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(PSN)haphazardlynamed

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  1. (PSN)haphazardlynamed's post in Can rivens affect projectile speed of Glaive was marked as the answer   
    No
    glaive speed is a special stat called 'thrown weapon flight speed'
    and it is unavailable as a melee riven stat, as 'attack speed' is considered a separate effect
    gun rivens have 'projectile speed' which is conceptually similar to thrown weapon flight speed; however as rivens only affect the weapon they are equipped on and you can't put a gun riven on a melee weapon, that does not cross over
     
    if you want your glaive to go fast, you'll just have to dedicate a mod slot to the Whirlwind mod. and make up the loss of a slot by rolling multi functional stats on your riven
     
    I guess you could petition DE to separate Melee rivens into classes for Normal/Thrown. much as how Primary Weapon Rivens are separated into Rifle/Shotgun. With Flight speed then being a possible stat roll to that class...
  2. (PSN)haphazardlynamed's post in Incarnon Dual Toxocyst Evolution? was marked as the answer   
    Don't be Mean. this is "players Helping players", if you can't help in Good Faith, then you shouldn't say anything at all.
     
    The wording of the perk is confusing since it doesn't specify if it replaces the existing perk, or adds to it.
    It seemed like maybe they were trying to tell me Incarnon Mode wouldn't have Frenzy, instead you have to choose the perk for it?
    if the description instead said: "Frenzy increased to +170% toxin" that would be clear that its In Addition to it.
  3. (PSN)haphazardlynamed's post in Is there an easier way to activating melee incarnon form? was marked as the answer   
    Incarnon Melee form lasts for 90secs and can't be cancelled.
    There's no gauge. only indicator is to look at your weapon and see if it has those corrupted bits attached to it or not.
    Might adjust your weapon Appearance to make the corrupted bits stand our more and be visually obvious.
     
    So what's probably happening, is you've been attempting to activate it when it's already active.
     
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