Polsvoyce
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Posts
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Posts posted by Polsvoyce
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You know, I'd rather see the other frames be as strong as Nova. She's just so useful on high leveled missions, I'd like to see every other frame have the same sort of worth for showing up.
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I agree. Melee is bad early on, and is terrible late game. Please give us our melee a sizable boost.
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I'm all for getting rid of resistances.
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Do away with resistances.
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I'll second this. Was having a hard time with this before...
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It was an "every so often" thing for me before, but nearly every match since the new update tonight has had my Skin broken. DE?
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Been happening nearly every other mission for me now. My Immortal Skin fails to load anything other than a solid color. I'd assume I'm not the only one having this problem? (or am I....)
Additionally, they don't seem to load at all during the pre-screen diorama.
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I like the OP's idea. In general, warframes feel really slow without max rush mods, and run out of stamina far too quickly considering they're ninjas and all.
I suppose they might be concerned that newer players would have a hard time keeping up or something? I figure they're already having that problem when most pick-up groups seem to all be running max rush anyways.
Simply, the current stamina system when applied to movement is annoying. Movement in a game like this should be more fluid than it is.
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Excellent point. It still reduces melee's overall usefulness even more than it already was, though. I dunno, maybe they've got big plans for the new melee system then.
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But since this isn't being fixed, it seems like DE is ok with this, accident or not.
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Progress goes way too slow right now. Starting to seem like this was intentional. There's plenty to make and level up in this game, it really didn't need to be grind-ier.
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The rumor seems to be that we're getting a new melee system. That sounds pretty cool, but since that might take ... 'Soon', could we have a quick melee fix to hold us over? How about just an increase in damage or something, across the board. Make it worth getting close to the enemy.
Or how about re-applying enemy stagger when we hit them with melee? I still can't imagine the reason why this was taken away in the first place.
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I suppose their thinking is that this will keep us playing more, and that might be true for some of us, but for others who don't consider themselves hardcore gamers, or are simply new to this game won't be seeing progress. An unpotatoed warframe already felt like it took forever to feel any change as it was, let alone now its just terrible.
I'm not entirely convinced this was a good business move, but hey, their company not mine. It certainly wasn't a fun one.
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Not sure why some people like the "carrot at the end of the stick" aspect to games like this - or for that matter, wanting to see that stick's length increased. After the recent exp reduction, I certainly don't wanna see that get any worse.
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I agree. It feels like this was done for no other reason than to push affinity boosters.
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I, for one, actually love the quick catapult launch from a minor wall run. I feel that's easily controllable and its nice to have in some circumstances. Regardless of whatever logic behind it, I use this option on purpose nearly every match to get around.
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Hate the new exp rates.
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Been hearing the occasional rumbling here and there about Impact damage not applying correctly. My Cernos sure doesn't seem to be doing the damage it should, either. This true?
That seems like a rather large problem with a fundamental way of damaging enemies in this game. If true, hopefully DE knows about this.
(You know, a "problems we are aware about" page from DE would be nice.)
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This game has plenty of things to hunt, between weapons, playable characters, and items to make both better. I'm not sure I understand why DE is taking such a grindy approach for many of the Void missions.
Hunting for most things in this game has been a positive experience for me. Needing the rare key to have an attempt at getting rare item isn't positive at all.
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If this was a not-so-happy accident from the enemy level adjustment in the switch to dmg 2.0, or an intentional maneuver - I'd just like DE to know that this game being fun is why many of us are playing, not out of some OCD tendency to level stuff (though I suspect that's the case for some people).
Leveling a warframe didn't feel like an endeavor, rather just something that happened after a few days of general playing. Or in some of our cases, one solid day of gaming. Somehow, that just felt right and the last week or so hasn't been as fun.
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I absolutely agree with this, and had the same problem with Valkyr.
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The way it is currently feels way outside the norm of progress per stage. This game has always felt very generous in the sense of 'reward', and I've really appreciated the game for that.
I've never felt Warframe was unfair, but this really sticks out as an annoyance.
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I've got plenty of energy to keep #4 going almost indefinitely, but even with Focus and Steel Charge it seems like her damage is on the low-ish side of things since I've hit Lv30 and doing late game stages. Rocking a Redirection-buffed #3 doesn't seem to do much either.
I guess I'm just curious if others are having a greater success with her in that regard. She started off pretty amazing though.
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Weird.
Thanks for the responses though. I'd just like the old option back, since that worked so well.
Bring Or Fuse Embers Old Wof Effects
in Warframes
Posted
I really like the OP's idea. The old visual made me want to play Ember in the first place, but the small fire pillars have their charm too. They both sort of feel incomplete without each other.