(PSN)haphazardlynamed
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Posts posted by (PSN)haphazardlynamed
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The description didn't specify....
does this thing Not Apply to Beam Mode?
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Xaku, cause the asymmetry is just wierd
followed by Nova, just such a boring design, skintight suit with no detail.
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26 minutes ago, PrideB4TheFall said:
Dunno, I just don't feel like I earned it.
Sounds like a personal problem?
maybe don't use it if you feel like you don't deserve it.
form my perspective, my long neglected Catabolyst is finally good for something, so feel its great. and would be pretty unhappy to see it nerfed for Your sake.
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So normally, Corrosive caps at 10 procs, 80% strip.
the new Green Shard allows +2 Corrosive procs(6% each stack)
meaning, equipping 2 Greens, allows you do deal 104% Full Strip at 14 procs.
Does this stack in Squads?
if two players each equip a single Green, does the +2 procs from each combine onto a single enemy?
or will procs from both players just stop at 12?
what if player1 has 2 greens, and player2 has none? if P1 puts 4 initial procs onto an enemy, can p2 add on 10, for a total of 14? or will p2 simply be capped as if p1 didn't exist?
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if you "accidentally" leave a mod engine running with Warframe
then DE will "accidentally" ban you.
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This bounty isn't progressing for me when collecting Zariman plumes
In the past plumes Have Counted as syndicate medallions, for instance with Riven Challenges.
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Amusing
first week, they appeared a full Day early; also with progress lost.
I guess the Permanent Acts are on a different (add on) script than the regular ones, and someone typed in the date/time wrong.
spaghetti
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Sounds like a great QoL change, would love to have it!
but also a lot of work for DE to implement
with a low benefit to the bottom line, considering it isn't a Flashy New Content Update
I don't think they'll find time to add it in when there are more pressing things to do first
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7 minutes ago, FREIREN said:
new player
TBH, you're better off just abandoning the account and starting a fresh one
sounds like you have friends who can help you catch up fast
and its better than having to pay off that debt
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On 2023-12-06 at 4:13 AM, (NSW)SayZer0 said:
Can we make this a thing? At least for Warframes? Would this be too OP? Of course, resources required would be quite expensive. It's just that (at least for me) it makes me hesitant to actually enjoy a normal frame I got. By that I mean, I could be building a proper non-prime warframe by installing a potato and an exilus adapter but I won't because there is a better version of it that I will be getting some day. Knowing that I could uninstall those adapters with some helminth resources(or at least a direct transfer to the prime version of the frame), at least it makes me enjoy the normal frame while I wait for rng to finally be on my side or farm enough prime parts to sell and earn enough plats to buy the prime version.
Am I the only player who feels this hesitation with regular frames?
I guess this sense of hesitation is one of DE's ways to encourage players to buy plats (tho some could also just farm for them) but it would be a really nice player-friendly QoL feature imo.
DE: granted
new item "Potato Peeler" removes and recovers an installed orokin catalyst/reactor, item is Consumed in use.
available in Market for 20p each
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New Nightwave system, 3 of the weekly acts are now permanently replaced with:
complete missions, kill stuff, kill stuff
THIS is BORING!
I'm going to do those things Anyway!
Bring back some Interesting Challenges, that actually motivate me to Do Something Different!
Since the change, Sunday evening I'm already done with the Very Brief Unique Challenges. Now all that's left for the rest of week is the 'permanent' ones, just passively completing.
-Just boring grind, nothing fun to look forward to.
How about make those 'permanent acts' Supplemental? Instead of replacing existing challenges for the week?
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On 2023-11-21 at 4:13 AM, snoozecruise said:
Metroid-like arm cannon, especially for cosplay
I'm pretty sure the Atomos was DE's take on this kind of thing.
Maybe it leans a little more towards Megaman than Metroid, but same concept, same 8bit era...
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You mean Lavos?
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No they Aren't
Used to be able to OHK archons with a Felarx/Hek specific build
Now you can't OHK, and have to pick at them for 2-3 minutes
the fights take longer now
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Acrid
It's a good candidate considering its gimmick (forced toxin proc) was stolen by the Hystrix; making it completely obsolete.
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18 minutes ago, (PSN)FirmBizkit said:
Then can we lower the price because 25p for 50k cred is even worse than the plat prices for base frames and weapons imo. Relative to in game time investment/realife earning capability.
I haven’t really seen another item in the shop priced worse than credits I don’t think.
They'll lower the cost if enough people stop buying it that its no longer profitable for them to keep it that high.
all your complaint about it does, is Remind DE that there IS Demand.
If you want it to change, convince several thousand other players to stop encouraging it via their purchases.
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1 hour ago, (PSN)FirmBizkit said:
They can already be bought for plat, so why not?
Really not a fan of Index.
Because they can Already be Bought for Plat.
items which DE sells in Market are universally not tradeable, they don't want to have a conflict of interest where player's trade them and undercut DE.
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Loki is Meh
I only really use him for the specific riven challenge of fish/mine/kill because unlike ivara he can fire a mining laser without breaking stealth
Rest of the time, Ivara is the better stealth frame
I'd say he should get a revisit from DE, but what's the point? at 55 frames and counting, there's no way for everyone to have a purpose. Redundancy/obsolecense is just unavoidable at this point.
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T-Bagging has more meaning when its vs other humans than NPCs
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1 minute ago, MutoManiac said:
...about the same for years now?
Stagnation isn't a good thing. Games need to keep growing to stay competitive.
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Gun Arcanes were introduced because in SP, Melee was outpacing Guns.
adding those Arcanes to Melee too, would defeat the point.
if balance has become an issue, perhaps toning down those gun arcanes would be a better course than Just More Powercreep>?
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Given the new NW Augment for Catabalyst, perhaps now would be a good time to address glitches with the weapon?
About half the time, when I hit Reload, no grenade is thrown, it just instantly reloads. -no animation or delay.
extenuating circumstances:
Tends to occur more often while moving around a lot and changing animation states rapidly.
I am Dual-Wielding with a Glaive at this time. (?left handed animations may be a factor?)
I have a negative magazine size Riven on it. (?error in grenade readiness calculation?)
P.S. the bug reporting subforum has No section for Weapon Glitches..... so where am I supposed to report them other than Weapon Feedback?
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1 hour ago, SDGDen said:
you are now giving up the ability to use various OTHER archon shards, including the most popular crimson ones.
?doesn't seem like a big loss to me? considering we were doing just fine without them before Veilbreaker
yeah powercreep
I think I'm just annoyed at the obviousness of:
nerf thing
give back, except now you have to grind for it
Run as fast as you can just to end up where you started. So pointless.
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13 minutes ago, SDGDen said:
if they do it at all im expecting 1 stack per shard, and limited to only be corrosive from either abilities or weapons, not both.
the potency of a shard isn't the issue, tenno will simply equip 4 shards instead of 2
I don't see any grey area here
either full strip will be possible, in which case it becomes meta. or it will not be possible, in which case the shards are useless.
so, on my original point. if they're going to bring back full armor strip; why not just revert? skip the artificial shard grind.
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NW: Mod Critical Mutation
in General Discussion
Posted
what's messed up, is when it was first introduced, it Didn't require a manual reload.
It would stop firing when you emptied the mag, then subsequent attempting to press fire while still empty would toss the grenade.
Felt really smooth and natural since all my attacks can be on my attack buttons, not my reload button -except not to someone with butter fingers who complained...
so they changed it to the clunky thing we have now.