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-DG-ShadowPrime

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Posts posted by -DG-ShadowPrime

  1. I'm surprised people still use Life Strike to this day on chromatic blade excalibur when Healing Return  exists.

     

    Quote

    Excalibur New Passive: When attacking with a sword, gain 5-10% life steal and take 40-50% reduced damage. (numbers obviously subject to change for balancing)

    You're right its too strong. 50% reduced damage simply for wielding his Exalted Weapon? or any single/dual, nikana, rapier? I'm fine with just adding 10% lifesteal to the 10% attack speed and 10% damage

  2. 2 minutes ago, Akaruy said:

    To make a long story short: I am all for a complex, combo-oriented and juggling required melee, but not if the situation will be: "Oh, why would I waste time making complex combo if I can just do a slide attack and kill everyone?"

    I wouldn't call it complex. You either hold forward or block while meleeing (or both). Its simple as there's three combos that are still effective. Slide attack meta has been on the low for a while now maybe even dead after the nerfs to maiming strike and everything else related to slide attacks. Using combos and not just slide attack alwats had their benefits i/e rapier zaw with vulpine mask for those bleed procs.

     

    8 minutes ago, Akaruy said:

    I want melee to be complex, I want it to be the most powerful form of combat in the game

    Yeah that's a problem then. While they're improving the melee they're also trying to equalize it with the Primary and Secondaries, Hence the nerfs to some mods like maiming strike and minor nerf to Condition Overload. They don't want melee to far outstretch the other weapons and it helps with keeping the power of players in check to where supposed challenging content can actual be challenging. (Less cryouts for challenging content)

  3. 7 minutes ago, DeathDweller said:

     Juggling:There's no reason for it to exist in a multiplayer horde game that doesn't focus on 1 to 1 combat plus the way it's presented in this case is more of a tedious thing (like trying to attack your enemy while he floats away) than a CC.

     

    The lifted status is still better than them ragdolling all over the place and some combos can lift multiple enemies/hit multiple enemies but this is for the longer range weapons. Weapons like Single Swords/ Dual swords were always hitting one person unless they were all clustered together so if those weapons types can make it work, juggling can work.

    8 minutes ago, DeathDweller said:

    Parazon:Having to watch out for the dialog to pop up and press x at the same time while moving around or getting attacked slows the battle and leaves you vulnerable

     

    Still haven't tried this, The X popup only shows up for finishers/stealth attacks and I use my melee weapons for this. Unless you're talking about kuva lich/thralls which in that case it is required

    9 minutes ago, DeathDweller said:

    Heavy attacks:Too much time waste for an attack that misses most of the time and if it doesn't the result still won't justify the charge.

     

    I agree but rather than just outright remove them, they should be changed. Make them flow with the combo rather than just being one static animation at all times that is slow and clunky

    10 minutes ago, DeathDweller said:

    Block should activate no matter if you are in melee or gun mode.

     

    Blocking shouldn't be a thing a gun mode period. Just tap E and auto blocking will activate in quick melee mode.

     

    11 minutes ago, DeathDweller said:

    Combo moves shouldn't need their own mode In order to perform them.

     

    You don't have to be, all combos can be performed in quick melee.

  4. 3 hours ago, DeathDweller said:

    You know MMO stands for massively multiplayer online game, right?If you meant RPG then WF isn't one.It's been advertised as a looter shooter with some RPG elements.

    Note the word in parenthesis loosely. Multiple classes, instanced areas, side activities (fishing/mining) etc. Leans it more to the mmo side.

     

    39 minutes ago, Ikyr0 said:

    They're two games in the exact same genre. They also share the "looter shooter" market, and a common demographic of players. They're both also MMO-lite games. Obviously, each game will have its own dedicated group of followers (Warframe is more of a cult than a real community imo), but I'm arguing that D2 is a vastly superior looter shooter.

    What genre? D2 is a looter shooter, Warframe is an amalgamation of different genres that its been a point of discussions for a long time now to say what subgenre warframe is other than third person shooter fits it. It's increased even more with the open world zones, archwing, k-drives and the soon to come Kingpin system (kuva liches) and Railjack. 

    The point I meant when I say they're two different games is the difference with FPS and TPS (and the frankenstein that warframe is).  You'll find more similarities with D2 with the other actual looter shooters on the market like BL3, Division 2 etc.  So it doesn't matter that D2 is the superior looter shooter because Warframe wasn't exclusive to that subgenre in the first place. In fact its even less of a looter shooter because every weapons with a few exceptions are craftables rather than some random drop from an enemy/chest/breakable with rolled stats. 

  5. On 2019-10-03 at 10:34 PM, Ikyr0 said:

    It's the perfect example of "less is more". When comparing with WF:

    • less classes (compared to frames)
    • less unique (Exotic) weapons and weapon types
    • less game modes
    • less fluff

    Two different games. It's like comparing apples to oranges. Legit the only thing similar is the setting. 

    • Warframes is marketed on having different frames to play for a different playstyle so I don't see what your first point brings. 
    • I don't even know what can be considered an exotic weapon in warframe maybe primes but thats just loosely since warframes do not have a rarity attached to weapons. Again different stroke for a different folk. People would prefer having a multitude of weapon types to choose from while others would like less. Imo more is always better because there's a preference. 
    • Mission types (if thats what you're referring to) adds variety but I do agree that some of those needs to be dropped like infested salvage. But that doesn't mean that just because Destiny has no sort of mission types doesn't mean that Warframe doesn't need it. Warframe is an instance based game with two open world compared to Destiny's 7(?) open world areas? Of course they would have less game modes. 
    • Idk what you regard as fluff

     

    On 2019-10-03 at 10:34 PM, Ikyr0 said:

    Yet, everything is better. Everything matters more. Most things are streamlined. Getting that sick drop matters more because gearing and shooting are so much better than WF's modding system, which imo requires a full gutting and revamp. Add it to DE's list of things needing gutting and revamping, amirite? I don't remember the last time I felt excited when getting some mod in WF, and I sure as hell don't feel excited getting any reward in WF. Closest thing to feeling excited is when I finish waiting for something to finish crafting, or when I'm done forma'ing something. But it's more of a "phew, I'm done with all that annoying crap, now I can play" feeling.

    The subclasses are all "top tier" and relatively balanced (no tier lists, no trash frames and community anger about missed opportunities; maybe in the past, but not now).

    While I prefer Warframe's lore, Destiny's world building is just so much better. It truly feels like a hand-crafted world, as opposed to the boring, repetitive tilesets and open worlds devoid of content. Why doesn't WF have fun open world events with meaningful rewards? WHY?! Why are OV and PoE DEAD content to this day? What a waste 😓

    There are less weapons types technically, but my god, the shooting in this game feels tight AF. All of WF's weapons feel like flimsy, weightless Nerf guns in comparison. Although melee has a lot less variation in D2, it somehow still feels more punchy. Again, less is more.

    While they're not perfect game modes, D2 at least has good if not great endgame and pvp content. There was actually some thought put into balancing and power creep, and there are some boundaries that make the game much more enjoyable distally. D2 also has dungeons and raids with mechanical skill checks. Imagine Exploiter Orb fights, all the time. And a PvPvE mode (a huge missed opportunity for WF, mostly due to having clueless designers).

    tldr; for me, D2 fills in pretty much all the gaps I feel WF has, and is the perfect replacement for this burned out WF vet. D2 is a true AAA experience, and feels so much tighter than WF. Give the game a shot if you're bored in WF waiting for Railjack to drop. Sadly, I don't think Railjack will come even close to resolving the deep design issues WF has. Playing D2 has made me realize just how deeply flawed many of WF's design elements are. Of course, to each their own...AND NO YOU CAN'T HAVE MY STUFF.

     

    Everything you mentioned here is less of D2 being better but more of it suiting your preferences. Warframe isn't a looter shooter, its more comparable (loosely) to an mmo. You're comparing Warframe to looter shooter standards when it isn't a looter shooter where your whole brag about destiny falls flat. 

    Its great that you like destiny's world building, but don't go acting like D2 doesn't get repetitive too with the same activities on all open world areas that is literally the same content being constantly recycled. And is just as grindy the same as warframe. But grinds are a thing in a game like this but I'm pretty sure I've heard complaints about the grind for those sweet sweet exotic and the near blasphemous quests for other exotics, like the ones that requires the crucible game mode. The only thing I would say that D2 has done better over warframe is raids which is basically all the endgame the game has not mentioning the requirements to join said raids as a newbie (I don't even have the time to get a sherpa so raids are not something I can get into)

    The whole weapon complaint is again a preference and a difference between the games inherently( TPS vs FPS) and the pure fact that Warframe is much much faster than D2's slow trod. As warframe is ever evolving and the Devs are always learning as they go along I give them the hat for improving on boss fights. Say what you want but Warframe DE has it tough to keep up with what they're doing compared to Destiny. And a PvPvE is again a preference, the focus is on the PvE and we did have a PvPvE game mode before, that was Dark Sectors thats been on the backburner for a long time now.

    Everything you've mentioned is mostly preference. You prefer Destiny over warframe good for you but both games have the flaws and successes. You know warframes flaws and @taiiat goes over some of the flaws on destiny. I never see the point in comparing Warframe and D2 its pointless inherently their two different genres by design going for two different gameplay..  

  6. 41 minutes ago, LSG501 said:

    Um you just selectively ignore the fact that others have the same damage reduction WITHOUT the need for micromanagement

    Yeah but those DR abilities are purely damage reduction with some extra effects on the side. It doesn't provide the same amount of utility that Immolation is providing which basically in a simple word amps to all her other abilities. 

     

    41 minutes ago, LSG501 said:

    Considering how much players generally hate ragdolling it's kind of comical that all of a sudden people like it..... oh great it's spammable, so was the old one, just slower.

    People blow ragdolling out of proportion because you mainly see it with impact melee. I also think it needs to be toned down for those melee. The ability has cc with armor stripping so does it matter if there's a fire ring or not? 

     

    41 minutes ago, LSG501 said:

    No it's not aoe, it's LoS, if it was aoe it would be 360 degrees.....

    The targeting is line of sight the meteor hitting the enemy is an aoe. The effects might be deceiving tho but it doesn't matter because it spreads fire status.

     

    41 minutes ago, LSG501 said:

    Actually it's about speed/efficiency and choices... all the change is doing is basically reducing the number of frames and optimal weapons that can do the low content quickly and the options will reduce again when they change the next popular nuke frame.... which in turn increases the time/grind on those levels, you have to look at the bigger picture not just think oooh look they've changed ember to something shiny on a devstream...

    Dude, EVERY weapon save for the worse weapons of them all can do low level content quickly. Just grab any weapon you modded and run through it or any warframe with an aoe ability same for everything really. If you want optimal, then the optimal weapons is ignis wraith and amprex, you don't even need a nuke frame. You're speaking of low level content like its high level content. Its not that difficult.

     

    41 minutes ago, LSG501 said:

    I get it you like the change but personally I don't based on the devstream, I think it's a downgrade, hell I thought the last rework was a downgrade too and it failed to solve the issues they set out to fix, this one fixes the wof issue by removing the frames mobility with that ability. 

    My feelings on the change doesn't cement until I get my hands on it but what was shown is a straight upgrade to what she previously had. Just to list them 

    • Passive increases her power strength by 5% for each enemy on fire near her 
    • Damage Reducton from her 2 
    • Damage Amp from her 2 (Immolation)
    • Increased Casting Speed from her 2 
    • Armor Stripping with her 3 
    • An actual 4 that isn't a tickler that was nerfed WoF, also spread fire status if enemies come near each other. 
    • Not an energy whore anymore 
    • Added bonus of heat proc change where DoT stacks AND armor stripping 

    Legit everything is just a straight upgrade and fully utilizes the heat proc change. Say what you want but if you seriously think any of this is a downgrade then something is wrong with you.

    • Like 2
  7. 12 minutes ago, BloodRavenCap said:

    Just finished watching Devstream 131 and I'm actually starting to see some kind of endgame with Kuva Liches. The thing is, Nemesis system in Shadow of War allowed a very broad range of interacting with orcs, a lot of characters and memorable moments. Steve said that our recruited Grineer could help us only occasionally. And that already is a downgrade, because in SoW you could appoint orcs as your bodyguards, make them fight each other, make them masters of their own fortresses and everything else. Also, can't see how they can create a wide array of interesting characters, because you not only played to get a new loot, you also played for memorable situations. So, if Liches will be boring characters, then it's already a shot to the knee of the system.

    I think it would be sweet if we could build our own fleet of followers that could fight for you in the space battles. And if battles would scale, there would be infinite possibilities to create interesting situations by yourself. Fleet against fleet and all that. Full scale space wars.

    This is a case of asking for too much too early. Let them grow the system first before dropping so much and having it fail unexpectedly. This is a fine start

     

    14 minutes ago, BloodRavenCap said:

    Another thing, only getting weapons from Liches seems a little underwhelming. Maybe it's time for a full inventory system? In SoW you hunted orcs not only for the weapons, but also for the charms and armor\clothes that increased your characteristics. Yeah, with Fashionframe and all that it might now work as well, but maybe there is some middle ground, so it might actually solve the problem of modding system, when you don't have enough slots for mods you want, but you can grind best items by hunting down Liches?

    Please god no. We have enough stuff to farm in warframe. There's a reason why they removed stats on warframe helmets.

    15 minutes ago, BloodRavenCap said:

    And final question - will the Corpus and Infested get the same treatment and will we see analogus of Kuva Liches with Corpus and Infested?

    More than likely we will as the system gets added and fleshed out. They always expand systems like these to the other factions. Example: Disruption 

  8. 5 minutes ago, (PS4)Lei-Lei_23 said:

    Why. Is. Bastille/Vortex. Still. A. Power 4?!

    Please DE, I implore you. Make Orbital Strike his Power 4 and keep Bastille/Vortex as a Power 3! I don’t want to see Bastille/Vortex as a 75-100 cast cost ability! At least amuse us that it can potentially be a 50-75 cast cost ability as a Power 3!

    Digital Extremes.

    Scott!!

    S T R E A M L I N E 

    • Like 3
  9. 1 minute ago, Oreades said:

    would it really matter? Two warframes being reworked at the same time are getting two abilities that are really samey. 

    I know this is going to be met with "but hers is fire and his is an orbital death beam (allegedly)" It's like Titania's Spellbind and Lantern.... yeah they technically do slightly different things but they're pretty much two sides of the same ability. I mean at least Ember and Vaubans orbitals are visually less Ctrl+C Ctrl+V than Titanias Splantern so I guess there's that? 

    One is a death laser that is manually place that takes in the No. of enemies + the level for scaling damage while the other is a autotarget meteor aoe strike that hits every enemy in LoS. They might be similar in execution but are still quite different like apples to oranges. 

  10. 13 minutes ago, LSG501 said:

    2 - so a micromanaged damage reduction, would prefer a straight up 90% duration if I'm being honest.  I'm not a fan of micromanagement in this type of game, it's too fast paced imo.

    Now you have to pay attention

    13 minutes ago, LSG501 said:

    3 - arguably a less useful version of the old one because the ring doesn't remain for 'cc', not to mention ragdolling was sending enemies to another planet...

     

    Thats kinda of a hyperbole on ragdolling part maybe in open world. The fire ring won't matter now since the casting speed of her 3 got changed, its spammable unlike how it is now.

     

    13 minutes ago, LSG501 said:

    4 - loses the mobility of the old one and in all honesty not sure how that's going to work when the enemies are actually moving, it's obviously going to look great when they're not moving but unless there's some sort of real time tracking they might actually miss.  

    There is tracking.... Its an auto target ability like Mesa's 4 that drops meteors on every enemy head in your LoS, and remember its aoe either way.

    13 minutes ago, LSG501 said:

    No idea how firequake is going to be changed either.  This is also taking away one of the frames we use for 'speed running' low content quickly for relics etc because it no longer moves with us....

    If speed running low content is your problem then just take a cc/aoe weapon or use the other multitude of nuke frames that can move.

    • Like 1
  11. 10 minutes ago, (PS4)FK2P said:

    Slapping on a damage reduction ability sounds like the last few Warframes we got, and I'm a little bummed Accelerant is gone.

    Ember originally had a DR ability before accelerant. And lets be real, to survive high levels, damage reduction is a necessity if you don't have a sustain.

    Tbf accelerant was redundant as her aoe fire slam could just knock down and set enemies on fire, the stun didn't have that big of a range anyway/

  12. Not possible. Because when a zaw is built it's not in parts but a full weapon. And what you're saying would require how a change to the appearance system where it's just a simple model/mesh swap.

    And just in case you didn't see the reply 

    Quote

    Dear Tenno,

    We are sorry that we have not been able to add skins to the Zaws - and we won't be able to anytime soon. This issue is... surprisingly complicated, so let's walk through it so we're all on the same page.

    The system for re-working skins for Zaws is much more complicated than it might appear. The functionality of the Zaws is deeply connected to the Mesh of the weapon. The Mesh determines how the Zaws function, and to change the skin of the weapon would mean changing the functionality of each individual piece for the Zaw. Zaw's and Exodia both require the base assets, looking at the way Balance meshes and projectiles work means that changing the meshes would totally change the performance of the weapon in-game.

    We are not saying this will not happen, but it would be a massive undertaking on our end to change the cosmetics when we’re devoted to making other changes at the moment. We’re just saying it's not going to happen anytime soon.  

    Thanks Tenno!

    P.S. I'm [DE]Marcus, I'm new here but I'll see you around! 

     

  13. 2 minutes ago, (PS4)The1stAzrael said:

    Mirage: DPS+ a little bit of CC = Incapable of outdamaging Saryn, routinely breaks weapons.

    Ash: Stealth, CC, DPS. Bladestorm requires LOS, cannot target of affect enemies blocked by walls. Incapable of outdamaging Saryn.

    Revenant: Great survivability, gimmicky damage dealer. Incapable of outdamaging Saryn.

    Garuda: Fourth requires a charge up, can be fixed with casting speed mods, however, most of her damage falls off around level 60. Incapable of outdamaging Saryn.

    Equinox: Massive damage potential, build up can be a bit slow (depending your build), annoys Saryn players, lightly inhibited by the inability to craft separate builds for Day form and Night form. Capable of out damaging Saryn.

    Volt: Sacrifices long-term survivability for temporary protection, easiest to build for, but also easiest to die in. Closer to reaching Saryn level DPS, but requires a constant source of energy and a number of Vault mods.

    Mesa: Peacemaker requires LOS, two of her four abilities quickly become useless, Peacemaker also makes you immobile. Pretty close to Volt level of nuking.

    Octavia: Not as overpowered as people think, incredibly squishy outside of invisibility, her Amp is stationary, and requires a high level of sound in the area in order to take down higher level enemies. Damage output is on almost the same level as Mesa.

    Do I need to list every damage frame in the fecking roster, in order for you to realise that Saryn is a brokenly overpower mess?

    Garuda -  more of a support for dps players because her fourth ability because any enemy marked by her 4th will have a 50% chance to gain a bleed proc from any damage. Coupled with her 2, her 3 is for energy and her 1 (although not really good) for survivability. 

    Mesa - Her 2,3 and 4 is good. And have you ever heard of Mesa's Waltz?

    Octavia IS NOT a damage frame LOL. How did you add her to this list. The reason people call Octavia op is because of her buffs. She's the best support in the game. 

     

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