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Gunner6011

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Posts posted by Gunner6011

  1. Previous and last week I and my clanners encountered several cases of NightWave daily missions counter being reset or results don't "remembered" at all:

    1)  "Mark 5 resources or mods" - even if you do all 5 in one mission there is high probability that you need to do it over again

    2) "Kill 150 with secondaries/specific elemental/etc / kill 20 when sliding /40 with head-shots (last is most annoying for me because of Ignis/Atomos combo I use)

    • Like 1
  2. I tried to drag my 6-9 MR clanners thru SO (for this week exterminatus challenge), but ended killing 9-10/10 Eximuses myself.

    Can someone recommend some missions with high Eximus spawn rate and low lvl of said mobs where they can do without me or other high damager?

  3. Last week doing NighWave challenge "6 rare fish" I discovered that Orb Vallis fish is almost impossible to spot - they appear and fade at random, sometimes you can see only one part (solitary swimming rotors of Eye-Eye is hilarious). I use Luminous Dye to ameliorate this, but is this intended or my graphics settings made this? Fish on PoE still look fine visible for me.

  4. To maximize chances to meet Wolf:

    1) Equip trashiest unranked weapons and frames without good mods

    2) Have low MR (2-) in group

    3) Do Nightmare/  Fissure/ Intervention (any mission that bust mobs lvl/stats over norms)

    4) ................. 

    5 PROFIT!!! - you have Wolf and his gang to deal with 

    It may be coincidence, but from 14 encounters only 2 was on normal missions (one on Hydron/Sedna - first mission after  NightWave even started and one in solo run in Void for Rare Mods) - all others as in p.3.  

  5. I'm a Ghost Clan Warlord with full roster (10/10).

    If I dismiss one member (with his full approval) then recruit another:

    1) Will his old Clan key work or he need to craft one fresh for my Clan?

    2) After new member buy all he need (and can) from labs and leave, how fast I can recruit my old mate back? Is there a waiting period? 

     

    UPD: Thanks all, so I need to plan this swap better.

  6. In last Nightmare mission on Mars Wolf spawned beside 3 Fugitives with grayed-out HP bars. Those Fugitives can't be damaged / controlled and Wolf (lvl 68) seems to regenerate so two from group leave mission and we run out from fight and finish mission without killing him. Is this a bug or just an OP combination between Nightmare and Event modificators to Armor/Resistanses/HP?

  7. When entering Orb Vallis all weapons are unusable (weapon status listed as "Unarmed"). Game don't react to LMB press, with RMB is trying to "aim". Melee attack don't work as well, without any reaction.

    Can use Operator and his Amp. Carrier weapon is firing just fine. 

    Equipping and un-equipping Scanner from Gear well make possible use of weapons until end of mission. 

    Next mission - same troubles...

    UPD: Issue occurs only when exiting from Fortuna via elevator - after direct transfer from Orbiter to Free Roam mode Orb Vallis weapons work just as intended.

  8. Same thing is with Scanners - 

    - equip Scanner

    - perform an melee attack

    - press either right or left mouse button -> switch to primary weapon (even if Scanner was equipped "over" secondary) 

      

    PS same thing happens when using "single" secondary (Atomos as example)

  9. OK, 3 encounter so far (I play 1-2 h after work on workdays and about 4 on weekends) - on first mission played after update deployed and installed (defense on Hadron), second - on Void capture run and last - on Eris trying to get Nidus parts.  Only useless mods on drop :(. 

  10. @dpencil All toxicity is perfectly reasonable...

    If NightWave has been added as event (without removing old and fairly reliable Alert system) there will be much less complain.

    To call NW garbage is a bit (smaaaaaallll) overreacting, but when we need to rely on a untested and unfair system to get important resources and mods...

    And NW is really untested and unfair:

    - only one instance of Wolf Boss in five-six day and literally an over hundred missions -

    - fugitives that spawn in 1/4 to 1/6 missions and often are bugged, resulting downed targets placed in unreachable positions (same as Ayatan Stars a couple months ago) - 

    - unfairness of some tasks for users with not so stable net (1 hour survival?!? REALLY? -_- )

    - unfairness for low MR users that can't do over half of tasks loosing over 2/3 of standing - 

    - WolfCreds acquired at very slow rate  and fairly insufficient for buying something useful - 300 creds in 10 weeks and you need 225 for 4 random Aura mods + 2 random weapons BP + Vauban set (DoubleFacePalm.GIF) - 

    - at least one task that literally force you to join friends/clanners, and some others that force you to go solo because you know - kills can't be chared (rill eximuses / kill with specific element, etc) -     

    - what is purpose of Affinity bonus removal, DE? Is small rewards outdated too? -

    All in one and good (not ideal) ALERT system that rewarded you almost instantly was changed to a clunky contraption, that can reward you. IN. FUTURE. MAYBE. IF. YOU. TRAY. HARD. ENOUGH. AND. DON'T. LOSE. TIME. Because when loosing a couple of old alerts you loose only rewards for that same alerts. Loosing a couple of NW tasks can results in loosing a BIG chunk of rewards because  you loose not only current rewards, but also access to higher tiers...

    • Like 1
  11. Was dragging a new clanner thru Teshub for Argon Cristal and Control Module. Found a challenge chamber, solved its course and received a bunch  of mods from containers. First ring was when I marked a "Enemy sense" mod and marker say "Module" and when clanny finally catch me there was no this mod for him - instead he receive a "Vital sense" on pick-up. So he was forced to waste his very pool of daily trades so I can gift him "Enemy sense" mod. 

    Is this a recent change or in Void mod pick-up was always randomized? 

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