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Gunner6011

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Posts posted by Gunner6011

  1. Infested seems to be always on alert, I tryed before and didn't work.

    I did this challenge on  Narcissus, Pluto  with Loki with Hushed invisiblity and a Vulkar Wrath with a veiled riven with "undetected" condition. Both succesiful.  

    One of my claneer did it without any stealth - just Rhino and Ignis W and killing all before they reash panic button, but another sayd that even without rusing alarms challenge failed.

  2. 22 hours ago, (XB1)Rez090 said:

    How is conservation fubar? The only thing people are having issues with is the sawgaws.

    Don't know abou Xb, but on PC:

    1) only first dart can give you "Perfect capture", next (even if you are sthealty) are counted as hitting alerted prey or animals run away.

    2) some tranked  animals (very often on case of condorks on PoE) move vertically out of reash instead of laying on ground awaiting puick-up 

  3. 2 hours ago, (PS4)crashteddy03 said:

    Thanks for all your suggestions. I've done another few runs this morning but still without any luck. I'm starting to wonder if I'm looking for the wrong thing. This is the starting room that I've been keeping an eye out for. Is it the right one? (Image borrowed from the Wiki)

    Speed_test.png

    Yes, and is not so rare in Copernicus Capture missions - haveth one today (out of 7 runs), got bugged on "ice loop" (failed to do in time and walls didn't rise back as intended) and was forced to abort.

  4. On ‎16‎/‎10‎/‎2019 at 6:29 AM, Prowombat said:

    5. I only have two frames (volt my starter frame and mesa prime) I really enjoy mesa and destroy everything with her 4 but I am wondering will I need other frames for different types of missions and what other frames should I focus on getting? 

    6. Is there any benefit or requirement for clearing every single node on the star chart? 

    Thanks for all the help!

    A5: Each NEW frame/weapon/companion mastering contribute to your Mastery Points -> MR rating -> aviable weapons/quests/riven mods. Soi, beside trying more option for gameplay, you at last need them for "MR fodder".

    A6: When clearing all nodes in subsistem (Earth as example) you will have access to special Nightmare Alerts - have higher dificulty with at last one or more penality for battle area and give Nightmare mods as guaranted revard https://warframe.fandom.com/wiki/Nightmare_Mode and can deploy Extractors to remotely gather resourses https://warframe.fandom.com/wiki/Extractor

    Also each cleared node give you a small amount of "free" Mastery points after first mission on it.

  5. Even second round is bugged - I checked in Practice mode after my clanner got stuck on it - 

    1) Mobs from stages 2 and 3 spawn only when player proceed too deep in area

    2) as poster said  - they now have insane detection range - my WF was detected on end platform of stage 2 by mob on upper platform at end of   stage 3

  6. 1) Gamma / colours is off (black became blue as most frequent example), sometime on Aim Glide world around become "muted" - like when Stalker appears.

    2) Conservation on PoE become brocken - some tranked animals float at different level above ground being unreachable without archwing, sometimes they got damaged by being in proxymity to my WarFrame (thus reducing Standing income)

    3) Just today one of my clanner tryed to take MR9 test and failed because mobs have larger detection range than before (two detection occured when changing subarea and mobs where spawned - immediatly detection).

    4) Done today Sortie and after last stage (Assasination on Fossa) i have one more Jackal Sigil...

  7. OK, all suggested is high and mighty but isn't low MR content.

    For starters you need to aim for:

    1) Rhino as WarFrame  (Venus boss drop on Fossa) - his second ability give literal immortality and almost perfect immunity to oh so many status affects when active. Recommended mods - +Armor and +Strength 

    2) At MR 5+ Atomos as secondary - mass destroyer of close lurking mobs. BP can be obtained from market console. Recommended mods - +Damage, +MultiShot +Range (this mod is a rare drop from same boss on Fossa) and elemental mods for fire+viral, fire+corrosive, radiation+viral combos that have bonus damage for certain groups of mobs.

    3) At same MR+5 for primary weapons things can get tricky depending of your clan research level - if chem lab  have researched Ignis - yer lucky and just need to build it. Mod recommendation - same as for Atomos. If you don't have a clan or clan don't research Ignis yet then I'd suggest trying some shotgun (almost don't use, so can't give advise) or a sniper (used a catalised and formaed Hushed Vulcar until I developed my Dojo high enough for sayd Ignis). 

    4) Melee is not my skill (using it only when running out of ammo or in rare sorties) so just aim for something that suits your stile. 

  8. As title say - Thumper keep to disappear mid-fight (last Bull in mid-thump so he can't be drop thru textures). 

    Occured for me as Host, Client and Solo; on Free Roam and during Konzu Bounties...

    DE, do something to this game - I need Doma for NW and Thumper skipping battle at ~ 15% HP is frustrating as Hell...

  9. Tryed to drag (as Host) my low-progress (War Within quest at max) clanners to Ropalolyst Assasination and they got stuck in endless loading screen (with landing crafts responsible to controls, but with no chat). Is this an intended mechanism or a bug?

    Yes, I know that node requiremans description say about "Chimera Prologue"...

  10. In two recent instances after "Host Migration" droped items can't be looted:

    First instance: Excavation mission - can loot resources / orbs / ammo, but can't loot Power Cells and Ayatan Stars ("Press X" marker is present, attempting to loot make a sound)

    Second instance: Exterminate mission - Can't loot anithing - https://ibb.co/vmKsJdY

  11. 1) Market UI don't show info about "Mastered" status of item, same for Arsenal procure weapon window. Status (Mastered/Owned) is shown  correctly only on Forge UI.

    2) Being thrown in an Nullifier Conduit  sphere disabled all  Abilites (including Transference) and this was removed only by Dabolist detonating an Conduit near my WarFrame an quarter of hour later.

    3) During an mission on Amalthea I discovered that "Frozen Body" objects markers don't are removed from map after they are interacted. Same thing is an persisting bug of "Air Drop modules" in Orb Vallis, that maintain not only markers on map, but characteristic sound tune as well.

    4) on same mission on Amalthea in one of Spy Vaults at bottom of tile with some cooling liquid/ice was some graphics glitch - https://ibb.co/jJPJCQy showing not floor, but some other chamber 

    5) on same Vault near bottom is some lifting plates than move up - they can't lift WarFrame, but if you jump then plate moves up under feet, resulting finally in trapping WarFrame - https://ibb.co/fDXMxp9 , only way to escape being /unstuck command.

  12. In some phases of Jovian Concord boss (whose name I can't spell even for free plat) my Rhino Prime got suddenly downed from full HP/Sheild/Iron Skin. Somethimes that happens just after cutscene of boss raming in cental battle area and before he fully rise in air.

    Is this a bug or a feature? And can this be avoided?

  13. On Wednesday, May 01, 2019 at 6:53 PM, EchoBot said:

    i can recommend is using excalibur Radial Blind on enemies and do a finisher attack on them, always use the practice test! 

    From what age are you? ALL skills are disabled on MR9 long ago...

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