Gunner6011
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Posts
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Posts posted by Gunner6011
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Still no fix for Open Wold(s) surface area FPS drop...
And Glass-maker prolonged until January 2021...
DE, DE! Let it go!
ALERTS FOR MY PEOPLE!!!
Seriously - make them 12-24 h long instead of 1h as in past and you will remove major obstacle (RND issue to catch them)
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Again discrepancy in melee kill counters
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Extremely old (introduced with Disruption missions) bug. Just don't do any Corpus Sindicate Disruption - is useless waste of time.
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Try to use Dye/Bait on deeper water - observed that they do that when primary sinking get them near bottom in shallow waters.
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Unfortunately, only to try to make new account with new e-mail - that was response from Support when same thing occurred with my referral. Aforementioned response arrived when he was MR7 BTW
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Twin Basolk - craft them from Atomos and Dual Zoren and set the world on fire... Until MR 9 when you can craft Lesion
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Was aiding my clanner with Recovered fishing mission in Orb Vallis and discovered that robofish spawn rates droped drastically from when (last week I think) I did it - you can see only 1, max 2 fishes instead of 4-5 swimming around and if they are catched there is a 15-20 second delay until next spawn.
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If you have space on HDD (and spare time) - try to install a basic (non-Steam) version of Warframe and make a brand new account for testing.
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9 hours ago, PinkiePyro said:
I am unaware if this can occur on other tilesets, or if it is restricted to Syndicate missons.
Seems this bug occurs only in Corpus missions (5 attempts - solo/public/invitation - all failed) - previous Sindicate Disraption on Greneer tileset worked as intended.
And for reference - same bug in past
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Don't know if is from last update (observed today when using secondary to do current NW task).
After hacking security consoles weapon switch from secondary to primary.
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Not an CS bug per se, but appeared after that update
TYPE: In game - Orbiter - Arsenal menu - mod upgrade menu
- DESCRIPTION: After upgrading an mod installed in weapon from R0 to any rank and exiting menu is blocked - can't exit by mouse click/ "ESC" key
- VISUAL: similar as normal with background idle moving and music/SFX
- REPRODUCTION: So far 3 instances
- EXPECTED RESULT: I should have been exit to Arsenal menu as normal
- OBSERVED RESULT: I'm blocked in menu, need to ALT+F4, after loading again said mod is found removed from weapon
- REPRODUCTION RATE: All instances where I rank up an installed mod from R0
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And there is Stealth finishers - preformed on unalerted / sleeping (Ivara/Equinox) mobs from behind using "interact" key, doing greatly increased damage.
And this finishers count toward NightWave / unveiling challenges.
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Very often occurence in long PoE missions, so much frustration when you need to operate mission chashes.
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6 hours ago, Horonelius said:
Assuming you go invisible immediately with Ivara, the only issue becomes energy management and how good you are at judging roll distance. Enemies will also notice dead bodies now, so fire off a few sleep arrows at any enemies you think might notice the body.
Unfortunately with the removal of channeling you can't just disintegrate enemies anymore.Abilites are NOT allowed in MR9 test, unfortunately.
Also after update that kiled 90% of stealth content (reducing it to inviz frames) MR9 (and I think 19) test become a nightmare - I used all my zoo of WF in practice and only hevily modded Redeemer (P) and (optional) Banchee seems to work reliable results.
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Seems so... And I find that recently is more profitable to gather some low MR group and go tj Helene/Hydron and have 60-80 k toal focus in 20 waves (16-17 min with my Saryn)
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On 07/03/2020 at 7:15 PM, Flattervieh said:
And the only "fix" is to restart WF.
Going to Dojo and back fix the issue (until next occurence - freqvently in reward aftermission screen)
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2 failed missions due to same bug.
I have a suspicions that this occur when mission world timer end - meaning if I start a mission with say 4 minutes of "live" left, then after this time Kuva siphon/flud mission is removed from that node and even we are in mission game logic don't register progress :(
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As title say - one of my clanner inquired about necessity of opening all lockers in Void tile set.
And I sincerely stated : "I don't really know - I just sweep each room with my IW and run to next, so let's ask on forum"...
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Check in Option -> Gameplay in what region are your client searching for matchmaking - sometimes it switch to a random region that are far out from required latency boundares...
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Disruption Sindicate mission on Unda, Venus is bugged - almost no mob spawn (less than 10 on all map) and zero keys.
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If you have acces to dojo with researched Chem Lab - Ignis for Primary
For secondary as sayd previously - Atomos
Both can hit multiple targets and can be relatively easy mod built for status
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Sign up error
in UI
Same trouble for my frend.
An attempt from me didn't work on Chrome (both mainline and fresh installed portable version), Opera and Vivaldi.
BTW, on old version of Chrome portable page layout for chosing system (ie PC/PS4/Switch/XBox) is brocken and unusable...
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Video from one of my low MR clan-mates.
I literally did same thing - just with Rhino Prime, Ignis W and a trio of MR 1-3 hiding after my back XD
Veilbreaker: Update 32
in PC Update Notes
Posted
Just terrific (NOT!) decision...
So, DE you just deprived access to IW to all new players, who aren't members of established clans -> it took me and my friends more than an year and half to rise our clan rank to 10, and I traded for my IW blueprint about 3 months in game (at MR 12 or 13 - just didn't know this marvel even exist)