Jump to content

Thural

PC Member
  • Posts

    1,067
  • Joined

  • Last visited

Posts posted by Thural

  1. For most of the most part you can reuse existing materials and material channels.

    Problem may occur if someone really, really cut corners, but other than that, it is not that hard.

    'PBR in the most basic sense is a combination of sophisticated shaders that represent the physics of light and matter.'

    So is more about setting up shaders and values than 'resking' (LOL)

    nice non quote you got tthere

  2. This &!$$es me off. Saying you've been playing since Beta does not give you special significance or weigh your opinions more heavily. I've been playing since closed Beta too and I think the Soma P is perfect where it is.

    They didn't say closed beta, I could have joined yesterday and still be able to say that I've been playing since beta

  3. The problems is FPS: Why FPS? because the more players are in mission the more enemies are on the map :/ which is dump because it will always cause FPS drop.

    Lag: it will be always, because warframe doesn't have own servers.

    solution, not more enemies, but more difficult ones, I'm talking  bosses at a time, vor, kril, hek and ruk, tag teaming it out, going for the fire and ice combo, with the orokin tech and massive terra frame to round it out.  Seperating the squad into 4 groups at random, no strategy can be made until you know who's fighting who, trying to make do with what you get.

    and again, for the love of lotus, I'm a ruking hunter now

×
×
  • Create New...