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CataReverb

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Posts posted by CataReverb

  1. I've really wanted something like this for awhile.  A >LONG< time back (Before Excalibur got his beamsword) I had an idea for stances for some weapons that would combine something like sword and pistol.  (that isn't worth looking up.)

     

    Given that DE is re-evaluating some of the underused weapons, this is a good time to bring back the idea.

     

    What's odd is that, Dagger and scythe are in a pretty good spot, in comparison to some other melee weapon classes, such as Machette, dual daggers, and whips (at least whips as far as stance goes, the base weapons are kinda alright.)

     

    This's what I want to see out of a melee system upgrade:

    +Starting melee equips melee: when I'm in the middle of a fight and starting to melee, I get a few swipes in to get some stagger in, then switch to melee for the stance, which involves putting away my melee weapon, bringing out a ranged weapon, holstering my ranged weapon, bringing out melee.  If, after three attacks with melee, it's just equipped and you have to tap F to bring out ranged again, this would be much smoother.

    +The ability to quickdraw a pistol and fire a single round/burst, possibly at the expense of the ability to channel (possibly as part of a stance that incorporates shooting into a melee and gun akimbo)

  2. There's really no point in posting "Please give us X prime" in concepts. It's not really a concept, and they're going to prime every Tenno weapon eventually.

    I promise you, it's not like they haven't thought of it.

     

    Really should highlight the "in concepts" part.  Like the several "here's how I'd fix ____" or "____ 2.0" it would work better in feedback. Or maybe draw them and bury it in Fan Art.

  3. What I remember from the last time I was messing around in fan concepts was a desire for a new sort of melee frame with a sort of CQC focus.  I don't know if Atlas filled that role or not, but three days ago I had a bit of desire to design one.  I ran a few ideas past a friend.  This is the result of that brainstorm.

     

    Estimated stats:


    Shields 80

    Health 120

    Power 115

    Armor 400

    Sprint 1.00


     

    Potential Passives:


    Close quarters: Quick melee attacks bring out your melee weapon as if it's equipped until neither a combo nor the combo meter are up.

     

    Explosives expert: Touched enemy grenades and latchers are disarmed and turned into launcher ammo boxes.


     

    Abilities:


    Charge - rushes ??m forward, stunning enemies in within ~2.5 meters of yourself for 1/2 a second.  Will automatically melee strike if an enemy would impede your path

     

    Dig in - Grants invisibility, but after about 1 or 2 seconds you'll become immobile.  If used while wall latching, you'll be able to keep that wall latch as long as energy persists.  While Dig in is active, if you're not firing a weapon, you'll gradually recover health (Slow to start, but ramps up.)

     

    Body Shield - Lift the next enemy you kill in melee as a body shield, lasting for ~30 seconds, time diminishes as it takes damage adjusted by the target's level (expected lifetime about 10-20 seconds depending on the amount of enemies around.)  Using this ability before the body shield expires will throw the body with an explosive attached.

     

    Carnwennan* - pulls out a combat knife to change quick attacks to a powerful dagger capable of a few different strikes depending on the main weapon.

    +Primary:

    Launcher/Sniper - holds the dagger in a reverse grip stance, using a buttstroke followed by a quick stab 

    Rifle - the dagger attaches itself to the rifle as a bayonette.  A few different opening strikes   

    Bow** - Attaches to the forearms maybe?  (Could use a better idea)

    +Secondary:

    Single firearm - dagger held in the hand supporting the pistol.  Attack style focuses on staggers to open enemies up for close range pistol shots.

    Dual firearm** - Best guess is a pommel spike or attaching to the forearm

    Mini launcher - Uses a stab to stagger, then a kick to knock away, followed by an opportunity to use the mini-launcher targeted to that enemy.

    Thrown - One combo with a few chances to throw half a clip (one handfull) of throwing knives or stars in a close range burst.

    Thrown mines - Somewhere between the thrown combo and the mini-launcher's knock away with mines attached.

    Any Melee: A few ideas, either uses a second knife for a flowing stance or rapid stabbing dual daggers stance, or a mixture of an unarmed martial art and knife fighting.

     

    Alternate 4th ability***- The next 10 or so enemies that approach the frame will automatically be struck throwing them back with an explosive similar to body shield.


     

    Notes and considerations:


    * - Thinking about the idea of frame-specific weapons, I've been trying to think about what works and what doesn't work, how people use what.  I think the right solution is in the energy per use of Ivara, which could easily go on to Excalibur and Mesa, but not as much Valkyr.

    ** - admittedly weak concept, and probably needs a different idea or one better thought through idea.  Anything else I considered would probably work better as its own frame concept.

    *** - I'm still not convinced that a frame designed to encourage melee should always have a special melee weapon.

     

    +I've taken into mind the playstyles of Chroma, Rhino, Valkyr, Excalibur, Saryn, and Atlus.  Wukong didn't leave a lasting impression on me, and I haven't touched Nezha yet.

    +Named after a sort of mongoose.  Just because mongooses.


     

    Rough sketch:


    xLk5zPi.png

    The general idea was to eventually get the green parts to look like snakeskin, and the bronzey parts to look like beetle carapace, but I ran out of free time on this project, and the more I worked on it, the more this began to look like a mishmash of several different things not on the inspiration list...


  4. Oh the ______ focus ability has no cooldown, I've noticed the bug a lot, some details that others might have not noticed:

     

    1) Mostly (or only) happens to players who are not the host.

    2) only the basic ability is functional.  Other abilities/passives seem deactivated.

  5. As so far as I understand it, given a few fan theories and all:

    The Seer is Grineer reverse engineering Orokin tech.  

    Prime is reclaimed Orokin tech.  

    Wraith is possibly a collaborative effort between Red Veil and Steel Merridian, as the Latron Wraith and Strun Wraith are Tenno technology with the wraith treatment.

    Vandal is possibly a collaborative effort between Perrin Sequence and New Loka, as Lato Vandal, Braton Vandal, and Imperator Vandal are Tenno technology with a Lotus insignia...

    Mutalist is Infested Alad V's thing, it's his doing that got us the Mutalist Quanta, but also made Mutalist Moas and Osprey.  Who knows, maybe he forgot to tell us about some advanced Mutalist Proxy (Like a jackal or something, unless that's what the Juggernauts are.)

    As for Orokin/Tower versions of 

     

    As for further expanded tech, I could see Nightwatch being a grineer version upgrade thing... there's probably something similar in the Corpus ranks we haven't seen, since the Comba/Scrambus seem more closely in line with the Manics.

  6. gdjhJ1I.png

     

    I don't have much thought into this, beyond this sentinel's gimmick is that it's weapon, a holographic generated spear Celtchar, (thank you wikipedia for the name) is dropped in front of you every 4-8ish seconds (depending on attack speed.)  You can pick it up and nail an enemy to the wall with it, either like a charge lance, or like a throwing spear.  If you don't pick it up, and an enemy and Lore is within range of Celtchar, it's second precept detonates the spear.  (Only one Celtchar will show up)

  7. I've been saying this since about a week or two after parkour 2.0 made my favorite frame feel like a Mesa that can only use shatter shield with loki's run speed.  As nice as it is to have a Turbo Zapper bird frame that's part roadrunner part red balloon, that has good synergy with the new sonicor... yeah.

     

    I recommend Archwizard's megathread for a starter on ideas:

    https://forums.warframe.com/index.php?/topic/198866-retune-all-the-frames-1011-atlas-the-body-unbreaking/

  8. I noticed something amazing with my stug when running a Nightwatch.  The trigger's fully auto, which I first thought as amazing and wonderful change to the gun, then something felt odd, and I noticed that it wasn't running out of ammo... like to the point where I didn't have to reload ever...  it's just not consuming it

  9. I like this idea but for somereason i feel a gunblade woulf fit more but it would fire a simulor vortex, not the single sphere the full vortex that doesnt stack.

    If they dropped a cephalon Gunblade ... "Visculor" (maybe) I'd want a new stance with it.  Maybe the shooting of it could send out holographic bolas?

  10. It would be nice to be able to move while using Peacemaker. 

     

    And the reticle action is going to be nice, some control in being able to shoot that butcher creeping up on you that you see and hope RNG decides it's his time to get shot before he drops his crits on you...  I just hope the motion blur doesn't make me sick...

  11. Lanka has punch through, I think.  What's happening is you're hitting multiple enemies (I think) and proccing a lot of aoes that strike around each other, so like, you hit two, and a procs gas and b procs electric, A's going to take the bullet damage, the gas dot damage, and the electric aoe damage.

     

    This was once my Derelict Vauban's weapon and spec of choice.  I moved on to a Gas/electric Tysis with puchthrough, as it seems to work a lot better for that purpose due to the rate of fire.  

     

    Power Company damage combo (Gas and electric) is great for turning status weapons into high AoE damage with diminishing returns as the horde is whittled down.

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