Thural
-
Posts
1,067 -
Joined
-
Last visited
Posts posted by Thural
-
-
because they were not willing to actually fix the bug where vex armor applied exponentially on elemental damage, so they decided it would be a good idea to use the more complicated additive model and kill chroma's armor in the process
-
1 minute ago, Mimikrist said:
i see you are not so old as a player np.
buddy, he's a founder
-
give him 105 base health and shields, so with a max vitality/redirection he has 777 at max rank.
-
31 minutes ago, Naftal said:
Why do you need exactly corrosive?
because corrosive is the best damage type
-
I know I am, she was basically unplayable, going to have so much fun with the upcoming buff.
-
1 minute ago, Danzen00 said:
Lower if I used less ammo? Does that mean the archgun will remove itself after prolonged use even without depleting all the ammo?
no, it doesn't, it means if you switch off without using all the ammo the cooldown will be shorter
-
I think the Borderlands health gate would fit much better in Warframe. If you're over half health, you can't be killed in 1 hit, you'll be left with something like 5% health (don't remember the exact number).
-
8 minutes ago, davej83 said:
that patch its not release yet.. next week
maybe...
-
Warframes should be max rank because their abilities are tied to their rank.
But as someone who almost always has 2 unranked weapons equipped and always tops the damage and kills, I'll pass.
-
Argonak highlight is only 1 pixel thick now, virtually impossible to notice
-
nerf damage mods to ~60%, make damage buffs like rhino's roar additive and make them similar to the damage mods in effectiveness.
Damage mods are no longer "necessary" if you run a buff frame, but they still give a decent damage increase.
-
the board but I'd wait until they fix it so it actually gives mastery before bothering
-
vitality, steel fiber, adaptation, and the augment that negates status effects. Just use your abilities to restore health every once in a while.
-
20 minutes ago, 16Bitman said:
Affinity boosters used to effect the affinity you got for your tricks on the k-boards until a recent patch.
Now they do nothing at all.
*affect
-
9 minutes ago, Miser_able said:
What changed is that spamming the same trick over and over again no longer effects the multiplier, you have to use other tricks. Although since AFAIK it was not mentioned in patch notes it might not be on purpose.
Spamming the same trick never increased the multiplier though.
-
Just now, JCBeastie said:
How so?
The wording hasn't changed the meaning, but 'Magazine' is more consistent with how ammo capacity is described in game. Also technically there isn't a clip fed sniper in game.
iirc the vectis prime is clip loaded, unless it uses a different animation than the regular vectis.
-
4 minutes ago, spirit_of_76 said:
so they made it incorrect
How is it incorrect? Detachable magazine snipers like the lanka and snipetron don't use clips. The only sniper that is actually clip loaded as far as i know is the vectis prime, which also has a magazine.
-
5 minutes ago, (PS4)UnCurable- said:
No i wish it would have stayed the way it was.
there are no literally no downsides to the new system. The only reason you're complaining is that they didn't do it sooner to benefit you.
-
I can't hear people's complaints about the new system over my 27 HOUR BOOSTERS.
-
29 minutes ago, Grimmstyler said:
I was thinking the same thing.. But that's an ability tho (her 1).. Does it still work?
The accuracy and recoil buff doesn't have anything to do with aimglide.
-
Same with kitguns (and from what I've heard MOAs, can't personally confirm MOAs)
-
Same time as every other platform I'd assume
-
You have a chance if you contact support instead of posting on the forums since we can't do anything.
-
3 hours ago, DrBorris said:
Only one that looks 'bad' is the aimglide one.
Zephyr my dude. Makes any rattleguts a headshot machine in the air.
What's the reason for base damage mods not scaling multiplicatively on chroma vex armor?
in General Discussion
Posted
it being multiplicative wasn't the bug, the bug was that it applied 3 times to certain elements, so you could get 125x damage. Instead of fixing that, they made it additive and nerfed his armor for no reason.