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(PSN)JackLaVaporiera

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  1. This happened a few times to me as well, anyway is not Kullervo related nor Dante Unbound, it's there since the beginning and it seems it can happen with every frame. If I remember correctly, switching weapons usually fixed it for me, not sure if "/unstuck" works as well, but it could.
  2. I beg your pardon, "what" exactly would be the "bug" ? A bug, or are you simply hitting hard with a bunch of low dps stuff a lvl. 160+"health lich" eximus unit, may even be in SP ? If you stand in a "health lich" unit's puddle , it regains health, and this is what this video shows, aside that your weapons doesn't seem to do a lot of damage, couple the two things and you can spend the rest of your life trying to kill a rogue necramech or any other "health lich" unit with enough "healt" to withstand your first assault.
  3. Being MR L4 with nothing more to do in the game than doing weird experiments while waiting for Jade Shadows, I usually rotate my equipment in the everlasting search for improvements. The other day I took my Equinox (Prime) to a trip in the Simulacrum and saw it's 4th barely does something lately, its damage ouput is far off where it's usually been, or, better said, now is completely useless, it seems something completely broke it. Not sure about other abilities cause I didn-t check, but there is something broken at least about its 4th for sure, double-checking the build, was the very same one I always used on Hydron to make Saryns go nut, and now is doing almost nothing. Long story short, the damage output seems definitely broken in a bad way. Then I took Frost (Prime) and tried him as well, with similar results, its 4th is a pale shadows of the former self, not as much as Equinox, but nonetheless this force to put Frost back in the box until its damage output is fixed. Talking about sentinels, sometimes those simply does not reload nor keeps firing as they should, tried with a Dethcube (Prime) equipped with an Helstrum used for priming and a Vulklok as well, picking up ammo doesn't change a thing, nowhere is mentioned hours long cooldown or the like, but, even if, sentinels simply stops firing indefinitely whith ammo depleted, but it doesn't seems an ammo thing, as already said, picking up ammo, even Protea's universal ammo pickup or anything else, including ammo pads, has no impact on this. I have a riven on the Vulklok reducing its magazine to 6, with that on it fires 6 shots, the reloads a first time, after that it fires 32 shots in a row and never reloads again, after the said 38 total shots are fired it stops firing forever until a new batch of enemies, without the riven it has a magazine of 10 rounds and fires, without reloading, 31 shots in total before stopping until a new batch of enemies, swapp[ing weapon has no effect on this weird behavior, the Helstrum has a magazine of 80 rounds and fires 27 bursts (of 3 rounds each assumingly) before stopping, does not reload and goes in a endless cooldown, I tried to swap the Heltrum with a Vulklok without swapping batch of enemies and the precept does not trigger again the same. I don't know to which extent this is related to the latest update namely Dante's Unbound, nonetheless theese are some actual issues present in the game here and now, weren't here not so long ago and I think would be nice for everyone if someone could take a look into em, I noticed reload stats are no more there since latest "QOL improvements", I bet it could be related in some way. Thanks.
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