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lainverse

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About lainverse

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  1. Enemies just stopped spawning at all. I returned to spawn and back to exit again, but nothing spawned. Mission was started in invite-only mode and I've disabled 1 or 2 alarms on the way. That should've prevented more enemies to spawn on top of what is usually there, but it shouldn't have completely blocked them spawning. Half of the map end up unpopulated and bare. I can upload in-game screenshot with metadata if it may help.
  2. Oh, seriously, make this an actual feature already instead of just a switch between prime and normal details.
  3. * ANGERY Chroma noises * I can hear those right now. Or does it actually affects only alt fire which nobody uses anyway? Care to rework how this abomination of a gun works, though? That was pretty much the only function it has since self-damage rework and now it's completely useless ugly piece of plastic once again.
  4. Video of this issue: Notice how at the very start my Kuva Nukor have "MAX RANK" displayed under affinity bar. I switched to a loadout with a Kuva Kraken with 1 forma in it and zero affinity. As you may notice at the end of the video when I opened Last Mission Results affinity bar on my Kuva Nukor displayed it being leveled from rank 0 to 32 like I leveled that Kuva Kraken instead.
  5. Video of the issue: Arming distance should go alongside with the self-damage and projectiles should explode immediately on contact with anything they hit no matter how close target to the frame is. Additionally, it's absolutely horrible to use in archwing mode since speed of the projectiles doesn't combine with a wing and in the result you immediately catch up to them and receive damage.
  6. Accidentally posted on PS4 subforum even though I'm PC player, but I guess it's still true here as well. Video of the issue: Arming distance should go alongside with the self-damage and projectiles should explode immediately on contact with anything they hit no matter how close target to the frame is. Additionally, it's absolutely horrible to use in archwing mode since speed of the projectiles doesn't combine with a wing and in the result you immediately catch up to them and receive damage.
  7. #2214075 Damaging zone in a Spy Vault in a new Corpus Ship maps Video:
  8. That's why I told to report it separately. Well, for some reason I thought you had that problem. Reporting issues here in responses to a patch is useless since DE rarely read them in the first place and never past a page or two. A separate topic related to a problem may at least get some traction.
  9. Well, support told me quite a few times already that they are there not for reporting bugs and this is a bug as I understand. So, you probably should report this here on forum in bugs section instead of contacting support. They primary function is to help you resolve problem on your side or fix something in your profile. The only case when bugs can be submitted to support that I know of is in-game screenshots with metadata (use F6 to take one).
  10. Technically it didn't made rivens any less relevant. Nor you ever needed one to do a decent damage. Sticks with rivens outmatched Xoris easily simply because you couldn't stick a decent riven on Xoris and considering its popularity it would never get to dispo 3 or higher. The only thing it really brought is convenience of not bothering to keep combo up. Frames which benefited from mods on a stat stick dealt more damage with Neramon + dispo 5 stick with a rivens and frames which care about combo and crit chance bonus from a set still can use Venka Prime with combo duration build for a pric
  11. To be precise majority of the frustration isn't even from Xoris "nerf", but from the reason DE nerfed it. It looks like they have no idea how their own game works and barely ever play it. The whole reason they went and broke Xoris is that it suddenly got popular due to a few youtubers calling it OP without doing any investigations whatsoever. How asinine is that? The exact way they nerfed it is just a cherry on top.
  12. Well, I don't like time-gated stuff either, but I'd say NW isn't that bad. * You can miss on weekly actions and do them the next week. This doesn't include daily actions, but they provide miniscule amount of NW standing anyway. * You can miss at least 40%~50% of weekly standing and still get everything unique to current NW episode. * You can pick up the leftovers in the credit store during the intermission. So, I'd say NW is quite generous. It's still time-gated and that's bad, but you don't have to play it on a daily basis and you can skip a few weeks without any consequences at al
  13. Oh well, dunno, I got it somehow by literally flying in a stolen Dargyn all over PoE. Of course if you were offline and Steam glitched and haven't remembered that you got the achievement then you either have to use SAM (that's not a crack, BTW and it uses standard API provided by Steam to interact with it, and you can't activate server-side achievements with it) or create another account. Some games check missing achievements, some don't, some check only fraction of those. It's possible to fix on Warframe side, but neither really necessary, nor a standard practice for all games. Better un
  14. Well, not all of them scale with the rivens. Some of them (like Baruuk) need very specific Venka Prime build instead. 😉
  15. The point of his post is that increasing health and shields even further without increase to armor would produce a better results and more balanced gameplay than ramping up health AND armor since now grineer bois have even more effective health than they ever had before. They decreased armor buff, but only slightly while they shouldn't have buffed it in the first place. It's really bizzare, considering they already stepped on this landmine before and had to nerf armor scaling.
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