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Lord_Drod

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Posts posted by Lord_Drod

  1. You might not have noticed this either, but there is an extremely short auto fail if you are AFK to start the second mission.  I was testing things only for the first mission solo, passed it and alt tabbed for a second typing some things in discord and it failed mirror defense in that time. 

    I meant to hit esc when I alt tabbed and probably did, but it didn't register because of the loading maybe.  Not that I was going to continue all the way through it, but they should definitely let you just run the missions individually solo, if you've already gotten max rewards or at least have some sort of test mode.  Like mastery practice, where nothing counts.

    • Like 2
  2. 2 hours ago, Sleepy_Panda6 said:

    Oh no, absolutely not. I would be so freaking mad if I was grinding my plethora of uncommon relics in an omnia mission, thinking I can benefit from the roll from other people's relics only to get slapped with kuva...i didn't want kuva...i never do relics for kuva I do kuva missions for kuva..i do relics for prime parts like everyone else...Its such a different kind of relic with a completely different goal there is absolutely NO need to try to combine them. 

    True.  This would be terrible.  Although, I wish there was something I could do with requiem relics.  I have like 500 of them and running requiem fissures isn't very rewarding.  I do like speedrunning kuva fortress exterms though at times.

    • Like 1
  3. 18 minutes ago, Xsoskeleton said:

    I think the greater issue is that DE is insistent on babyfying stuffs in the game without putting much regard to the player who already got accustomed and forces everyone to embrace the new change and no way to opt out of the babyfied things. So much for accessibility option that sometimes end up worse.

    I couldn't agree more with this.  Some things they should leave for the player to figure out or master over time. 

    Railjack is a big example of that off the top of my head.

  4. @vixenpixel And you are right about weeping wounds.  Even though they cap statuses at 4, it is still worth it to have on.  I wiped a rogue eximus voidrig with a dark sword modded for viral, heat, and corrosive from arcane, with weeping wounds, it puts a bunch of different statuses on and its the fastest I have ever killed it with that weapon, in around 1:20.  And what's more fodder than a dark sword?  Apparently status is still good.  A lot of people sleeping on weeping wounds.  You just aren't going to necessarily have a good primer, but you can't have too much worse than a dark sword can you?

    Adjusting my bo incarnon build with weeping and less crit, rogue voidrig eximus went down in like 20 seconds..

  5. 15 hours ago, Zakkhar said:
    15 hours ago, Lord_Drod said:

    Is slash a requirement for this to be true?  In my tests with dark sword and bo prime incarnon, viral is not as good compared to radiation for a deep arch rogue eximus.  I have no viral sources when using rad on them

    Not slash, no armor strip. Since they disabled armor stripping Necramechs completely, I guess Rad is better now. For eximus if you have any kind of armor strip (corr, heat proc etc) it may be not so different.

    No, you are right, viral is totally worth it.  When I was doing viral/heat it was very fast and easy for these guys with my bo, but pure viral didn't seem great.  In my other tests, I had dropped a wisp at times, and her 4 is amazing support with all the heat procs.  Then I had corrosive/cold/rad on sentinel so, but sentinel goes down easily and so viral/heat on weapon works well.

    Edit:  Viral is fine with corrosive arcane.  There isn't really slots for heat, but you can get it from other sources.  Weeping, faction, CO, Blood rush, viral, then for the final 2 slots you have range, attack speed and organ shatter, which will depend on riven, arcane strike, incarnon stats etc what you mod for.  Obviously range and good follow thru helps a lot.  And its good if it has base crit stats, but not required.

    Corrosive/cold helps on sentinel, but it won't stay up vs voidrig anyway.  Maybe with a dante specter and some other things, but I wasn't dropping specters for testing. 

  6. 15 hours ago, vixenpixel said:

    yeah I don't doubt I'd destroy them easy now. I used to tackle them with the stropha before because every shot would destroy a part of them. But the lab necramechs don't lose limbs so it doesn't feel as impactful to fire on the limbs. I knew about shooting them in the back being considered a week spot though but tbh I don't know what the damage multiplier is for that.

    I think they do still lose limbs.  The voidrig didn't have his gun for a little while just now or I was imagining that.  Also, I didn't realize this, but trying to kill these eximus guys is totally pointless since it just wastes a bunch of time and I'm not sure if its a bug or not, but they don't always drop life support if you spawn them.  How silly, only reducing mission timer by 45 seconds, so they are definitely just for the masochists.

    Edi: I can confirm they lose both liimbs, but maybe they have a ton of HP and are easier to take out with melee.

     

    @Probably_Asleep I just want to correct myself that viral/heat crit tennoki builds work pretty good.  Also, weeping wounds is definitely worth it and corrosive arcane.  This takes them down so fast.  I guess there no slots for heat, but you can get it from a riven or other sources.  Viral, CO, weeping, blood rush, faction is what works best for me, then you have crit damage, attack speed and range for the final 2 slots, which depends on weapon type, stats, incarnon, arcane strike, purple CD shards etc for your options.  Weapons with high follow thru and range are good for hitting weakspots and hybrid crit/status are ideal too. 

    Verdilac and nepheri ate these guys for lunch.

    My companion had corrosive/cold too.  A variety of things will take them down fast like this.  It can cut survival at least 7 mins, maybe faster.

  7. 43 minutes ago, Zakkhar said:

    You can drop 1 point, if frame is your choice, you can totally pick the OP one. Again, Radiation is only better than Viral  on status immune bosses and 1shot 1 kill weapons or when you prime the enemies with Viral separately (or the squad does it). 4 stacks of Viral is 175% damage increase, while Radiation only gives 75%. If you prime then sure, the bonuses stack, but if you do not Viral wins.

    Is slash a requirement for this to be true?  In my tests with dark sword and bo prime incarnon, viral is not as good compared to radiation for a deep arch rogue eximus.  I have no viral sources when using rad on them.  I could not even kill bonewidow eximus when I switched to viral.  It was doing nothing.

    I'll try to remember to get the shield vs boss next time.  I was definitely too close meleeing and when shield goes down, the boss will easily oneshot full hp, but maybe not with the shield up.

    • Like 1
  8. 27 minutes ago, RichardKam said:

    Because no one was using void dash to go through a mission.

    I'm not sure about this.  I know I used it and it was faster if I was trying to speedrun.  It was perfectly fine in normal tiles, but it did take some getting used to.  Although, a lot of times I just kept it as a backup plan, like many people do now, sleeping on operator.  What is the reason?  For me I guess I was always leveling something, so I liked to get infinity, even in a squad, I would get infinity, but would get nothing in operator mode.

    Void sling is still usable now, its just pointless with parkour stacking, helminth speedrun options, and not having to use transference for when you run out of energy because no enemies are around.  I also feel both are a lot more boring than the parkour system, and there's no way to buff operator dashes or slings, where any outside buffing can really put your frame over the top.

    Maybe you were just way ahead of the gang in terms of parkour stacking back in the day, although it does seem harder to do when void dash was around with limited sources and even many of the movement mods have improved as well.

    • Like 2
  9. 3 hours ago, vixenpixel said:

    Not really that bad since if you're running it to proc things with the weapon which you don't even need to do if you just want to hit the murmur hard with corrosive and radiation (remember this isnt grineer, bleed isn't that important), you would be running weeping wounds which adds 480% sc at 12x. With that negative he would still have +380% sc. Ergo that is a really good riven. I would argue that blood rush is better than sac steel.

    In his original post, we thought he was asking for help vs the rogue necramechs because it was in polish.  He was running citrine though, so the status chance is fine.  Weeping wounds doesn't really help vs mechs, as long as you have like some 30% status, you'll hit them enough to put a bunch of statuses on them and don't need high status, so you build for pure crit/damage and would want sac steel and blood rush for the tennokai attacks.  He probably doesn't even need blood rush, just swap in smite murmur for PP, and molten impact for primed fever and it will shred the mechs.

    I agree though, for most other gameplay its fine.  You can't really pick your frame in these missions either, but his weapon should still be good enough vs the mechs, just using radiation instead.

    He seems like he knows what he's doing, it was just unclear at first due to the language.

    • Like 1
  10. 2 hours ago, vixenpixel said:

    Whatever happened to the deimos necramechs with weak points you had to aim for? That sortof gameplay where you are forced to compromise your normal gameplay for aiming and positioning is fun. 

    They still have weakspots you have to aim for in sanctum, its just they turn very fast unless they are crowd controlled.  Also, you should go back and play against those necramechs with the power or experienced you've gained since those released.  I was oneshotting two at a time with simulor and on release I was farming nekros silence with ignis wraith, just for thrusters mod which was a 1 in 500 drop without a mod booster.

    The sanctum mechs are definitely way tankier and it is still ideal to hit their weakspots, if you can.  Melee to the back is pretty effective.

  11. 22 minutes ago, Hexerin said:

    Except I won't. You have to do orb phase on both takedowns, whereas I only have to do orbs on one takedown (if at all). There's a reason any halfway serious Angel farmer uses Madurai, no other school comes anywhere remotely close to it in performance for Angel hunting.

    If you're able to use void strike on both phases, you aren't going very fast, but you can still phase it with just contamination wave.  Unairu should be a little quicker on the outside phases too due to stripping, unless you're oneshotting there as well.  Then it's still how fast you can clear exterms, so I'm not really worried about 20 seconds or something lost on angels across a 3-5 min mission, where I'm going to swap.  Madurai is very overrated, only having niche uses, and is barely ahead in those niche uses.  It's gonna take more than 20-30 seconds saved on mini boss within an exterm mission to get me to swap and that's being generous.

    And if you're not on SP, unairu is just as fast or faster for pure pinions because it phases every time and madurai is overkill.

  12. 39 minutes ago, Hexerin said:

    Void Strike only has a 40 second cooldown, which starts the moment you hit the button. The two load screens (exiting after the first takedown, then re-entering for the second takedown) alone will eat up the majority of that cooldown.

    The two load screens take 40 seconds after a oneshot.  You can't be serious.  Maybe if you fell through to the outer basement of the tile. 

    Loading out and downing the angel and back into the void does not take more then 15 seconds.

    Edit: That's not exactly what you said, but the point is you might beat me by 10-20 seconds on first phase and you'll lose it on 2nd phase which makes it not worth switching to madurai from my point of view.

  13. Weird double post.  Adding to the topic; I'm not sure I'd want this to take over other survivals, but its a nice mixup game.

    I also don't have issues with LS in solo SP survivals.  I'd have to be purely looking for voca or something.  It's bad on normal mode though.

  14. 10 minutes ago, (PSN)robotwars7 said:

    I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. 

    I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops.

     

    LS still drops some from enemies though and it also drops from containers.

  15. 4 minutes ago, Hexerin said:

    I personally just make a set of arcing paths, hitting the orbs from below. It's more relaxed to do that than to directly dash between orbs. That being said, I also generally don't even need to do the orb phase. My Operator build takes out the Angel in a single shot, straight up 100% to 0% instantly.

    Operator progression (what little there is) has no bearing on the orb phase of Angels.

    Oh, void sling is a universal distance now?  I didn't realize that.  I've had it maxed in forever and didn't really pay attention to those changes.  Also, I never run madurai so its a challenge to phase it on SP solo without that, which I haven't done, but I've been close a few times.  You can only use void strike once though, so it's not really any faster solo.  The orb phase is a quick two, set down and fire a few shots and done.  Of course you can easily phase it with whatever on non SP.

  16. 1 minute ago, Hexerin said:

    Wombo combo of "skill issue" and "doesn't understand how it works". The orbs are incredibly easy to grab due to how slowly and predictably they move, and gravity doesn't affect Void Sling in any way.

    It's also easier to just dash into the angel, and it like slows your sling down where you just like hop around the orbs.  I dunno, it seemed that way for me anyway.  I usually forget to to do this and just line up my slings or miss them.  It could be harder on players without a maxed operator.

  17. I mainly play this game to sit at baro's spawn point like everyone else.  In my spare time, I have compiled a list of blessers, and a list of those WHO HAVE REJECTED MY DELAYED GRATITUDE (this list I am using for something else, just something casual).  You better think twice before blessing when I'm in the relay!  It won't be too hard, I'm at baro's spawn usually just dancing in place until he comes (LITERALLY IN YOUR PLAIN OF VIEW, NO EXCUSES), what else is there to do?

    Alright, don't encourage me.  It's nice you're thanking people.

    • Like 1
  18. Just take a screenshot or jot it down on pen and paper, then wait a month or two and DM the person in game.  "yo" "?"  "blessing" "??"  "says here in my notes you blessed the strata 13th relay on february 18th, 9 am for credits, Thank you very much"  "but I didn't bless?" "YES YOU DID, YOU BLESSED, MY LOGS SAY OTHERWISE"  "no I was on vacation" "YOU WILL ACCEPT MY GRATITUDE"

    • Like 4
  19. In archon assassinate this week, I was changing orientation, by rotating a bunch of degrees each time I used transference.  I haven't seen it in a while, but I just wanted to inform you it is still around in the code somewhere.  It was impossible to ignore vs Boreal, since he is extremely quick to cast his sentients or other things, and I have to use operator to shoot his blue shield thing down, then I have him lined up and go into frame and I'm facing the opposite direction.  I was stuck like this for the entire mission and it definitely slowed me down.

    I'm sure the void blast bug still exists as well and I hope you do intend to eventually fix it, as it is harder to use a side mouse button to heavy attack as I'm currently doing, as opposed to the middle mouse button, since it has a conflict issue with other bindings that initiate the void blast bug, due to automatic melee being added to the game.  If it has somehow been fixed, then ignore this part, although someone let me know, as I haven't seen it in the patch notes.

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