that update in january or december I could stand all day before grinner heavy gunner and dance... and not a single bullet would hit me. Now i get hit occasionally. Which hurts at T4 Survival at 1hour...
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the fps should be locked to your refresh rate. If your monitor does only 60Hz then this is your answer. Obviously you can push over, but thats only going to heat up your gpus.
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same issue, static ip etc...
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that is true.
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comes limbo around, and loughs out loud. Does odd wave 60 without anyone dying.
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its fault of gpu drivers, and warframe's dx api.
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similar things going on amd 2x7970 i get 30+- utilization on both cards (but i get stable 144FPS <i'm limiting it>)
De's Word And Its Lack Of Integrity: Another Viewpoint From Another Long-Time Player
in General
Posted · Edited by CyklonDX
i would spend whole week reading through all posts. But I belive mogamu video states it all, and original post. The sealth nerfing started much earlier, and they took away power to catch them on lie by presenting numbers by encrypting loot tables.