Demeraire
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Posts
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Joined
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Last visited
Posts posted by Demeraire
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Oh damn 50 mb dl speed. Servers are doing superfine.
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Fixed awhile back unsure when but it has collision now
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Unfixed and no acknowledge
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21 hours ago, CrossVs said:
Fixed?
Actually fixed. I'm finally done monitoring.
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Still the point shown here is the fact that there are clipping issues and they could be fixed. This is an item that we have worked hard for over a course of weeks and something this awesome should be given a chance to shine in the best way possible.
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I was pretty excited to get the protosomid shoulder guard but I found out that it clips very badly through Saryn's orphid skirt. If possible and since others have reported this clipping issue as well please implement some collision as the clipping is pretty distracting from an otherwise awesomely designed shoulder guard.
This is with comparision with a recently released syandana the enthra syandana from the nyx deluxe set that doesn't clip through the skirt.
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Official acknowledgement has been given for this issue.
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Unfixed and yet a similar problem can be fixed for khora mithra
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Just a bump for a problem that still exists even after a new round of tennogen is released
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As it stands, grenades thrown by corpus or grineer have the chance to simply kill you out right even with damage reduction. As there is no visual indication sometimes. How is dmg of the grenades calculated in the wiki it says it scales with enemy level but what's the formula. Could there be some stats of the dmg dealt or even an in game death report shown.
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4 hours ago, Lord_Dckrod said:
its not just arcanes, it does the same thing for mods as far as I know and there doesn't seem to be a pattern. If I'm selling a maxed mod, I already have, sometimes it pulls it from all my builds and I have to remember which mod it was that I sold next time I load that frame or weapon and put the mod back in place. It's happened several times w weeping wounds, quick thinking, etc.
There is a small star to indicate an equipped mod right at the bottom of an equipped mod
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The new jupiter rework looks stunning and plays so well in tandem with parkour 2.0 but those traps just highlight the fact that our companion AI doesn't even make an effort to move away from dangers. Many times I've seen my kavat get hit by just 1 tick of gas/electric or even the napalm grenade of the Kuva Hyekka Master and proceeded to just shut off all semblance of AI and just stand there ticking till they die. Could something be done about this? Especially when the kuva mission were at jupiter this AI problem was especially bad.
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Just got one shotted in today's Phobos mobile defense as I ran across a grenade too that was beyond weird.
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Dear @[DE]Taylor @[DE]Rebecca I hope that you could see this issue. It has flown under the radar for awhile now. Garuda Successor Talon Skin has been reverting to its normal texture as a client but it is fine as a host. All the proof can be seen since my first post. A little acknowledgement of the issue would be fine. Warframe support has said a log has been made but up till now all I've seen through recent Update notes are fixes that to other things that were only even slightly talked about on reddit.
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Such fixes could be done immediately after seeing a complain on reddit " Fixed clipping cloth physics with Oberon Feyarch’s skirt. " and yet this is still unfixed
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Warframe support has told a log has been made as well but it seems so weird that other client related things could be solved but not this. It is a paid item and it deserves to be fixed based on that fact.
Unfixed
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The physics of the Enthra Syandana is choppy as seem in the video in comparison to other syandanas.
GPU: GeForce GTX 1080 Ti
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Memory: 16 GB RAM (15.96 GB RAM usable)
Current resolution: 2560 x 1440, 165HzPlaying on max settings with only glare and vsync turned off
Warframe Revised: Update 27.2.0
in PC Update Notes
Posted
Dang this is a huge one thank you!!