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residente

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Posts posted by residente

  1. I usually search for simple color combinations, trying to avoid colors that don't work well with each other like raimbow schemes that'd make one look like a clown or dark black + intense color that'd make one look like an edgy teenager that's angry at his mom. To this day I still don't know why black + bright red/green/purple/orange is so popular.

    I like modest color combinationes overall that could make sense in this game's universe.

    53oXWe6.jpg

  2. Just now, tnccs215 said:

    Yeah, but where did you got the info that Stagger effects are inversely proportional to the armor of the person? 

    As I said, if you have a higher armor the less likely your enemies will deal a "strong hit" on you. Strong hit being a hit that deals more than X damage. Lets say a strong hit is when you receive 50 damage, it's easier to receive 50 damage as Trinity with 15 armor than as Rhino with 190. In high level missions warframes with low armor are usually stunlocked but warframes with higher armor deal just fine.

    I've read it everywhere, like if it was common knowledge about Quick Thinking. But you could always test it on a simulacrum. Compare how many times you're staggered using a frame like Banshee Volt Trinity or Zephyr, to a frame like Atlas Valkyr Chroma or Nidus.

    Chroma with Quick Thinking is extremely durable.

  3. 1 minute ago, tnccs215 said:

    Is that true? Where did you got that info? 

    The wiki:

    While under the effects of Quick Thinking (2 HP and losing energy instead), strong hits against you will cause a 'Stagger' effect, briefly causing your Warframe to stumble in place. Be wary, as repeated strong hits can effectively stun-lock you in place until you die. Weak hits against you will not induce this effect.

     

    As the wiki says, strong hits cause a "Stagger" effect, the more armor you have, the less likely a hit will be considered strong.

  4. 15 hours ago, (PS4)big_eviljak said:

    His 4 doesnt kill anything at higher levels... His one doesnt kill anything at higher levels....

    His abilities ARE useful yes...but endgame? No.

    HAHAHAHA his 4 is one of the best CC abilities in the entire game. If you inted to kill with Rhino Stomp you clearly have no idea how to play rhino.

    4 hours ago, Hellmaker2004 said:

    And they have the same Energy base and max at rank 30 so they both benefit equally from quick thinking tanking.

    Wrong. The stagger on Quick Thinking is proportional to the armor of the user. On Zephyr it would be unbearable but on Rhino it would be pretty fine.

  5. Just now, Wyrmius_Prime said:

    I can also save a bunch of brain cells by never entering the trade chat and exposing myself to cancer.

    Fair point, that's why I personally like warframe market, its easy to arrange a trade, barely any communication needed with the other part.

  6. Just now, Wyrmius_Prime said:

    Actually, no. I earn more money than the 126€ at work in the time I would spend farming the stuff. Also I get ''free'' plat with it. So I actually ''profit''.

    And I bet you have more fun at work than farming mindlessly that stuff. I envy you.

    Still, if you waited a couple of weeks you could buy the whole thing from someone for very little.

  7. 8 minutes ago, Wyrmius_Prime said:

    Thanks for the thread though, gonna save myself 10€ next week. Still got 3k plat left from the Banshee Prime access kek

    You would save everything if you instead farmed the stuff, or bought it from other players with that plat kek.

  8. 1 minute ago, DreadWarlock said:

    Fun for you because the $&*&*#(%& operative in your run, probably didn't stay inside the gas area for the whole duration of the mission.

    Oh, believe me he did, a lot, and that was troublesome, and made the mission harder, but I still had fun though.

  9. Kuva Guide:

    - Pick Loki/Ivara/Octavia with high duration

    - Pick a soloable mission and go solo

    - Go invis

    - Stay invis

    - Use tater to get the kuva

    - Finish the mission

     

    You don't even need to hit a single enemie, you don't need to use complex methods to kill all the enemies and to stay alive. Just go invis, and peacefully collect the kuva.

  10. On 21/5/2017 at 0:38 AM, (PS4)big_eviljak said:

    Wrong. The augments change the way an ability works. No power creep here

    False. Most augments are direct upgrades of abilities. Some of them should have just been a buff on the ability instead of a lazy band-aid augment.

  11. 13 minutes ago, Artorius-Alter said:

    The problem is that Lunaro didn't accomplish what it was supposed to, become an eSport.

    I don't think DE is so deluded to think they could make an e-sport out of it. It was just (as always) Steve and Scott liking an idea too much and pushing it 'till the end, even if they knew it wouldn't be succesful *cough* archwing *cough*.

  12. 26 minutes ago, That1Cactus said:

    Relics give you way more forma than Sorties. Seriously Fissure farming is better for getting forma than doing 3 excessively challenging missions and getting an already abundant reward from other missions.

    If you have a lot of time yes, but for me that I only do sorties every day, I rader get a Forma than a crappy sculpture.

  13. 5 minutes ago, --RV--D4VE- said:

    of course, for equinox all pieces you need like 10-15 runs, while for ivara's helmet only you need like 50 runs, hence obtaining Equinox is easier.

    That's not how RNG works.

    Equinox took me way more than 30 runs before I got the last part, ending with more than 10 of some parts, simply pure RNG and too many pieces.

    On the other hand it took me 6 Spy missions to get all Ivara parts. Friendly reminder that any kind of alarm during spy missions reduce the chance of getting a % of an Ivara part by a set amount, starting from 30%, and if you do a perfect stealth run (no alarms no alerted enemies) the chance increases to 50%

    Hence obtaining Ivara is way, way easier.

  14. 11 minutes ago, chaotea said:

    Yes i agree its a pain, but EVERY game that offers boosters in this way works the same way

    False. We don't need to go any far: Chinaframe's boosters are per mission and not based on time.

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